51 books
—
12 voters
Gamification Books
Showing 1-50 of 307
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 74 times as gamification)
avg rating 3.79 — 8,388 ratings — published 2010
Actionable Gamification: Beyond Points, Badges, and Leaderboards (Kindle Edition)
by (shelved 63 times as gamification)
avg rating 4.13 — 1,538 ratings — published 2015
For the Win: How Game Thinking Can Revolutionize Your Business (Paperback)
by (shelved 54 times as gamification)
avg rating 3.75 — 1,076 ratings — published 2012
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 38 times as gamification)
avg rating 3.65 — 490 ratings — published 2011
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (Hardcover)
by (shelved 37 times as gamification)
avg rating 3.83 — 305 ratings — published 2012
Gamify (Hardcover)
by (shelved 30 times as gamification)
avg rating 3.44 — 523 ratings — published 2014
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 21 times as gamification)
avg rating 4.39 — 3,438 ratings — published 2008
A Theory Of Fun For Game Design (Paperback)
by (shelved 21 times as gamification)
avg rating 3.90 — 3,490 ratings — published 2004
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games (Audio CD)
by (shelved 20 times as gamification)
avg rating 3.94 — 2,895 ratings — published 2015
Drive: The Surprising Truth About What Motivates Us (Hardcover)
by (shelved 20 times as gamification)
avg rating 3.95 — 126,486 ratings — published 2009
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (Kindle Edition)
by (shelved 17 times as gamification)
avg rating 3.90 — 61 ratings — published 2013
Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 16 times as gamification)
avg rating 3.99 — 1,022 ratings — published 2003
The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition (Hardcover)
by (shelved 15 times as gamification)
avg rating 3.71 — 194 ratings — published 2013
The Gamification Toolkit (ebook)
by (shelved 14 times as gamification)
avg rating 3.50 — 131 ratings — published 2015
Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests (Hardcover)
by (shelved 10 times as gamification)
avg rating 3.56 — 208 ratings — published 2010
The Multiplayer Classroom: Designing Coursework as a Game (Paperback)
by (shelved 10 times as gamification)
avg rating 3.83 — 224 ratings — published 2011
Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 9 times as gamification)
avg rating 3.98 — 3,071 ratings — published 1938
Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design (Kindle Edition)
by (shelved 9 times as gamification)
avg rating 3.90 — 30 ratings — published 2015
Rethinking Gamification (Paperback)
by (shelved 9 times as gamification)
avg rating 4.29 — 17 ratings — published 2014
Hooked: How to Build Habit-Forming Products (Hardcover)
by (shelved 9 times as gamification)
avg rating 4.12 — 50,876 ratings — published 2013
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 8 times as gamification)
avg rating 4.10 — 514 ratings — published 2008
Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification (Hardcover)
by (shelved 8 times as gamification)
avg rating 3.79 — 247 ratings — published 2013
Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.95 — 6,782 ratings — published 2010
Game Frame: Using Games as a Strategy for Success (Kindle Edition)
by (shelved 8 times as gamification)
avg rating 3.67 — 190 ratings — published 2011
Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete (Hardcover)
by (shelved 8 times as gamification)
avg rating 3.39 — 116 ratings — published 2009
Level Up Your Life: How to Unlock Adventure and Happiness by Becoming the Hero of Your Own Story (Hardcover)
by (shelved 7 times as gamification)
avg rating 4.05 — 2,750 ratings — published 2016
Flow: The Psychology of Optimal Experience (Paperback)
by (shelved 7 times as gamification)
avg rating 4.11 — 90,063 ratings — published 1990
Finite and Infinite Games: A Vision of Life as Play and Possibility (Mass Market Paperback)
by (shelved 7 times as gamification)
avg rating 3.72 — 7,726 ratings — published 1986
What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 7 times as gamification)
avg rating 3.90 — 1,331 ratings — published 2003
The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 7 times as gamification)
avg rating 4.08 — 591 ratings — published 1978
Game on: Energize Your Business with Social Media Games (Kindle Edition)
by (shelved 7 times as gamification)
avg rating 3.71 — 28 ratings — published 2011
Gamification at Work: Designing Engaging Business Software (Paperback)
by (shelved 6 times as gamification)
avg rating 3.59 — 39 ratings — published 2013
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media)
by (shelved 6 times as gamification)
avg rating 3.99 — 111 ratings — published 2011
Changing the Game: How Video Games Are Transforming the Future of Business (Hardcover)
by (shelved 6 times as gamification)
avg rating 3.39 — 115 ratings — published 2008
Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise and Other Bribes (Paperback)
by (shelved 6 times as gamification)
avg rating 4.17 — 4,809 ratings — published 1993
Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.10 — 152 ratings — published
Enterprise Gamification (Kindle Edition)
by (shelved 5 times as gamification)
avg rating 4.12 — 16 ratings — published 2014
Innovation Games: Creating Breakthrough Products Through Collaborative Play (Paperback)
by (shelved 5 times as gamification)
avg rating 3.97 — 306 ratings — published 2006
Flourish: A Visionary New Understanding of Happiness and Well-being (Hardcover)
by (shelved 5 times as gamification)
avg rating 3.84 — 7,342 ratings — published
Enterprise Games: Using Game Mechanics to Build a Better Business (Paperback)
by (shelved 5 times as gamification)
avg rating 3.38 — 26 ratings — published 2012
The Gamification Handbook Everything You Need To Know About Gamification (Paperback)
by (shelved 5 times as gamification)
avg rating 3.47 — 15 ratings — published 2011
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.20 — 25,053 ratings — published 2017
Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 4.00 — 11 ratings — published
The Small Big: Small Changes That Spark Big Influence (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.78 — 1,231 ratings — published 2014
Gamification, Inc. (ebook)
by (shelved 4 times as gamification)
avg rating 3.61 — 44 ratings — published 2013
Gamification In Human Resources (Enterprise Gamification)
by (shelved 4 times as gamification)
avg rating 4.00 — 9 ratings — published 2014
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
by (shelved 4 times as gamification)
avg rating 3.90 — 117 ratings — published 2007
Business Gamification for Dummies (Kindle Edition)
by (shelved 4 times as gamification)
avg rating 3.92 — 13 ratings — published 2013
Digital Game-Based Learning (Paperback)
by (shelved 4 times as gamification)
avg rating 3.80 — 71 ratings — published 2000
Reamde (Hardcover)
by (shelved 4 times as gamification)
avg rating 4.00 — 57,596 ratings — published 2011
“There are no real breaks in video games—no rooms or lounges where the characters go to chill for a bit, reflect on the previous level, take a load off. Depending on the game, you might have to restock inventory, or there could be something text- or scene-based that suspends play to move the story along. But otherwise it’s always a smash cut to the next challenge.”
― In Limbo
― In Limbo
“Do you have enough money?
Can you afford to pay yourself to do good?
Your wealth and your game score is no use when you finally quit. Only those good things you did free of charge remain.”
―
Can you afford to pay yourself to do good?
Your wealth and your game score is no use when you finally quit. Only those good things you did free of charge remain.”
―












