Industrial Design


The Design of Everyday Things
Sketching: Drawing Techniques for Product Designers
Universal Principles of Design
Manufacturing Processes for Design Professionals
The Laws of Simplicity
Sketching: The Basics
Cradle to Cradle: Remaking the Way We Make Things
Designing Design
As Little Design as Possible
Industrial Design A-Z
Emotional Design: Why We Love (or Hate) Everyday Things
Process: 50 Product Designs from Concept to Manufacture
How to Draw: Drawing and Sketching Objects and Environments from Your Imagination
Elements of Design: Rowena Reed Kostellow and the Structure of Visual Relationships
Designing Interactions
Shakenal Dimension
There are two types of brain modes: low and high consumption. Low consumption modes are easy to remember and use less brain resources. Examples are muscle memory and conditioned reflexes. High consumption modes are hard to remember and use more brain resources. Examples are information processing, analysis, and judgment. These are two concepts that are clear in theory but vague in practice. The basic and underlying logic operations should follow the low consumption mode principle. That is why we ...more
Shakenal Dimension, The Art of iPhone Review: A Step-by-Step Buyer's Guide for Apple Lovers

Shakenal Dimension
The interaction with the phone: When you use the phone, you need to move your fingers to touch different parts of the screen. To make sure the phone does not slip or shake, you need to grip it harder. If you need to reach a far part of the screen, you need to push against the edge of the phone to stretch your finger. the smaller the thickness of the mobile phone, the easier it is to operate at a long-distance. These actions increase the pressure on your palm and fingers. The more you interact wi ...more
Shakenal Dimension, The Art of iPhone Review: A Step-by-Step Buyer's Guide for Apple Lovers

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Product Design, Industrial Design,
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