Software

Computer software, or simply software, also known as computer programs, is the non-tangible component of computers.

Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value
The Internet Con: How to Seize the Means of Computation
Recoding America: Why Government Is Failing in the Digital Age and How We Can Do Better
Data Mesh: Delivering Data-Driven Value at Scale
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
Designing Machine Learning Systems: An Iterative Process for Production-Ready Applications
Learning Domain-Driven Design: Aligning Software Architecture and Business Strategy
Engineering Management for the Rest of Us
The Software Engineer's Guidebook: Navigating senior, tech lead, and staff engineer positions at tech companies and startups
Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks
Internet
Fundamentals of Data Engineering: Plan and Build Robust Data Systems
Androids: The Team That Built the Android Operating System
Software Architecture: The Hard Parts: Modern Trade-Off Analyses for Distributed Architectures
Continuous Delivery Pipelines - How to Build Better Software Faster
Clean Code: A Handbook of Agile Software Craftsmanship
The Pragmatic Programmer: From Journeyman to Master
Designing Data-Intensive Applications
Refactoring: Improving the Design of Existing Code (Addison-wesley Object Technology Series)
The Mythical Man-Month: Essays on Software Engineering
Design Patterns: Elements of Reusable Object-Oriented Software
Domain-Driven Design: Tackling Complexity in the Heart of Software
Code Complete: A Practical Handbook of Software Construction
Clean Architecture
A Philosophy of Software Design
The Clean Coder: A Code of Conduct for Professional Programmers
Working Effectively with Legacy Code
Head First Design Patterns
Project Retrospectives by Norman L. KerthThe Retrospective Handbook by Patrick KuaAgile Retrospectives by Esther DerbyGetting Value out of Agile Retrospectives - A Toolbox of Retr... by Luis GonçalvesThe Scrumban [R]Evolution by Ajay Reddy
Agile Retrospectives
6 books — 3 voters

Designing Data-Intensive Applications by Martin KleppmannRelease It! by Michael T. NygardMicroservices From Design to Deployment by Chris RichardsonBuilding Microservices by Sam NewmanProduction-Ready Microservices by Susan J. Fowler
To learn Microservices
21 books — 4 voters
Java 8 in Action by Raoul-Gabriel UrmaEffective Java  by Joshua BlochCreate an Uber Clone in 7 Days by Shai AlmogOptimizing Java by Benjamin J. EvansOOP Concepts Booster  by Rakesh Singh
Mastering Java
25 books — 6 voters


Joel Spolsky
Many rookie software managers think that they can "motivate" their programmers to work faster by giving them nice, "tight" (unrealistically short) schedules. I think this kind of motivation is brain-dead. When I'm behind schedule, I feel doomed and depressed and unmotivated. When I'm working ahead of schedule, I'm cheerful and productive. The schedule is not the place to play psychological games. ...more
Joel Spolsky, Joel on Software

Michael McCafferty
CRM is rather boring in itself. It's the fortunes you can build using CRM that makes it so interesting. ...more
Michael McCafferty

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Tags contributing to this page include: software, computer-software, and software-development