The Man Who Loved Only Numbers by Paul HoffmanThe Man Who Knew Infinity by Robert KanigelA Beautiful Mind by Sylvia NasarA Mathematician's Apology by G.H. HardyFermat's Enigma by Simon Singh
Mathematical Biography
62 books — 44 voters

Get Bail, Leave Jail by S.J. PlotkinThe Tipping Point by Malcolm GladwellSuicide by Émile DurkheimThe Marx-Engels Reader by Karl MarxThe Sociological Imagination by C. Wright Mills
Sociology
67 books — 17 voters
The Corrosion of Character by Richard SennettClass by Paul FussellThe Perils of "Privilege" by Phoebe Maltz BovyCapitalism for Democrats by Martin LowyInterrogating Inequality by Erik Olin Wright
Nonfiction on class
60 books — 23 voters

The Feynman Lectures on Physics by Richard P. FeynmanCosmos by Carl SaganLeading Hybrid and Remote Teams by Gleb TsipurskyIf This Is a Man • The Truce by Primo LeviAnimal by Smithsonian Institution
Non-Fiction, >4.30, >100 votes
123 books — 26 voters
Visual Complex Analysis by Tristan NeedhamMathematics and Its History by John StillwellCategory Theory by Steve AwodeyThe Road to Reality by Roger PenroseThe Code Book by Simon Singh
Mathematics Books That Don't Suck
73 books — 48 voters

The Art of Game Design by Jesse SchellA Theory Of Fun For Game Design by Ralph KosterThe Design of Everyday Things by Donald A. NormanRules of Play by Katie Salen TekinbaşEducational Game Design Fundamentals by George Kalmpourtzis
Books Game Designers Should Read
107 books — 117 voters