| 1 |
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The Art of Game Design: A Book of Lenses
by
4.39 avg rating — 3,404 ratings
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| 2 |
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A Theory Of Fun For Game Design
by
3.90 avg rating — 3,452 ratings
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| 3 |
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The Design of Everyday Things
by
4.15 avg rating — 47,495 ratings
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| 4 |
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Rules of Play: Game Design Fundamentals
by
3.99 avg rating — 1,012 ratings
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| 5 |
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
by
4.31 avg rating — 45 ratings
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| 6 |
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Reality is Broken: Why Games Make Us Better and How They Can Change the World
by
3.79 avg rating — 8,342 ratings
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| 7 |
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Flow: The Psychology of Optimal Experience
by
4.11 avg rating — 88,373 ratings
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| 8 |
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by
4.29 avg rating — 20,080 ratings
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| 9 |
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Ender’s Game (Ender's Saga, #1)
by
4.31 avg rating — 1,471,975 ratings
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| 10 |
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Neuromancer (Sprawl #1)
by
3.89 avg rating — 363,550 ratings
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| 11 |
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Challenges for Game Designers
by
3.99 avg rating — 308 ratings
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| 12 |
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Game Feel (Morgan Kaufmann Game Design Books)
by
3.91 avg rating — 380 ratings
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| 13 |
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Persuasive Games: The Expressive Power of Videogames
by
3.84 avg rating — 358 ratings
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| 14 |
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The Hero With a Thousand Faces
by
4.13 avg rating — 44,966 ratings
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| 14 |
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Extra Lives: Why Video Games Matter
by
3.52 avg rating — 3,706 ratings
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| 16 |
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The Player of Games (Culture, #2)
by
4.28 avg rating — 80,516 ratings
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| 17 |
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The Invisible Game: Mindset of a Winning Team
by
4.33 avg rating — 227 ratings
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| 18 |
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Perdido Street Station (New Crobuzon, #1)
by
3.98 avg rating — 75,290 ratings
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| 18 |
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Hard-Boiled Wonderland and the End of the World
by
4.11 avg rating — 152,238 ratings
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| 18 |
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Characteristics of Games
by
4.12 avg rating — 241 ratings
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| 21 |
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Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form
by
3.87 avg rating — 739 ratings
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| 22 |
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Chris Crawford on Game Design
by
3.74 avg rating — 185 ratings
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| 22 |
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Understanding Comics: The Invisible Art
by
really liked it 4.00 avg rating — 131,646 ratings
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| 24 |
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Guns, Germs, and Steel: The Fates of Human Societies
by
4.04 avg rating — 456,671 ratings
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| 25 |
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A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by
4.42 avg rating — 5,436 ratings
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| 25 |
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Blood, Sweat, and Pixels
by
4.20 avg rating — 24,359 ratings
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| 27 |
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The Tipping Point: How Little Things Can Make a Big Difference
by
4.01 avg rating — 854,566 ratings
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| 28 |
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The Well-Played Game: A Player's Philosophy
by
4.01 avg rating — 164 ratings
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| 29 |
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The Kobold Guide to Board Game Design
by
4.06 avg rating — 640 ratings
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| 29 |
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Designing Games: A Guide to Engineering Experiences
by
4.47 avg rating — 507 ratings
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| 31 |
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The Ultimate Guide to Video Game Writing and Design
by
3.61 avg rating — 344 ratings
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| 32 |
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The Image of the City
by
4.05 avg rating — 4,193 ratings
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| 33 |
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Designing Virtual Worlds
by
4.02 avg rating — 174 ratings
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| 33 |
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Free: The Future of a Radical Price
by
3.88 avg rating — 17,539 ratings
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| 35 |
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The Grasshopper: Games, Life and Utopia
by
4.07 avg rating — 575 ratings
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| 36 |
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The Art of Game Design: A Deck of Lenses
by
4.39 avg rating — 3,404 ratings
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| 37 |
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100 Principles of Game Design
by
4.10 avg rating — 40 ratings
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| 38 |
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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
by
4.05 avg rating — 43 ratings
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| 39 |
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
by
3.93 avg rating — 135 ratings
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| 40 |
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
by
3.97 avg rating — 12,003 ratings
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| 41 |
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An Introduction to Game Studies
by
3.78 avg rating — 85 ratings
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| 42 |
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The Art of Computer Game Design
by
3.79 avg rating — 145 ratings
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| 43 |
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Unit Operations: An Appoach to Videogame Criticism
by
3.67 avg rating — 218 ratings
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| 43 |
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Racing the Beam: The Atari Video Computer System
by
4.06 avg rating — 816 ratings
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| 43 |
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Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
by
3.62 avg rating — 395 ratings
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| 46 |
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Half-Life 2: Raising the Bar
by
4.41 avg rating — 328 ratings
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| 46 |
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First Person: New Media As Story, Performance, And Game
by
3.74 avg rating — 159 ratings
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| 46 |
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Google SketchUp for Game Design: Beginner's Guide
by
4.25 avg rating — 12 ratings
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| 46 |
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Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society
by
3.78 avg rating — 138 ratings
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| 46 |
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Graphic Icons: Visionaries Who Shaped Modern Graphic Design
by
really liked it 4.00 avg rating — 57 ratings
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| 46 |
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Origins of Architectural Pleasure
by
4.19 avg rating — 26 ratings
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| 46 |
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Possible Worlds, Artificial Intelligence, and Narrative Theory
by
3.95 avg rating — 39 ratings
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| 46 |
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101 Things I Learned in Architecture School
by
4.08 avg rating — 5,745 ratings
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| 46 |
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The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more (Video Games Book)
by
3.96 avg rating — 72 ratings
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| 46 |
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ZX Spectrum Games Code Club: Twenty fun games to code and learn
by
3.90 avg rating — 20 ratings
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| 46 |
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The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more
by
3.96 avg rating — 72 ratings
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| 46 |
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Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
by
4.03 avg rating — 179 ratings
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| 46 |
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RPG Design Zine
by
4.29 avg rating — 7 ratings
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| 59 |
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Homo Ludens: A Study of the Play Element in Culture
by
3.99 avg rating — 2,987 ratings
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| 59 |
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The Art of Deception: Controlling the Human Element of Security
by
3.76 avg rating — 7,240 ratings
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| 59 |
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Secret Teachings in the Art of Japanese Gardens: Design Principles, Aesthetic Values
by
4.07 avg rating — 30 ratings
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| 59 |
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The War of Desire and Technology at the Close of the Mechanical Age
by
3.88 avg rating — 65 ratings
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| 59 |
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Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
by
really liked it 4.00 avg rating — 111 ratings
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| 59 |
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The Untold History of Japanese Game Developers: Volume 1
by
3.67 avg rating — 174 ratings
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| 59 |
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The Infinite Playground: A Player's Guide to Imagination
by
3.84 avg rating — 51 ratings
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| 66 |
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Impro: Improvisation and the Theatre
by
4.21 avg rating — 3,950 ratings
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| 66 |
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Morphology of the Folktale
by
4.01 avg rating — 2,179 ratings
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| 66 |
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Pikachu's Global Adventure: The Rise and Fall of Pokémon
by
3.92 avg rating — 101 ratings
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| 66 |
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Think Like an Architect (Roger Fullington Series in Architecture)
by
4.03 avg rating — 108 ratings
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| 66 |
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The Glass Bead Game
by
4.10 avg rating — 42,362 ratings
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| 66 |
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The Untold History of Japanese Game Developers: Volume 2
by
3.92 avg rating — 38 ratings
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| 66 |
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Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53) (Electronic Mediations)
by
3.58 avg rating — 40 ratings
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| 73 |
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Convergence Culture: Where Old and New Media Collide
by
3.86 avg rating — 3,835 ratings
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| 73 |
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Stay Awhile and Listen: Book I - How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire
by
3.81 avg rating — 623 ratings
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| 73 |
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Games for Actors and Non-Actors
by
4.37 avg rating — 559 ratings
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| 76 |
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The Long Tail: Why the Future of Business is Selling Less of More
by
3.82 avg rating — 30,042 ratings
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| 77 |
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Doer's Dilemma - Why Achievers Suffer And What To Do About It
by
liked it 3.00 avg rating — 8 ratings
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| 77 |
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SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games
by
3.94 avg rating — 2,865 ratings
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| 79 |
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The Making of Star Trek
by
4.11 avg rating — 1,200 ratings
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| 80 |
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How to Read a Person Like a Book
by
3.54 avg rating — 2,985 ratings
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| 81 |
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Casual Game Design
by
3.57 avg rating — 51 ratings
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| 81 |
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You Have Died of Dysentery: The creation of The Oregon Trail – the iconic educational game of the 1980s
by
4.16 avg rating — 31 ratings
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| 81 |
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The Secret History of Mac Gaming
by
4.22 avg rating — 104 ratings
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| 81 |
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Tomorrow, and Tomorrow, and Tomorrow
by
4.12 avg rating — 1,345,240 ratings
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| 85 |
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The Writer's Journey: Mythic Structure for Writers
by
4.10 avg rating — 10,370 ratings
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| 85 |
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The Ghost Map: The Story of London's Most Terrifying Epidemic—and How It Changed Science, Cities, and the Modern World
by
3.89 avg rating — 56,196 ratings
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| 85 |
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Breakout: Pilgrim in the Microworld (Boss Fight Books, #22)
by
3.77 avg rating — 149 ratings
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| 85 |
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Make It So: Interaction Design Lessons From Science Fiction
by
3.86 avg rating — 314 ratings
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| 85 |
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Acorn
by
4.22 avg rating — 745 ratings
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| 90 |
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The Visual Time Traveller: 500 Years of History, Art and Science in 100 Unique Designs
by
4.57 avg rating — 7 ratings
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| 90 |
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Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels
by
4.04 avg rating — 159 ratings
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| 90 |
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Recess: From Dodgeball to Double Dutch
by
4.09 avg rating — 11 ratings
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| 93 |
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The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation
by
4.37 avg rating — 268 ratings
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| 93 |
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Manga in Theory and Practice
by
4.25 avg rating — 1,469 ratings
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| 95 |
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Mathematical Models in Biology (Classics in Applied Mathematics, Series Number 46)
by
4.19 avg rating — 37 ratings
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| 95 |
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Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
by
3.80 avg rating — 357 ratings
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| 95 |
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The Anatomy of Super Mario (The Anatomy of Games Volume 1)
by
3.69 avg rating — 55 ratings
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| 98 |
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Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
by
4.02 avg rating — 481 ratings
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| 98 |
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The Anatomy of Castlevania
by
4.06 avg rating — 18 ratings
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| 100 |
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Digital Storytelling: A Creator's Guide to Interactive Entertainment
by
3.41 avg rating — 90 ratings
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