The Art of Game Design by Jesse SchellA Theory Of Fun For Game Design by Ralph KosterThe Design of Everyday Things by Donald A. NormanRules of Play by Katie Salen TekinbaşEducational Game Design Fundamentals by George Kalmpourtzis
Books Game Designers Should Read
107 books — 117 voters
We Are Legion (We Are Bob) by Dennis E. TaylorFimbulwinter by E. William BrownSuper Sales on Super Heroes by William D. ArandDungeon Born by Dakota KroutThe Land by Aleron Kong
Empire building, conquering & ruling
199 books — 269 voters

Dune by Frank HerbertOld Man's War by John ScalziLeviathan Wakes by James S.A. CoreyStarship Troopers by Robert A. HeinleinPandora's Star by Peter F. Hamilton
Excellent Space Opera
1,017 books — 3,644 voters
Empire of Storms by Sarah J. MaasA Court of Mist and Fury by Sarah J. MaasLady Midnight by Cassandra ClareThe Raven King by Maggie StiefvaterGlass Sword by Victoria Aveyard
Can't Wait Books of 2016
1,359 books — 6,389 voters

Pride and Prejudice by Jane AustenTo Kill a Mockingbird by Harper LeeThe Handmaid’s Tale by Margaret AtwoodJane Eyre by Charlotte BrontëThe Diary of a Young Girl by Anne Frank
Jezebel's Books All Women Should Read
772 books — 1,400 voters
Introduction to Algorithms by Thomas H. CormenStructure and Interpretation of Computer Programs by Harold AbelsonThe C Programming Language by Brian W. KernighanThe Art of Computer Programming, Volumes 1-3 Boxed Set by Donald Ervin KnuthDesign Patterns by Erich Gamma
Essential Books of Computer Science
201 books — 322 voters



« previous 1