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Human-Computer Interaction: An Empirical Research Perspective
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4.27 avg rating — 48 ratings
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Human-Computer Interaction
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3.79 avg rating — 184 ratings
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Human-Computer Interaction: Developing Effective Organizational Information Systems
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3.60 avg rating — 5 ratings
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| 4 |
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Encyclopedia Of Human Computer Interaction
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really liked it 4.00 avg rating — 2 ratings
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| 5 |
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Human–Computer Interaction: Fundamentals and Practice
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3.80 avg rating — 5 ratings
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Human Computer Interaction Development and Management
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really liked it 4.00 avg rating — 1 rating
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Experimental Human-Computer Interaction: A Practical Guide with Visual Examples
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4.67 avg rating — 3 ratings
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Brain-Computer Interfaces: Revolutionizing Human-Computer Interaction
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really liked it 4.00 avg rating — 5 ratings
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| 9 |
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Fundamentals of Human-Computer Interaction
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4.50 avg rating — 2 ratings
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| 10 |
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Human-Computer Interaction
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0.00 avg rating — 0 ratings
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| 11 |
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Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
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3.67 avg rating — 3 ratings
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| 12 |
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Human-Computer Interaction
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3.75 avg rating — 28 ratings
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| 13 |
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The Encyclopedia of Human-Computer Interaction
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4.10 avg rating — 10 ratings
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| 14 |
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The Shallows: What the Internet Is Doing to Our Brains
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3.89 avg rating — 32,889 ratings
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| 15 |
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The Psychology of Human-Computer Interaction
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4.19 avg rating — 21 ratings
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| 16 |
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Research Methods in Human-Computer Interaction
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4.39 avg rating — 18 ratings
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| 17 |
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Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines
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4.10 avg rating — 1,580 ratings
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| 18 |
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The Elements of User Experience: User-Centered Design for the Web
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4.01 avg rating — 4,134 ratings
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| 19 |
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A Theory Of Fun For Game Design
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3.90 avg rating — 3,453 ratings
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| 20 |
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Designing Interactions
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3.98 avg rating — 2,459 ratings
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| 21 |
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Mobile Technology for Children: Designing for Interaction and Learning (Morgan Kaufmann Series in Interactive Technologies)
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4.25 avg rating — 4 ratings
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| 22 |
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Designing Interaction: Psychology at the Human-Computer Interface (Cambridge Series on Human-Computer Interaction, Series Number 4)
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3.33 avg rating — 3 ratings
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| 23 |
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Designing Inclusive Interactions: Inclusive Interactions Between People and Products in Their Contexts of Use
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really liked it 4.00 avg rating — 1 rating
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| 24 |
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Engagement Design: Designing for Interaction Motivations
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4.60 avg rating — 5 ratings
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| 25 |
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Designing the User Interface: Strategies for Effective Human-Computer Interaction
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3.51 avg rating — 179 ratings
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| 26 |
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The Big Nine: How the Tech Titans and Their Thinking Machines Could Warp Humanity
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3.76 avg rating — 2,001 ratings
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| 27 |
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Handbook Of Usability Testing: How To Plan, Design And Conduct Effective Tests
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4.10 avg rating — 21 ratings
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| 28 |
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Emotional Design: Why We Love (or Hate) Everyday Things
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3.95 avg rating — 5,478 ratings
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| 29 |
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The Design of Everyday Things
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4.15 avg rating — 47,404 ratings
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| 30 |
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Think Like a UX Researcher: How to Observe Users, Influence Design, and Shape Business Strategy
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4.58 avg rating — 313 ratings
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| 31 |
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Our Final Invention: Artificial Intelligence and the End of the Human Era
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3.72 avg rating — 3,906 ratings
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| 32 |
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Human Factors in Simple and Complex Systems
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3.32 avg rating — 25 ratings
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| 33 |
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The Handbook of Formal Methods in Human-Computer Interaction (Human–Computer Interaction Series)
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0.00 avg rating — 0 ratings
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| 34 |
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Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
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4.24 avg rating — 30,636 ratings
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| 35 |
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Mental Models: Aligning Design Strategy with Human Behavior
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3.87 avg rating — 1,076 ratings
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| 36 |
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
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4.31 avg rating — 45 ratings
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| 37 |
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Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences
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4.08 avg rating — 1,371 ratings
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| 38 |
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100 Things Every Designer Needs to Know About People
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4.09 avg rating — 6,243 ratings
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| 39 |
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The Laws of Simplicity
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3.89 avg rating — 7,006 ratings
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| 40 |
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Microinteractions: Designing with Details
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4.01 avg rating — 1,015 ratings
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| 41 |
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Interviewing Users: How to Uncover Compelling Insights
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4.13 avg rating — 1,440 ratings
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| 42 |
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Designing for the Digital Age: How to Create Human-Centered Products and Services
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4.15 avg rating — 688 ratings
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| 43 |
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Just Enough Research
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4.18 avg rating — 2,129 ratings
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| 44 |
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About Face 3: The Essentials of Interaction Design
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4.07 avg rating — 3,530 ratings
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| 45 |
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Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked
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3.85 avg rating — 12,804 ratings
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| 46 |
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The Wiley Handbook of Human Computer Interaction Set
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0.00 avg rating — 0 ratings
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| 47 |
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A Theory of Computer Semiotics: Semiotic Approaches to Construction and Assessment of Computer Systems (Cambridge Series on Human-Computer Interaction, Series Number 3)
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4.67 avg rating — 3 ratings
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| 48 |
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The Semiotic Engineering Of Human-computer Interaction (ACTING WITH TECHNOLOGY)
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3.77 avg rating — 13 ratings
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| 49 |
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Handling Digital Brains: A Laboratory Study of Multimodal Semiotic Interaction in the Age of Computers (Inside Technology)
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really liked it 4.00 avg rating — 8 ratings
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| 50 |
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Cross-Cultural Human-Computer Interaction and User Experience Design: A Semiotic Perspective
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4.50 avg rating — 2 ratings
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| 51 |
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Semiotic Engineering Methods for Scientific Research in Hci
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did not like it 1.00 avg rating — 1 rating
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| 52 |
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Computer-Human Interaction Research and Applications: First International Conference, Chira 2017, Funchal, Madeira, Portugal, October 31-November 2, 2017, Revised Selected Papers
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0.00 avg rating — 0 ratings
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