Liam Smith
asked
Jane Lindskold:
I notice that your novelisation of Chronomaster seems to end mid-story. Goodreads does list a 'Chronomaster Novel #2' but near as I can gather this was never released. Is this correct? Was there a plan to write a sequel that was scrapped further down the line?
Jane Lindskold
Hi, Liam! I apologize for not answering sooner. It appears notifications were turned off and I just now saw your question.
Here's what happened with Chronomaster... Roger Zelazny and I were working on the game at the time of his death. Roger came up with the global concept, but he knew nothing about games and how they work, so I did most of the work with the computer game people on turning the general idea into a story that would work within the platform of the game at the time.
After Roger's death, I continued to work with the game people. In fact, I'm still good friends with Scot Noel, who was the producer, and with his now wife (not yet wife then) Jane who was the art director. The game was cutting edge for the time, one of the first to fill an entire CD Rom.
It was given a big Hollywood launch, received solid reviews, and Prisma Publications (who did 'secret of the game' sort of books along with some fiction) contracted with me to write both the secrets of the game book and novels based on the storyline. We were trotting along, having a great time, when Capstone, the company that was distributing the game (NOT DreamForge, which actually programmed the game) went under.
Chronomaster was pulled from the market. Prisma lost interest in the novels, and so only the one came out. It's a shame. I was quite enjoying fleshing out secondary characters and their motivations.
Here's what happened with Chronomaster... Roger Zelazny and I were working on the game at the time of his death. Roger came up with the global concept, but he knew nothing about games and how they work, so I did most of the work with the computer game people on turning the general idea into a story that would work within the platform of the game at the time.
After Roger's death, I continued to work with the game people. In fact, I'm still good friends with Scot Noel, who was the producer, and with his now wife (not yet wife then) Jane who was the art director. The game was cutting edge for the time, one of the first to fill an entire CD Rom.
It was given a big Hollywood launch, received solid reviews, and Prisma Publications (who did 'secret of the game' sort of books along with some fiction) contracted with me to write both the secrets of the game book and novels based on the storyline. We were trotting along, having a great time, when Capstone, the company that was distributing the game (NOT DreamForge, which actually programmed the game) went under.
Chronomaster was pulled from the market. Prisma lost interest in the novels, and so only the one came out. It's a shame. I was quite enjoying fleshing out secondary characters and their motivations.
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Hi Jane I’m a David Weber fan and I’ve read the 2 books you published with him. I really like his treecats. I like the sound of Artemis Awakening, but it’s not being offered in Kindle form. As I live in Australia and books tend to be expensive compared to the US or other places. Is there a reason?
Ellery Duncan
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Jane Lindskold:
Hi! When I read your books I loved the way that nonhuman characters were distinct from humans in their speech patterns. What was your process was on writing characters like Blind Seer and the other speaking animals. How do you get inside the mindset of an animal in order to write them? What are the significant differences between writing an animal character that speaks, and a human character?
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