Gaming Theory Quotes

Quotes tagged as "gaming-theory" Showing 1-8 of 8
Gabrielle Zevin
“And the thing about games is, if you get good at one game, you can be good at any game. That's what I think. They're all hand-eye coordination and observing patterns.”
Gabrielle Zevin, Tomorrow, and Tomorrow, and Tomorrow

Cory Doctorow
“The number of games went up or down according to the brutal, elegant logic of the economics of fun:
a certain amount of difficulty
plus
a certain amount of your friends
plus
a certain amount of interesting strangers
plus
a certain amount of reward
plus
a certain amount of opportunity
equaled
fun”
Cory Doctorow, For the Win

Karl Schroeder
“The point is, if you treat reality like a game, it's going to show in your decisions.”
Karl Schroeder, Lockstep

Gabrielle Zevin
“Sadie had often reflected that sex and video games had a great deal in common. There were certain objectives that needed to be met. There were certain rules that shouldn't be broken. There was a correct combination of movements---button mashes, joystick pivots, keystrokes, commands---that made the whole thing work or not work. There was a pleasure to knowing you had played the game correctly and a release that came when you reached the next level. To be good at sex was to be good at the game of sex.”
Gabrielle Zevin, Tomorrow, and Tomorrow, and Tomorrow

Gabrielle Zevin
“Sadie had reached a part in Metal Gear Solid where the player character was spying on a female non-player character exercising in her underwear. The NPC's name was Meryl Silverburgh, which also struck Sadie as ridiculous.
"Come on," Sadie said. "Meryl fricking Silverburgh in her underwear."
"Maybe Kojima's into Jewesses."
Sadie wondered if most gamers would be turned on by this. She often had to put herself into a male point of view to even understand the game at all. As Dov was fond of saying to her, "You aren't just a gamer when you play anymore. You're a builder of worlds, and if you're a builder of worlds, your feelings are not as important as what your gamers are feeling. You must imagine them at all times. There is no artist more empathetic than the game designer." Sadie the gamer found this scene sexist and strange. At the same time, Sadie the world builder accepted that the game was made by one of the most creative minds in gaming.”
Gabrielle Zevin, Tomorrow, and Tomorrow, and Tomorrow

“I was introduced to gamification and developed a strong love for it because, in the end, I was the player. And all others looked on.”
Kingsley Ofosu-Ampong

“In the right context, a game is not just a vehicle for fun, but an exercise in self-determination and confidence.”
Sid Meier, Sid Meier's Memoir!: A Life in Computer Games

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