Vr Quotes

Quotes tagged as "vr" Showing 1-12 of 12
Alex M. Vikoulov
“With exponential development of AI-powered multisensory immersive technologies, within 10-15 years most of us could immerse in 'real virtualities' akin to lifestyles of today's billionaires. Give it another couple of decades, each of us might opt to create and run their own virtual universe with [simulated] physics indistinguishable from the physics of our world. Or you can always 'fine-tune' the rule set, or tweak historical scenarios at will.”
Alex M. Vikoulov, The Intelligence Supernova: Essays on Cybernetic Transhumanism, The Simulation Singularity & The Syntellect Emergence

“VR and AR will eventually converge, and smart glasses will take over our digital interactions.”
Carlos López (Founder @ Oarsis)

Danika Stone
“Ashton Hamid hated hiking. He hated the woods. Hated the whole insistence on “real life experiences” and “survival” and “nature” in general. He took another step, wincing as the blister on his heel throbbed. THIS is why I prefer V.R.! The trees grew close together here, and the trail on which he and Vale hiked wove in and out of them like a ribbon. He squinted into the forest. If Vale wasn’t leading, he’d have no idea where to go. The trail was little more than a muddy path.”
Danika Stone, Switchback

Adam Weishaupt
“What is “virtual reality”? It’s where people HIDE from real reality. What is the spectacular society? It’s where people watch other people having the spectacular life of which they dream. Why don’t they try to make it happen FOR REAL? There’s no high higher than REAL highs. There’s nothing better than being a real hero, not a fantasy hero. Ironically, all the spectacular people are a crashing disappointment in real life. They don’t have their scriptwriters with them to give then something clever and witty to say. They don’t have their make-up artists with them or the airbrushers or digital image enhancers that make them look so good on screen.”
Adam Weishaupt, The Revolt of the Spectacular Society

Byron Rizzo
“Hoy, no me caben dudas de qué le está haciendo falta al VR para alcanzar la masividad que tanto añoran sus defensores. No se trata solo de capacidad de cómputo, que el gamer promedio los alcance o ni siquiera un juego que marque época [...] De no volverse más accesible su adquisición, correrá el mismo riesgo que aún corre Linux de escritorio, o en un medio más similar, el del audio Hi-FI. Convertirse en un sector de nicho, con gran exclusividad y mejoras evidentes, si. Pero al alcance de unos muy pocos [...].”
Byron Rizzo

Jaron Lanier
“I was immediately obsessed with the potential for multiple people to
share such a place, and to achieve a new type of consensus reality, and it
seemed to me that a “social version” of the virtual world would have to be
called virtual reality. This in turn required that people would have bodies in
VR so that they could see each other, and so on, but all that would have to
wait for computers to get better.
I was fifteen years old and vibrating with excitement. I had to tell
someone, anyone. I would find myself running out the library door so that I
didn’t have to keep quiet; rushing up to strangers on the sidewalk out in the
hard New Mexico sunshine.
“You have to look at this! We’ll be able to put each other in dreams
using computers! Anything you can imagine! It’s not just going to be in our
heads anymore!” I’d then wave a picture of a cube in front of a random,
poor soul, and that person would politely navigate around me. Why were
people so blind to the most amazing thing happening in the world?”
Jaron Lanier, Dawn of the New Everything: Encounters with Reality and Virtual Reality

Jaron Lanier
“I was immediately obsessed with the potential for multiple people to share such a place, and to achieve a new type of consensus reality, and it seemed to me that a “social version” of the virtual world would have to be called virtual reality. This in turn required that people would have bodies in VR so that they could see each other, and so on, but all that would have to wait for computers to get better.
I was fifteen years old and vibrating with excitement. I had to tell someone, anyone. I would find myself running out the library door so that I didn’t have to keep quiet; rushing up to strangers on the sidewalk out in the hard New Mexico sunshine.
“You have to look at this! We’ll be able to put each other in dreams using computers! Anything you can imagine! It’s not just going to be in our heads anymore!” I’d then wave a picture of a cube in front of a random, poor soul, and that person would politely navigate around me. Why were people so blind to the most amazing thing happening in the world?”
Jaron Lanier, Dawn of the New Everything: Encounters with Reality and Virtual Reality

Bibiana Krall
“In the machine, hope is our only chance for survival.”
Bibiana Krall, Quantum-C

Inés Estrada
“Your essence and mine are just energy in the virtual world. But our presence can only materialize through a body... like yours.”
Inés Estrada, Alienation
tags: ai, vr

Abhijit Naskar
“Paralyzed Reality (The Sonnet)

Newspaper to smartphone,
rabbit r1 to apple vision pro,
social disconnection only
changes face, nothing more.

Nobody is busy enough
to need VR while walking.
People are meant to own tech,
Yet the opposite is happening.

Every tech has its place and purpose,
How many reminders are enough reminder!
First you buried your head in your phone,
Now you walk around as donkeys with blinker.

Companies are not to blame,
Real culprit is consumer idiocy.
In a world of unawareness,
VR and AR make paralyzed reality.”
Abhijit Naskar, Visvavatan: 100 Demilitarization Sonnets

Elizabeth Bear
“At the far end of the ice cave, four seventh-century Norse dwarves delved a staircase out of stone, leading endlessly down. Heat rolled up from the depths. The virtual workmanship was astounding. Ferron and Indrapramit moved past, hiding their admiring glances. Just as much skill went into creating AR beauty as if it were stone.”
Elizabeth Bear, Shoggoths in Bloom and Other Stories
tags: vr

“The advent of digital reality eliminates the constraints imposed by geographical boundaries on business, educational institutions, and workplaces, transforming these limitations into immersive geographical experiences”
Evalyne Kemuma