Computer Graphics Books
Showing 1-50 of 395
Real-Time Rendering, Third Edition (Hardcover)
by (shelved 21 times as computer-graphics)
avg rating 4.51 — 346 ratings — published
Computer Graphics: Principles and Practice (Hardcover)
by (shelved 21 times as computer-graphics)
avg rating 4.22 — 368 ratings — published 1990
Fundamentals of Computer Graphics (Hardcover)
by (shelved 14 times as computer-graphics)
avg rating 3.83 — 123 ratings — published 2002
Physically Based Rendering: From Theory to Implementation (Hardcover)
by (shelved 10 times as computer-graphics)
avg rating 4.55 — 176 ratings — published 2004
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 10 times as computer-graphics)
avg rating 3.98 — 205 ratings — published 2001
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
by (shelved 9 times as computer-graphics)
avg rating 4.53 — 225 ratings — published
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition (Paperback)
by (shelved 8 times as computer-graphics)
avg rating 3.68 — 136 ratings — published 1999
Game Engine Architecture (Hardcover)
by (shelved 7 times as computer-graphics)
avg rating 4.41 — 591 ratings — published 2009
Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 6 times as computer-graphics)
avg rating 4.23 — 66 ratings — published
Digital Lighting & Rendering (Paperback)
by (shelved 6 times as computer-graphics)
avg rating 4.28 — 258 ratings — published 2000
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
by (shelved 5 times as computer-graphics)
avg rating 4.68 — 22 ratings — published
Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 5 times as computer-graphics)
avg rating 4.18 — 22 ratings — published
OpenGL SuperBible: Comprehensive Tutorial and Reference (Paperback)
by (shelved 5 times as computer-graphics)
avg rating 3.98 — 160 ratings — published 1996
Ray Tracing from the Ground Up (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.21 — 24 ratings — published 2007
Computational Geometry: Algorithms and Applications (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.17 — 170 ratings — published 1997
3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 5 times as computer-graphics)
avg rating 4.16 — 214 ratings — published 2002
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.02 — 42 ratings — published 2004
Graphics Gems II (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 3.80 — 15 ratings — published 1991
Graphics Gems (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.14 — 21 ratings — published 1990
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 3.97 — 32 ratings — published
Fundamentals of Computer Graphics (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.47 — 15 ratings — published
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
by (shelved 4 times as computer-graphics)
avg rating 4.65 — 69 ratings — published 2018
Mathematical Elements for Computer Graphics (2nd Edition)
by (shelved 4 times as computer-graphics)
avg rating 4.08 — 145 ratings — published 1976
Ray Tracing: The Rest Of Your Life (Ray Tracing Minibooks Book 3)
by (shelved 4 times as computer-graphics)
avg rating 4.25 — 36 ratings — published
Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2)
by (shelved 4 times as computer-graphics)
avg rating 4.43 — 65 ratings — published
Graphics Gems III (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.93 — 14 ratings — published 1992
An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
by (shelved 4 times as computer-graphics)
avg rating 4.25 — 24 ratings — published 1989
Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science (Paperback))
by (shelved 4 times as computer-graphics)
avg rating 4.00 — 64 ratings — published 1994
Foundations of 3D Computer Graphics (Mit Press)
by (shelved 4 times as computer-graphics)
avg rating 3.88 — 17 ratings — published 2012
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.76 — 97 ratings — published 1996
Graphics Programming Black Book (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.40 — 90 ratings — published 1997
Advanced Global Illumination (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.33 — 24 ratings — published 2003
Computer Graphics Through OpenGL®: From Theory to Experiments (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 1.50 — 2 ratings — published
Quaternions for Computer Graphics (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.30 — 10 ratings — published 2011
OpenGL Shading Language (3rd Edition)
by (shelved 3 times as computer-graphics)
avg rating 3.86 — 65 ratings — published 2004
Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API—Vulkan (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.71 — 7 ratings — published
GPU Zen: Advanced Rendering Techniques (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 4.43 — 14 ratings — published
OpenGL 4.0 Shading Language Cookbook (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.05 — 40 ratings — published 2011
Graphics Gems IV (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.30 — 10 ratings — published 1994
Graphics Gems V (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.21 — 14 ratings — published 1995
Anton's OpenGL 4 Tutorials (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 4.31 — 48 ratings — published 2014
Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams)
by (shelved 3 times as computer-graphics)
avg rating 4.18 — 51 ratings — published 2003
Computer Graphics With Opengl (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 3.73 — 140 ratings — published 2003
Computer Graphics Using OpenGL (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.06 — 89 ratings — published 2000
Introducing Character Animation with Blender (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.85 — 86 ratings — published 2007
Computer Graphics Programming in OpenGL with C++ (Hardcover)
by (shelved 2 times as computer-graphics)
avg rating 4.60 — 5 ratings — published
GPU Zen 2: Advanced Rendering Techniques (Kindle Edition)
by (shelved 2 times as computer-graphics)
avg rating 4.67 — 6 ratings — published
GPU Zen 3: Advanced Rendering Techniques (Kindle Edition)
by (shelved 2 times as computer-graphics)
avg rating 4.00 — 1 rating — published
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
by (shelved 2 times as computer-graphics)
avg rating 3.83 — 6 ratings — published
The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan (Kindle Edition)
by (shelved 2 times as computer-graphics)
avg rating 4.50 — 2 ratings — published
“I don't have a problem with AI generated content, I have a problem when it's rooted in fraud and deception. In fact, AI generated content could open up new horizons of human creativity - but only if practiced with conscience. For example, we could set up a whole new genre of AI generated material in every field of human endeavor. We could have AI generated movies, alongside human movies - we could have AI generated music, alongside human music - we could have AI generated poetry and literature, alongside human poetry and literature - and so on. The possibilities are endless - and all above board. This way we make AI a positive part of human existence, rather than facilitating the obliteration of everything human about human life.”
― Iman Insaniyat, Mazhab Muhabbat: Pani, Agua, Water, It's All One
― Iman Insaniyat, Mazhab Muhabbat: Pani, Agua, Water, It's All One
“If it looks like computer graphics, it is not good computer graphics.”
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