Computer Graphics Books
Showing 1-50 of 370
Real-Time Rendering, Third Edition (Hardcover)
by (shelved 20 times as computer-graphics)
avg rating 4.52 — 344 ratings — published
Computer Graphics: Principles and Practice (Hardcover)
by (shelved 20 times as computer-graphics)
avg rating 4.22 — 368 ratings — published 1990
Fundamentals of Computer Graphics (Hardcover)
by (shelved 12 times as computer-graphics)
avg rating 3.85 — 124 ratings — published 2002
Physically Based Rendering: From Theory to Implementation (Hardcover)
by (shelved 9 times as computer-graphics)
avg rating 4.55 — 175 ratings — published 2004
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 9 times as computer-graphics)
avg rating 3.98 — 205 ratings — published 2001
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
by (shelved 8 times as computer-graphics)
avg rating 4.53 — 223 ratings — published
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition (Paperback)
by (shelved 8 times as computer-graphics)
avg rating 3.68 — 136 ratings — published 1999
Game Engine Architecture (Hardcover)
by (shelved 7 times as computer-graphics)
avg rating 4.40 — 588 ratings — published 2009
Digital Lighting & Rendering (Paperback)
by (shelved 6 times as computer-graphics)
avg rating 4.29 — 256 ratings — published 2000
OpenGL SuperBible: Comprehensive Tutorial and Reference (Paperback)
by (shelved 5 times as computer-graphics)
avg rating 3.97 — 159 ratings — published 1996
Computational Geometry: Algorithms and Applications (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.17 — 169 ratings — published 1997
Graphics Gems II (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 3.80 — 15 ratings — published 1991
Graphics Gems (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.14 — 21 ratings — published 1990
Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.19 — 21 ratings — published
Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.24 — 63 ratings — published
Mathematical Elements for Computer Graphics (2nd Edition)
by (shelved 4 times as computer-graphics)
avg rating 4.08 — 145 ratings — published 1976
Graphics Gems III (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.93 — 14 ratings — published 1992
Ray Tracing from the Ground Up (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.21 — 24 ratings — published 2007
Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science (Paperback))
by (shelved 4 times as computer-graphics)
avg rating 4.00 — 64 ratings — published 1994
3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 4 times as computer-graphics)
avg rating 4.15 — 212 ratings — published 2002
Foundations of 3D Computer Graphics (Mit Press)
by (shelved 4 times as computer-graphics)
avg rating 3.88 — 17 ratings — published 2012
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.76 — 96 ratings — published 1996
Graphics Programming Black Book (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.40 — 90 ratings — published 1997
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.02 — 42 ratings — published 2004
Advanced Global Illumination (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.33 — 24 ratings — published 2003
Computer Graphics Through OpenGL®: From Theory to Experiments (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 1.50 — 2 ratings — published
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.67 — 21 ratings — published
Quaternions for Computer Graphics (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.30 — 10 ratings — published 2011
OpenGL Shading Language (3rd Edition)
by (shelved 3 times as computer-graphics)
avg rating 3.86 — 65 ratings — published 2004
Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API—Vulkan (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.71 — 7 ratings — published
OpenGL 4.0 Shading Language Cookbook (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.05 — 40 ratings — published 2011
Graphics Gems IV (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.30 — 10 ratings — published 1994
Graphics Gems V (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.21 — 14 ratings — published 1995
An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
by (shelved 3 times as computer-graphics)
avg rating 4.25 — 24 ratings — published 1989
Anton's OpenGL 4 Tutorials (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 4.31 — 48 ratings — published 2014
Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams)
by (shelved 3 times as computer-graphics)
avg rating 4.16 — 50 ratings — published 2003
Computer Graphics With Opengl (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 3.73 — 140 ratings — published 2003
Computer Graphics Using OpenGL (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.06 — 89 ratings — published 2000
Introducing Character Animation with Blender (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.85 — 86 ratings — published 2007
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
by (shelved 2 times as computer-graphics)
avg rating 3.83 — 6 ratings — published
Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.57 — 14 ratings — published 2013
WebGL: Up and Running: Building 3D Graphics for the Web (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.54 — 41 ratings — published 2012
WebGL Beginner's Guide (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.93 — 14 ratings — published 2012
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL (Kindle Edition)
by (shelved 2 times as computer-graphics)
avg rating 3.50 — 4 ratings — published
Procedural Elements of Computer Graphics (Hardcover)
by (shelved 2 times as computer-graphics)
avg rating 4.08 — 74 ratings — published 1984
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4 (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.66 — 68 ratings — published 2003
Learning Vulkan: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 2.33 — 3 ratings — published
Schaum's Outline of Computer Graphics (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 4.14 — 59 ratings — published 1986
Fundamentals of Computer Graphics (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 4.47 — 15 ratings — published
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
by (shelved 2 times as computer-graphics)
avg rating 4.02 — 55 ratings — published 2013
“In an attempt to ruin my reputation in the society, if some extremist group makes a deepfake video of me forcefully trying to have sex with a woman and puts it up on the internet, you literally have no way of not believing that it's me. And while there is nothing wrong with having sex (pedophilia, infidelity, promiscuity excluded), consent is the line between human behavior and bestiality. Suddenly all my words and ideas would turn meaningless in your eyes. The only thing that may - just may - keep you from not believing your eyes, is your understanding of my work. However, that's exactly the kind of world we are heading towards, where anyone can cook up any kind of video of someone to ruin their reputation… Keeping this in mind, we must proceed. We must raise our children with all the courage we can muster so that they can tackle the dark side of technology without committing suicide.”
― The Gospel of Technology
― The Gospel of Technology
“I don't have a problem with AI generated content, I have a problem when it's rooted in fraud and deception. In fact, AI generated content could open up new horizons of human creativity - but only if practiced with conscience. For example, we could set up a whole new genre of AI generated material in every field of human endeavor. We could have AI generated movies, alongside human movies - we could have AI generated music, alongside human music - we could have AI generated poetry and literature, alongside human poetry and literature - and so on. The possibilities are endless - and all above board. This way we make AI a positive part of human existence, rather than facilitating the obliteration of everything human about human life.”
― Iman Insaniyat, Mazhab Muhabbat: Pani, Agua, Water, It's All One
― Iman Insaniyat, Mazhab Muhabbat: Pani, Agua, Water, It's All One
