Computer Graphics Books
Showing 1-50 of 396
Real-Time Rendering, Third Edition (Hardcover)
by (shelved 21 times as computer-graphics)
avg rating 4.51 — 347 ratings — published
Computer Graphics: Principles and Practice (Hardcover)
by (shelved 21 times as computer-graphics)
avg rating 4.22 — 368 ratings — published 1990
Fundamentals of Computer Graphics (Hardcover)
by (shelved 14 times as computer-graphics)
avg rating 3.83 — 123 ratings — published 2002
Physically Based Rendering: From Theory to Implementation (Hardcover)
by (shelved 10 times as computer-graphics)
avg rating 4.55 — 177 ratings — published 2004
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 10 times as computer-graphics)
avg rating 3.98 — 205 ratings — published 2001
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
by (shelved 9 times as computer-graphics)
avg rating 4.52 — 225 ratings — published
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition (Paperback)
by (shelved 8 times as computer-graphics)
avg rating 3.68 — 136 ratings — published 1999
Game Engine Architecture (Hardcover)
by (shelved 7 times as computer-graphics)
avg rating 4.41 — 592 ratings — published 2009
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
by (shelved 6 times as computer-graphics)
avg rating 4.71 — 24 ratings — published
Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 6 times as computer-graphics)
avg rating 4.23 — 66 ratings — published
Digital Lighting & Rendering (Paperback)
by (shelved 6 times as computer-graphics)
avg rating 4.28 — 258 ratings — published 2000
Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 5 times as computer-graphics)
avg rating 4.17 — 23 ratings — published
OpenGL SuperBible: Comprehensive Tutorial and Reference (Paperback)
by (shelved 5 times as computer-graphics)
avg rating 3.98 — 160 ratings — published 1996
Ray Tracing from the Ground Up (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.21 — 24 ratings — published 2007
Computational Geometry: Algorithms and Applications (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.17 — 170 ratings — published 1997
3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 5 times as computer-graphics)
avg rating 4.16 — 216 ratings — published 2002
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.02 — 42 ratings — published 2004
Graphics Gems II (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 3.80 — 15 ratings — published 1991
Graphics Gems (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.14 — 21 ratings — published 1990
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.00 — 34 ratings — published
Fundamentals of Computer Graphics (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.47 — 15 ratings — published
The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
by (shelved 4 times as computer-graphics)
avg rating 4.65 — 69 ratings — published 2018
Mathematical Elements for Computer Graphics (2nd Edition)
by (shelved 4 times as computer-graphics)
avg rating 4.08 — 145 ratings — published 1976
Ray Tracing: The Rest Of Your Life (Ray Tracing Minibooks Book 3)
by (shelved 4 times as computer-graphics)
avg rating 4.25 — 36 ratings — published
Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2)
by (shelved 4 times as computer-graphics)
avg rating 4.43 — 65 ratings — published
Graphics Gems III (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.93 — 14 ratings — published 1992
An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
by (shelved 4 times as computer-graphics)
avg rating 4.25 — 24 ratings — published 1989
Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science (Paperback))
by (shelved 4 times as computer-graphics)
avg rating 4.00 — 64 ratings — published 1994
Foundations of 3D Computer Graphics (Mit Press)
by (shelved 4 times as computer-graphics)
avg rating 3.88 — 17 ratings — published 2012
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.76 — 97 ratings — published 1996
Graphics Programming Black Book (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.41 — 91 ratings — published 1997
Advanced Global Illumination (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.33 — 24 ratings — published 2003
Computer Graphics Through OpenGL®: From Theory to Experiments (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 1.50 — 2 ratings — published
Quaternions for Computer Graphics (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.30 — 10 ratings — published 2011
OpenGL Shading Language (3rd Edition)
by (shelved 3 times as computer-graphics)
avg rating 3.86 — 65 ratings — published 2004
Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API—Vulkan (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.71 — 7 ratings — published
GPU Zen: Advanced Rendering Techniques (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 4.43 — 14 ratings — published
OpenGL 4.0 Shading Language Cookbook (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.05 — 40 ratings — published 2011
Graphics Gems IV (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.30 — 10 ratings — published 1994
Graphics Gems V (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.21 — 14 ratings — published 1995
Anton's OpenGL 4 Tutorials (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 4.31 — 48 ratings — published 2014
Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams)
by (shelved 3 times as computer-graphics)
avg rating 4.18 — 51 ratings — published 2003
Computer Graphics With Opengl (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 3.73 — 140 ratings — published 2003
Computer Graphics Using OpenGL (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.06 — 89 ratings — published 2000
Introducing Character Animation with Blender (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.85 — 86 ratings — published 2007
Computer Graphics Programming in OpenGL with C++ (Hardcover)
by (shelved 2 times as computer-graphics)
avg rating 4.60 — 5 ratings — published
GPU Zen 2: Advanced Rendering Techniques (Kindle Edition)
by (shelved 2 times as computer-graphics)
avg rating 4.67 — 6 ratings — published
GPU Zen 3: Advanced Rendering Techniques (Kindle Edition)
by (shelved 2 times as computer-graphics)
avg rating 4.00 — 1 rating — published
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
by (shelved 2 times as computer-graphics)
avg rating 3.83 — 6 ratings — published
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan (Kindle Edition)
by (shelved 2 times as computer-graphics)
avg rating 4.45 — 11 ratings — published
“If it looks like computer graphics, it is not good computer graphics.”
―
―
“In an attempt to ruin my reputation in the society, if some extremist group makes a deepfake video of me forcefully trying to have sex with a woman and puts it up on the internet, you literally have no way of not believing that it's me. And while there is nothing wrong with having sex (pedophilia, infidelity, promiscuity excluded), consent is the line between human behavior and bestiality. Suddenly all my words and ideas would turn meaningless in your eyes. The only thing that may - just may - keep you from not believing your eyes, is your understanding of my work. However, that's exactly the kind of world we are heading towards, where anyone can cook up any kind of video of someone to ruin their reputation… Keeping this in mind, we must proceed. We must raise our children with all the courage we can muster so that they can tackle the dark side of technology without committing suicide.”
― The Gospel of Technology
― The Gospel of Technology
