Computer Graphics Books
Showing 1-50 of 355
Real-Time Rendering, Third Edition (Hardcover)
by (shelved 20 times as computer-graphics)
avg rating 4.52 — 342 ratings — published
Computer Graphics: Principles and Practice (Hardcover)
by (shelved 20 times as computer-graphics)
avg rating 4.22 — 368 ratings — published 1990
Fundamentals of Computer Graphics (Hardcover)
by (shelved 12 times as computer-graphics)
avg rating 3.85 — 123 ratings — published 2002
Physically Based Rendering: From Theory to Implementation (Hardcover)
by (shelved 9 times as computer-graphics)
avg rating 4.56 — 174 ratings — published 2004
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition (Paperback)
by (shelved 8 times as computer-graphics)
avg rating 3.69 — 135 ratings — published 1999
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 8 times as computer-graphics)
avg rating 3.97 — 204 ratings — published 2001
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
by (shelved 7 times as computer-graphics)
avg rating 4.52 — 221 ratings — published
Game Engine Architecture (Hardcover)
by (shelved 7 times as computer-graphics)
avg rating 4.40 — 585 ratings — published 2009
Digital Lighting & Rendering (Paperback)
by (shelved 6 times as computer-graphics)
avg rating 4.28 — 256 ratings — published 2000
OpenGL SuperBible: Comprehensive Tutorial and Reference (Paperback)
by (shelved 5 times as computer-graphics)
avg rating 3.96 — 158 ratings — published 1996
Computational Geometry: Algorithms and Applications (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.17 — 168 ratings — published 1997
Graphics Gems II (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 3.80 — 15 ratings — published 1991
Graphics Gems (Hardcover)
by (shelved 5 times as computer-graphics)
avg rating 4.14 — 21 ratings — published 1990
Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.20 — 20 ratings — published
Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.24 — 63 ratings — published
Mathematical Elements for Computer Graphics (2nd Edition)
by (shelved 4 times as computer-graphics)
avg rating 4.08 — 145 ratings — published 1976
Graphics Gems III (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.93 — 14 ratings — published 1992
Ray Tracing from the Ground Up (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.20 — 25 ratings — published 2007
Computational Geometry in C (Cambridge Tracts in Theoretical Computer Science (Paperback))
by (shelved 4 times as computer-graphics)
avg rating 4.00 — 63 ratings — published 1994
3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 4 times as computer-graphics)
avg rating 4.15 — 212 ratings — published 2002
Foundations of 3D Computer Graphics (Mit Press)
by (shelved 4 times as computer-graphics)
avg rating 3.88 — 17 ratings — published 2012
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 3.76 — 96 ratings — published 1996
Graphics Programming Black Book (Paperback)
by (shelved 4 times as computer-graphics)
avg rating 4.40 — 90 ratings — published 1997
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.02 — 41 ratings — published 2004
Advanced Global Illumination (Hardcover)
by (shelved 4 times as computer-graphics)
avg rating 4.33 — 24 ratings — published 2003
Computer Graphics Through OpenGL®: From Theory to Experiments (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 1.50 — 2 ratings — published
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.60 — 20 ratings — published
OpenGL Shading Language (3rd Edition)
by (shelved 3 times as computer-graphics)
avg rating 3.86 — 65 ratings — published 2004
Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API—Vulkan (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.71 — 7 ratings — published
OpenGL 4.0 Shading Language Cookbook (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.05 — 40 ratings — published 2011
Graphics Gems IV (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.30 — 10 ratings — published 1994
Graphics Gems V (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 4.21 — 14 ratings — published 1995
An Introduction to Ray Tracing (The Morgan Kaufmann Series in Computer Graphics)
by (shelved 3 times as computer-graphics)
avg rating 4.25 — 24 ratings — published 1989
Anton's OpenGL 4 Tutorials (Kindle Edition)
by (shelved 3 times as computer-graphics)
avg rating 4.31 — 48 ratings — published 2014
Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams)
by (shelved 3 times as computer-graphics)
avg rating 4.16 — 50 ratings — published 2003
Computer Graphics With Opengl (Hardcover)
by (shelved 3 times as computer-graphics)
avg rating 3.73 — 140 ratings — published 2003
Computer Graphics Using OpenGL (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 4.06 — 89 ratings — published 2000
Introducing Character Animation with Blender (Paperback)
by (shelved 3 times as computer-graphics)
avg rating 3.85 — 86 ratings — published 2007
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.93 — 30 ratings — published
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)
by (shelved 2 times as computer-graphics)
avg rating 3.83 — 6 ratings — published
Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.57 — 14 ratings — published 2013
WebGL: Up and Running: Building 3D Graphics for the Web (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.54 — 41 ratings — published 2012
WebGL Beginner's Guide (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 4.00 — 13 ratings — published 2012
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL (Kindle Edition)
by (shelved 2 times as computer-graphics)
avg rating 3.50 — 4 ratings — published
Procedural Elements of Computer Graphics (Hardcover)
by (shelved 2 times as computer-graphics)
avg rating 4.08 — 74 ratings — published 1984
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4 (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 3.66 — 68 ratings — published 2003
Learning Vulkan: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 2.33 — 3 ratings — published
Schaum's Outline of Computer Graphics (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 4.14 — 58 ratings — published 1986
Fundamentals of Computer Graphics (Paperback)
by (shelved 2 times as computer-graphics)
avg rating 4.47 — 15 ratings — published
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
by (shelved 2 times as computer-graphics)
avg rating 4.02 — 55 ratings — published 2013
“I don't have a problem with AI generated content, I have a problem when it's rooted in fraud and deception. In fact, AI generated content could open up new horizons of human creativity - but only if practiced with conscience. For example, we could set up a whole new genre of AI generated material in every field of human endeavor. We could have AI generated movies, alongside human movies - we could have AI generated music, alongside human music - we could have AI generated poetry and literature, alongside human poetry and literature - and so on. The possibilities are endless - and all above board. This way we make AI a positive part of human existence, rather than facilitating the obliteration of everything human about human life.”
― Iman Insaniyat, Mazhab Muhabbat: Pani, Agua, Water, It's All One
― Iman Insaniyat, Mazhab Muhabbat: Pani, Agua, Water, It's All One
“If it looks like computer graphics, it is not good computer graphics.”
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