Interface Design Books
Showing 1-50 of 102
The Best Interface Is No Interface: The Simple Path to Brilliant Technology (Voices That Matter)
by (shelved 3 times as interface-design)
avg rating 3.96 — 948 ratings — published 2015
About Face 3: The Essentials of Interaction Design (Paperback)
by (shelved 3 times as interface-design)
avg rating 4.07 — 3,529 ratings — published 1995
Designing Interfaces (Paperback)
by (shelved 3 times as interface-design)
avg rating 3.83 — 2,021 ratings — published 2005
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
by (shelved 3 times as interface-design)
avg rating 4.24 — 30,686 ratings — published 2000
Atomic Design (Paperback)
by (shelved 2 times as interface-design)
avg rating 4.00 — 1,055 ratings — published 2016
Designing Visual Interfaces: Communication Oriented Techniques (Paperback)
by (shelved 2 times as interface-design)
avg rating 3.74 — 95 ratings — published 1994
Designing Interactions (Hardcover)
by (shelved 2 times as interface-design)
avg rating 3.98 — 2,459 ratings — published 2006
The Humane Interface: New Directions for Designing Interactive Systems (Paperback)
by (shelved 2 times as interface-design)
avg rating 4.03 — 1,046 ratings — published 2000
The Laws of Simplicity (Hardcover)
by (shelved 2 times as interface-design)
avg rating 3.89 — 7,005 ratings — published 2006
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (Paperback)
by (shelved 2 times as interface-design)
avg rating 3.94 — 2,949 ratings — published 1999
Tools for Thought: The History and Future of Mind-Expanding Technology (Paperback)
by (shelved 1 time as interface-design)
avg rating 4.09 — 122 ratings — published 1985
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It (Kindle Edition)
by (shelved 1 time as interface-design)
avg rating 4.11 — 2,118 ratings — published
Face: A Visual Odyssey (Mit Press)
by (shelved 1 time as interface-design)
avg rating 4.09 — 11 ratings — published
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.78 — 138 ratings — published 1991
Info-Aesthetics (Hardcover)
by (shelved 1 time as interface-design)
avg rating 4.75 — 4 ratings — published 2010
The Language of New Media (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.86 — 1,055 ratings — published 2001
The Logic of Architecture: Design, Computation, and Cognition (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.68 — 28 ratings — published 1990
A New Program for Graphic Design (Paperback)
by (shelved 1 time as interface-design)
avg rating 4.20 — 264 ratings — published 2019
Gesture: Visible Action as Utterance (Hardcover)
by (shelved 1 time as interface-design)
avg rating 4.17 — 23 ratings — published 2004
Plugged In: How Mind Machine Interfaces Will Transform the World (Kindle Edition)
by (shelved 1 time as interface-design)
avg rating 3.93 — 15 ratings — published
3D User Interfaces: Theory and Practice (Usability)
by (shelved 1 time as interface-design)
avg rating 4.08 — 13 ratings — published
We Have the Technology: How Biohackers, Foodies, Physicians, and Scientists Are Transforming Human Perception, One Sense at a Time (Hardcover)
by (shelved 1 time as interface-design)
avg rating 3.73 — 82 ratings — published 2015
Human Hand Function (Hardcover)
by (shelved 1 time as interface-design)
avg rating 4.50 — 6 ratings — published 2006
Haptics (The MIT Press Essential Knowledge series)
by (shelved 1 time as interface-design)
avg rating 3.65 — 48 ratings — published 2018
The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
by (shelved 1 time as interface-design)
avg rating 4.19 — 62 ratings — published
Gramophone, Film, Typewriter (Writing Science)
by (shelved 1 time as interface-design)
avg rating 4.04 — 335 ratings — published 1986
Discourse Networks, 1800/1900 (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.88 — 106 ratings — published 1985
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.71 — 45 ratings — published 2011
Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.82 — 112 ratings — published 1991
Brain-Computer Interfacing: An Introduction (Hardcover)
by (shelved 1 time as interface-design)
avg rating 4.15 — 46 ratings — published 2013
Brain-Computer Interfaces: Principles and Practice (Hardcover)
by (shelved 1 time as interface-design)
avg rating 4.16 — 19 ratings — published 2011
Software Takes Command (Digital)
by (shelved 1 time as interface-design)
avg rating 3.67 — 132 ratings — published 2008
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.91 — 392 ratings — published
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.73 — 15 ratings — published
The Interface Effect (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.73 — 143 ratings — published 2012
3D User Interfaces: Theory and Practice (Kindle Edition)
by (shelved 1 time as interface-design)
avg rating 4.00 — 3 ratings — published
Kittler and the Media (Theory and Media)
by (shelved 1 time as interface-design)
avg rating 4.03 — 33 ratings — published 2011
Thoughts on Designing Information (Unknown Binding)
by (shelved 1 time as interface-design)
avg rating 4.00 — 8 ratings — published 2014
Pointing (Hardcover)
by (shelved 1 time as interface-design)
avg rating 3.75 — 4 ratings — published 2003
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs (Hardcover)
by (shelved 1 time as interface-design)
avg rating 4.05 — 5,191 ratings — published 2018
The Exploit: A Theory of Networks (Volume 21) (Electronic Mediations)
by (shelved 1 time as interface-design)
avg rating 3.85 — 131 ratings — published 2007
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.65 — 23 ratings — published 2001
Gesture and Thought (Hardcover)
by (shelved 1 time as interface-design)
avg rating 4.29 — 21 ratings — published 2005
Smart Things: Ubiquitous Computing User Experience Design (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.97 — 96 ratings — published 2010
Where the Action Is: The Foundations of Embodied Interaction (Paperback)
by (shelved 1 time as interface-design)
avg rating 4.01 — 193 ratings — published 2001
[(Advances in Physiological Computing )] [Author: Stephen H. Fairclough] [Apr-2014]
by (shelved 1 time as interface-design)
avg rating 3.00 — 1 rating — published 2014
Fundamentals of Data Visualization: A Primer on Making Informative and Compelling Figures (Paperback)
by (shelved 1 time as interface-design)
avg rating 4.40 — 233 ratings — published
Designing Across Senses: A Multimodal Approach to Product Design (Paperback)
by (shelved 1 time as interface-design)
avg rating 3.12 — 17 ratings — published
Interfaces of the Word: Studies in the Evolution of Consciousness and Culture (Paperback)
by (shelved 1 time as interface-design)
avg rating 4.14 — 37 ratings — published 1977
Understanding Context: Environment, Language, and Information Architecture (ebook)
by (shelved 1 time as interface-design)
avg rating 4.12 — 159 ratings — published 2014
“Норман (1983) указывает три метода предотвращения модальных (т. е. связанных с режимами) ошибок:
1. Не использовать режимы.
2. Обеспечить четкое различие между режимами.
3. Не использовать одинаковые команды в разных режимах, чтобы команда, примененная не в том режиме, не могла привести к неприятностям.
Из приведенных трех методов только первый позволяет полностью избежать модальных ошибок. Что касается второго метода, то, как мы могли уже убедиться, он не всегда работает. Третий метод не сокращает количество ошибок, но позволяет уменьшить их негативные последствия.”
― The Humane Interface: New Directions for Designing Interactive Systems
1. Не использовать режимы.
2. Обеспечить четкое различие между режимами.
3. Не использовать одинаковые команды в разных режимах, чтобы команда, примененная не в том режиме, не могла привести к неприятностям.
Из приведенных трех методов только первый позволяет полностью избежать модальных ошибок. Что касается второго метода, то, как мы могли уже убедиться, он не всегда работает. Третий метод не сокращает количество ошибок, но позволяет уменьшить их негативные последствия.”
― The Humane Interface: New Directions for Designing Interactive Systems
“Intuitive design happens when current knowledge is the same as the target knowledge.”
― Web Site Usability: A Designer's Guide
― Web Site Usability: A Designer's Guide
