This is a complicated role-play. It will consist of two parts: Training: 4+ spies are being trained. This roleplay will consist of obstacle courses and classes on the compound. Some trainees will want to sabotage the others, injure the others, and generally make life difficult, while others will wish they hadn't been chosen for spy school. This is closer to a boarding school atmosphere, albeit an extremely competitive one. You can also sign up to be a teacher. Graduation: About half the spies will graduate, the other half will be 'knocked' This means they are sent into the desert with no food and no water, given a direction to go south. (No chance of survival, you know too much). The half that do graduate, will train for a bit then go on missions. Missions: Graduated spies go on missions, undercover as doctor and lawyers (they're in the same tier) to convict people without them knowing. They can convict on embezzlement, drugs, fraud, blackmail, assault, robbery and the like. Spies on missions are wired up 24/7 to get a confession. There is no trial, they are simply sent to Drudger camp immediately. (The wires and cameras on the spy are 100% foolproof. Also there is a handwriting detector (on both wrists) a tracker under the skin and a machine picking out suspicious words and patterns.) More on this later. In this section, I will set up a mission and people can play each individual character.
It will consist of two parts:
Training: 4+ spies are being trained. This roleplay will consist of obstacle courses and classes on the compound. Some trainees will want to sabotage the others, injure the others, and generally make life difficult, while others will wish they hadn't been chosen for spy school. This is closer to a boarding school atmosphere, albeit an extremely competitive one. You can also sign up to be a teacher.
Graduation: About half the spies will graduate, the other half will be 'knocked' This means they are sent into the desert with no food and no water, given a direction to go south. (No chance of survival, you know too much).
The half that do graduate, will train for a bit then go on missions.
Missions: Graduated spies go on missions, undercover as doctor and lawyers (they're in the same tier) to convict people without them knowing. They can convict on embezzlement, drugs, fraud, blackmail, assault, robbery and the like. Spies on missions are wired up 24/7 to get a confession. There is no trial, they are simply sent to Drudger camp immediately. (The wires and cameras on the spy are 100% foolproof. Also there is a handwriting detector (on both wrists) a tracker under the skin and a machine picking out suspicious words and patterns.) More on this later.
In this section, I will set up a mission and people can play each individual character.