-Black Lightning -Black Earth -Dark Flame -Dark Water -Dark Wind
■Divine Element
-Divine Lightning -Divine Winds -Holy Fire -Holy Water -Sacred Earth
■Psychic Element
-Psychic Acid: The user can corrode thoughts, minds and psychic/psionic energy. -Psychic Darkness: The user can cloud minds and block memories. -Psychic Flame: The user can burn away, thoughts, minds and psionic energy and constructs cause the same damage to the mind that fire would to the body. -Psychic Ice: The user can freeze minds and render them numb; they can also slow and freeze psychic and psionic attacks. -Psychic Light: The user can reveal lost memories and blind minds. -Psychic Lightning: The user can cause an opponent's mind to fluctuate and for random thoughts and memories to rush through their head, it may cause twitching and outbursts of power. -Psychic Magnetism: The user can bring forward thoughts and memories that have a certain property, e.g. sadness, death, a person. -Psychic Oil: The user can clog up trains of thought so the victim finds it hard to think about that thing or do the opposite and 'grease the gears' of that thought so it runs through the target's head smoothly. When combined with Psychic Flame Manipulation it can cause a raging psychic inferno that can completely incinerate a person's mind. -Psychic Plant: The user can plant a thought or memory in a mind and a whole web of thoughts will grow from it. -Psychic Poison: The user can infect minds with emotional or mental poison, causing them to feel negative emotions or mental pain. -Psychic Sound: The user can scream in the opponent's mind, make them hear voices in their mind, make them feel certain emotions and communicate with them. -Psychic Vapor: The user can cloud an opponent's mind and prevent users from thinking clearly. -Psychic Water: The user can wash away bad memories, and drown minds.
■Earth
■Crystal
■Metal
■Nature
■Paper
■Plant
■Snow
■Sand
■Dust
■Ash
■Wood
■Metal
■Dirt
■Bone
■Flesh&Organs
■Water
■Acid
■Alcohol
■Blood
■Ice
■Oil
■Plant
■Poison
■Slime
■Mud
■Air
■Sound
■Wind
■Smoke
■Mist
■Cloud
■Vapor
■Color
■Fire
■Ionic
■Electricity
■Light
■Magma
■Thermal
■Inferno
■Hell-Fire
■Aether
■Cosmic
■Darkness
■Electromagnetism
■Energy
■Gravity
■Life-Force
-Aura
-Psi
-Chi
-Breath of Life
■Magnetism
■Nether
■Spatial
■Time
■Twilight
■Weather
■Lunar
■Solar
■Empyreus
■Chaos(Unbalanced mix of the 4 basic elements)
■Prima Materia (Balanced mix of the 4 basic elements)
■Elixir
■Artificial Element
-Cloth Manipulation
-Glass Manipulation
-Plastic Manipulation
-Pollution Manipulation
-Technology Manipulation
■Dark Element
-Black Lightning
-Black Earth
-Dark Flame
-Dark Water
-Dark Wind
■Divine Element
-Divine Lightning
-Divine Winds
-Holy Fire
-Holy Water
-Sacred Earth
■Psychic Element
-Psychic Acid: The user can corrode thoughts, minds and psychic/psionic energy.
-Psychic Darkness: The user can cloud minds and block memories.
-Psychic Flame: The user can burn away, thoughts, minds and psionic energy and constructs cause the same damage to the mind that fire would to the body.
-Psychic Ice: The user can freeze minds and render them numb; they can also slow and freeze psychic and psionic attacks.
-Psychic Light: The user can reveal lost memories and blind minds.
-Psychic Lightning: The user can cause an opponent's mind to fluctuate and for random thoughts and memories to rush through their head, it may cause twitching and outbursts of power.
-Psychic Magnetism: The user can bring forward thoughts and memories that have a certain property, e.g. sadness, death, a person.
-Psychic Oil: The user can clog up trains of thought so the victim finds it hard to think about that thing or do the opposite and 'grease the gears' of that thought so it runs through the target's head smoothly. When combined with Psychic Flame Manipulation it can cause a raging psychic inferno that can completely incinerate a person's mind.
-Psychic Plant: The user can plant a thought or memory in a mind and a whole web of thoughts will grow from it.
-Psychic Poison: The user can infect minds with emotional or mental poison, causing them to feel negative emotions or mental pain.
-Psychic Sound: The user can scream in the opponent's mind, make them hear voices in their mind, make them feel certain emotions and communicate with them.
-Psychic Vapor: The user can cloud an opponent's mind and prevent users from thinking clearly.
-Psychic Water: The user can wash away bad memories, and drown minds.
■Negative
■Possitive
■Nothingness
■Sickness
■Health
■Peace
■Battle
■Entropy
■Boundary
Note these are an expanded version of the main 12 Archtypes that you can possess:
1Earth
2Air
3Fire
4Water
5Spirit
6Aether/Light
7Nether/Darkness
8Empyreus
9Exium
10Time
11Space
12-Unknown
Empyreus is the Holy-Divine Power, similar to Spirit,
Exium is the Genesis Element, creation and destruction, nothingness, + & -, boundaries, fantasy and reality.
Time and Space go hand in hand, Gravity, Wormholes, Lunar, Solar, Eclipse, Planetary, ect
Death, life, sickness, health, war peace and such go into the forces of Dark and Light, Aether and Nether, elements of good and evil.