ᴘᴀɴᴛʜᴇᴏɴɪᴜᴍ ᴀᴄᴀᴅᴇᴍʏ ᴀ ᴘᴏʟʏᴛʜᴇɪsᴛɪᴄ ʀᴏʟᴇ ᴘʟᴀʏ discussion
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ᴘᴀɴᴛʜᴇᴏɴɪᴜᴍ ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ
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message 1:
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, #ʜᴀɪᴋᴜs4ʟɪꜰᴇ - ʜᴇᴀᴅᴍᴀsᴛᴇʀ ᴀᴘᴏʟʟᴏ
(last edited May 26, 2017 01:40PM)
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Jan 14, 2017 07:58PM
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message 2:
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, #ʜᴀɪᴋᴜs4ʟɪꜰᴇ - ʜᴇᴀᴅᴍᴀsᴛᴇʀ ᴀᴘᴏʟʟᴏ
(last edited Jan 14, 2017 08:08PM)
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Years and Typical Ages
Year 1 - Ages 11-13
Year 2 - Ages 12-14
Year 3 - Ages 13-15
Year 4 - Ages 14-16
Year 5 - Ages 15-17
Year 6 - Ages 16-18
Year 7 - Ages 17-19
message 3:
by
『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, #ʜᴀɪᴋᴜs4ʟɪꜰᴇ - ʜᴇᴀᴅᴍᴀsᴛᴇʀ ᴀᴘᴏʟʟᴏ
(last edited Jun 04, 2017 09:47PM)
(new)
Bell Schedule / Class times
Between each class is a ten minuet passing period.
Period 1 8:10-9:00
Period 2 9:05-10:00
Period 3 10:05-10:55
Period 4 11:00-11:40 (tends to be lunch)
Period 5 11:45-12:35
Period 6 12:40-1:30
Period 7 1:35-2:25
message 4:
by
『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, #ʜᴀɪᴋᴜs4ʟɪꜰᴇ - ʜᴇᴀᴅᴍᴀsᴛᴇʀ ᴀᴘᴏʟʟᴏ
(last edited Feb 01, 2017 03:40PM)
(new)
School Events
August First - Staff Welcome Back Feast
September First - First Day of Instruction
September Twenty-First - Homecoming Dance
November First - Harvesttide Dance
December Twenty-First - Yuletide Dance
February First - Culture Day
March Twenty-First - Talent Show
May First - Walk-Out Feast for Graduating Seventh Years
June Eighth - Last Day of Instruction
June Twenty-First - Staff Farewell Feast
message 5:
by
『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, #ʜᴀɪᴋᴜs4ʟɪꜰᴇ - ʜᴇᴀᴅᴍᴀsᴛᴇʀ ᴀᴘᴏʟʟᴏ
(last edited Feb 02, 2017 11:46PM)
(new)
Magic - Seven Types of Spells
1. Blessings - improves the condition of an object, buffs and healing
2. Charm - alters the object's properties, enchantments
3. Ward - inibits the effects of other spells, protection charms
4. Jinx - irritating but amusing, maintained as long as one keeps eye contact
5. Hex/Vex - consistently affects the object in an inconvieniet manner
6. Curse - intended to affect the target in a strongly negative manner
7. Glamour - alters the appearance of an object, illusion and conjuration
Glamours can be called transfiguration if it changes the literal appearance opposed to an illusion. Wards are counter-spells and can form force fields around the caster, they can undo spells or prevent them from being cast in the first place. A vex lasts longer than a hex and is more negative in its effect, but the two are lumped together. Scrying is commonly done for divination, brewing refers to the making of potions, and casting is for the use of spells via hand movement or wands and staffs. Chanting or incanting refers to vocal spells. When something is charmed, it is enchanted or bewitched. Blessing can counter curses.
Apparition is a form of teleportation. Apparition is called Disapparition from the point of view of someone at the place being left, and Apparition from the point of view of someone at the destination, much like the words "disappear" and "appear". When overshooting a distance too far to teleport, or one has insufficient determination to reach one's goal, causing certain body parts to fail to arrive at the destination. This is called Splinching. Apparates or Disapparates unsuccessfully causes one to leave part of his or her clothes or body behind in their former location. The degree of splinching can range from minimal, such as loss of hair, to life-threatening, such as loss of flesh or muscle, though the damage is usually repairable.
In order to teleport, they must be familiar with the location before hand well enough to visualize it or have a photo of it to look at. A variant of Apparition used to transport two or more individuals at once is called Side-Along Apparition. To perform this version of Apparition, the more able party Apparates with the other party holding onto their arm. For the party who is unable to Apparate, they must hold onto the other as tightly as possible. Side-Along Apparition can also be forced, by grabbing hold of the individual as tight as possible before Apparating.
message 6:
by
『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, #ʜᴀɪᴋᴜs4ʟɪꜰᴇ - ʜᴇᴀᴅᴍᴀsᴛᴇʀ ᴀᴘᴏʟʟᴏ
(last edited Feb 02, 2017 11:50PM)
(new)
Notable School Cliques
The Wild Hunt
The Hunters of Artemis
The Valkyries of Valhalla
The Amazonians
The Gargarenses

