The Great Awakening ↱ˢᵉᵐᶦ ᵃᵈᵛᵃᶰᶜᵉᵈ ʳᵒᶫᵉᵖᶫᵃʸ↲ discussion
Iᴍᴘᴏʀᴛᴀɴᴛ Tᴏᴘɪᴄs ( Important )
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ
(last edited Jan 30, 2015 04:47PM)
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Sep 11, 2014 01:04AM
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ
(last edited Jan 30, 2015 04:48PM)
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Sʟᴇᴇᴘᴇʀs
Mindless sheep, blind and dumb. Unaware of the fabulous things going around them. Some may believe in UFOs, Ghosts, Cryptids, or Gods, but they Slumber none the less. They see magic and may either cry out "Miracle!" or their memories suppress what they couldn't comprehend. Potentials can possibly be Awakened, but they need an extra push from those who already are; they emit the Beacon, drawing things both good and evil to them. It's more likely they will die in order to Awaken than have someone peacefully Awaken them. There are those, the 'Once-Born', who are unable to ever Awaken and live their life on this false reality till they die and this is their first, and last, life; with no hope of being reincarnated. If a Once-Born is turned - being bitten, scratched, having been injected with venom or in some other fashion - they can become Otherkin, and in doing so, are now bound to the Silver Wheel, thus making this not their last life, but the first of many in an endless cycle. And so a Once-Born can be reborn as a Potential.
Sleepers live in their own personal reality, tailored to their beliefs and understandings. Belief shapes your world around you. Some believe that they affect the world through prayer, and that god changes the world for them. Others see their potential through with chants and ritual, science and experimentation, or even through martial arts. Still others view their perceptions as the true determiner of their reality, and alter those perceptions with drugs, alcohol, sex, or even a really good meal. The problem is, of course, that everyone has that ability. You can change reality to suit your whims. So can they. You want to fly. They don't believe you can. This conflict in belief between you and everyone else is called Paradox, and the Consensus (the unconscious beliefs of the rest of mankind) metes out punishment through Paradox.
Aᴡᴏᴋᴇɴ
Humans who have Awakened, yet possess no affinity for magic. They understand the Truth and do not believe the Lie; thus allowing them to perceive the Upper World. Awoken often become assassins or thieves in order to perform work in the Otherworld. Each possess one superhuman ability, ranging from superspeed, to telekinesis.
Hᴜɴᴛᴇʀs
Hunters are aware, but they are not Awakened. They are not truly Sleepers, yet they still Slumber; they do not possess the ability to control the forces of magic and are unable to Remember. Hunters are mere mortals who desire to eradicate the magical beings. Some witnessed a paranormal phenomena or encountered supernatural creatures. Every hunter has a partner; the two fight together as lifelong partners, bound together by oath, regardless of their gender.
Mᴀɢᴇs
Mages are Awakened, and do Remember. Mages are capable of wielding magic and follow a Path associated with one of the Seven Watchtowers. When a Mage uses magic, they call the force down from the Upper World, this magic runs the risk of ushering a bit of the Abyss into the Lower World, creating what Mages call 'Paradox.' Paradox is the way the Abyss reacts to any blatant use of supernal magic in front of Sleepers, or those who still believe in the Lie.
Tʜᴇʀɪᴀɴᴛʜʀᴏᴘᴇs
Therianthropes are shapeshifters who can take the form of an animal. They seek a pack and are very close nit. Therianthropes possess high body temperatures, a heat only rivaled by their hot-headedness. Wolf Therians, also called Lycans or Werewolves, are the most common. Most Therianthropes can only shift their facial features: having sideburns, widow's peaks, along fangs and claws; but Alpha Therians can shift into different forms, such as a more distorted and monstrous face - this means they are more savage - or into an anthropomorphic wolf. Those who can fully shift into their animal form are closer in touch with nature. A Therian's eye color displays their rank - red is for Alphas, gold is for Betas and Omegas - basically all other ranks, and blue is for those who have killed an innocent. Therians enter a feral state under the Full Moon and crave human flesh if they have not eaten enough meat in the days prior. One known way to curb their hunger for human flesh is human sperm or large amounts of raw cattle meat. When bitten by a Therian, you do not necessarily turn into that Therian; what animal you become depends on your personality. Each Therian has one superpower, from lighting fast speed, to remote viewing, to super strength.
Therians who shift into jaguars, wolves and lizards are Terrestrial Therianthropes. Non-Terrestrial Therians include those who shift into anthropomorphic dragons, unicorns, and chimeric-beasts. They are met with prejudice to the Terrestrial Therians and are seen as a separate species all together. Non-Terrestrials should not be confused with Furries, who suffer from the Furry Mutation or Furry Gene. Furries are a type of Therian who has either foreign body parts to their Theriotype or an unnatural color of their skin, fur, or eyes - such as a winged wolf or a blue glow-in-the-dark cat. There are some Non-Terrestrial Furries who are all too often confused with Chimeric Therians - foxes with two tails, a rainbow unicorn, etc. Furries' hunger for human flesh can only be curbed by human sperm - which isn't a problem, as many have unusually high sex drives, full of desire and energy. Furries follow the flow of the spirit and going to places that are the liveliest.
Vᴀᴍᴘɪʀᴇs
Not entirely undead, Vampires feed off of human life essence in the form of either blood or spiritual energy. Their fangs are located behind the maxillary lateral incisors. Fangs can be extended and retracted by choice, and are controlled by the movements of certain facial muscles. However, fangs protrude automatically when Vampires are feeding, angry, excited, sexually aroused (colloquially referred to as a "fang boner"), need to fight, or see blood. Fangs can also be removed, but grow back after three months. Without fangs, Vampires cannot feed on live victims unless the victim is already wounded. Vampires are always paler than they were in life and have lower body temperatures than humans. Vampires have anatomically different tear ducts from humans, as they expel blood, not tears. Although Vampires do not need to breathe, most still do out of habit, to aid in speaking, and for a sense of smell. A Vampire's heart mimics the rhythm of the human closest to them. Vampires are predatory creatures, and are far more brutal than their human appearance suggest. Although they can control themselves in a sophisticated and human manner, duress reduces them to a more feral state. For instance, threats or insults are met with hissing, growling, and baring their fangs. Pranic Vampires can feed through fangs, but can also drain through touch - fangs drain blood, claws drain energy, a scratch from a Pranic Vampire can prove fatal. Looking any Vampire in the eyes will lower one's energy shield, making it more easier to drain one's prana energy and make them susceptible to compulsion.
Vampires are extraordinarily beautiful, some more attractive than others. Their beauty is described as angelic or even god-like. They have perfect features, delicate and strong at the same time - hollow and high cheek bones, perfect eyelashes, toned bodies, silky hair, stunning eyes. Their voice is seductive as their appearance, and everything they do is suave and elegant. This is one of the several features meant to attract their prey - more specifically, to enthrall, allure, attract, fascinate, and (if necessary) seduce unsuspecting humans. When Vampires do not feed for a long period of time, they tend to look pale, sallow, and thin, as though weakened by malnourished or some wasting disease. Contrary to this semblance of death, their blood shimmers a bright red, much brighter than the blood of humans. If a Vampire feeds off of blood, their eye color is red or gold; if feeding off of energy, it is blue or purple. What a Vampire feeds on is directly correlated to who they are, and being bitten by a Sanguine does not necessarily mean the victim will be a Sanguine Vampire. Each Vampire has a psychic ability; and if a fellow Vampire kills them by draining them dry, the Vampire can steal said ability. Each Vampire can shapeshift into some form of black animal, usually a cat, bat, snake, owl or rat; a wolf or dog-shifting Vampire are often seen as a sign of coming disaster.
Kɪᴛsᴜɴᴇs
Japanese elemental fox spirits, there are thirteen different clans of Kitsune: Wind, Earth, Fire, River, Heaven, Thunder, Mountain, Void, Spirit, Time, Forest, Ocean, and Music. Kitsunes have a flaming fox aura around them while in human form. By rubbing their tails together, they can create Kistunebi/Fox-Fire, which manifests as flames or electricity. Physical manifestations of their nine tails are ebony weapons, such as knives or shurikens - which they'll receive as they grow and learn to master their powers. As they receive the physical tails, their aura will add on a new tail, thus strengthening the Kitsune's powers. Kitsunes' life force manifests physically as Hoshi-no-Tama. A Kitsune's true form can be White, Black or Gold - depending on their type. Kitsune-tsuki, literally meaning the state of being possessed by a fox, is when a Kitsune spirit possess a human - Awoken or Sleeper. This is usually done by malevolent Kitsunes.
Sᴜᴄᴄᴜʙɪ/Iɴᴄᴜʙɪ
Relatives to both Fae and Djinn, Succubi and Incubi are spirits who prey on humans' vital energy through sexual acts. Some also take pleasure in drinking blood, but this does not mean they need it to survive. Succubi and Incubi are highly-sexual beings who thrive off of tantric energy and sperm. They get this easily, as their attractive bodies draw all eyes to them and make the viewer's mouths water with desire. Ranked from levels one through ten, the lower the number, the higher their power. Succubi and Incubi can seduce via touch, and drain tantric energy through open-mouth kisses. Succubi and Incubi have glowing blue eyes, however, those who drink blood have red eyes. Succubi and Incubi are often winged, horned and have tails - some even have hooves.
message 3:
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ
(last edited Jan 30, 2015 04:48PM)
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Sʜᴀᴘᴇsʜɪғᴛᴇʀs
Also called Doppelgangers, able to change their physical forms. From hair color and eye color to skin tone and sex, they do not have a true physical appearance, but instead are fluid and can be whoever they choose. Their personality might change when they make major differences, such as race or sex, and many suffer from split personalities. More older Shapeshifters can impersonate others. It should be noted that they can only change into other humans, not into other Kindred.
Tᴇɴɢᴜ
Japanese winged warrior spirits. Daitengu are more humanoid, with long noses. Kotengu are more birdlike than Daitengu. Tengu can be malevolent or benevolent, and know a great deal of magic and martial arts. Tengu are spirits of vengeance and seek to avenge those who have been wronged - however, some of them enjoy playing pranks on humans. Tengu can mimic any sound they have heard: the meow of a cat to the clicking of gold coins to the voice of human. They can only repeat the sounds, not rearrange them into new sentences or add onto them.
Bᴇʀsᴇʀᴋᴇʀs
With the aid of furs and bones, they become powerful and strong. Berserkers are hulking power machines that can mow down any army. Most Berserkers gain powers from the Wolf or the Bear, yet a small percentage use Lions, Tigers, or other big cats to draw strength from.
Wᴇɴᴅɪɢᴏs
Cannibals that feed on humans, Wendigos are known for their hearts of ice and fear of fire. With their two rows of sharp teeth, they can tear into flesh easily, and with their strength, they can break bones as if they were branches. They are very fast and very strong, often called the perfect predator. Humans can become a Wendigo by committing Cannibalism.
Sɪʀᴇɴs
Deadly is their Siren Song, drawing men and women alike. All who hear their voice fall for them and will obey every word spoken. Their vocals can cause glass to break, make someone to pass out, or be used like a magic dog whistle, drawing all Underkin near. A Siren's scream can be fatal. While their music enraptures humans, their screams causes them to flee. Either half bird or half fish, these hybrids feed off of the adulation of humans.
Gᴏʀɢᴏɴs
Beauty is only skin deep with these creatures. Their deadly fangs and claws carry a paralyzing venom, their serpentine hair can also spit the venom. Their eyes have a hypnotizing gaze, those who look into the eyes of a Gorgon are transfixed on them. Gorgons mesmerize all those they come across, captivating their victims and causing them to be still in fear and fascination, as if they were statues. Not all have serpentine hair, some are serpentine themselves.
Aʀᴀᴄʜɴᴇs
Web spinners, these spider-people molt their skin to stay young and can shoot sticky strands of string from their hands. They possess a venom that can turn humans into Arachnes, but an overdose can kill. They can take the form of a giant spider, as well as a humanoid spider or a human with the lower body of a spider. Arachnes have really tough skin, a reference of spider's exoskeleton. Arachnes care for spiders as a shepherd cares for sheep.
Aᴍᴀᴢᴏɴs
A race of warriors that is nearly all female. Amazons are unstoppable killing machines, most are misandrist. They matured incredibly fast. The women becoming pregnant hours after intercourse, and giving birth, hours after that, the child continued to mature, growing to late teens only two days after birth. Despite this, they can be killed as easily as a normal human. They use their husbands as concubines, and usually do not touch him, but leave him as a sex slave for their male servants. A male born to an Amazon is treated as a servant, yet has access to their mother's concubine. Amazons are one of the few Otherkin who can give birth to an Insomniac that is of their species. Amazon males are weak and submissive, but they do age and heal at an equal rate to that of their female counterparts. Males can Awaken into an Amazon, but, like those born to an Amazon, are subordinate and easily subjugated and quickly subdued by female Amazons.
message 4:
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ
(last edited Jan 30, 2015 04:48PM)
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Wɪᴛᴄʜᴇs
Called Children of the Moon. They are mortals to an extent unless cursed with immortality. Witches hold natural affinities to the earth around them and the elements. Their power can be strengthened by their numbers, but even alone the Witch hold spells and curses and even power from their own affinities. Each Witch possess an elemental ability. Every Witch has a power, called a Blessing, that distinguishes them from other Witches, and most Witches suffer from a unique Curse that hinders them, sometimes going along with their Blessing - seeing the future and being blind - but sometimes the Curse and Blessing do not go together - telepathy and carrying out every command given to them. Witches know the magical use of herbs and spices; they can craft potions and poisons.
Wɪᴢᴀʀᴅs
Called Children of the Sun. Wizards, in order to use their magic, must channel it through tools to direct their magic: Enchanted Bone, Cursed Branches, etc... Wizards are stronger in their numbers, but can channel great magic all on their own if need be. Wizards have power over the elements, however, it is much more connected to the Wizard's persona - an aggressive Wizard would have power over fire, a creative and intuitive Wizard would have water. Wizards can shapeshift with the use of animal pelts, they can take the form of panthers, wolves, coyotes, foxes or bears. Wizards know the magical use of herbs and spices; they can craft potions and poisons.
Wᴀʀʟᴏᴄᴋs
Hell-Touched, these were once mortals but gave up their afterlife for earthly glory. Warlocks gain their power by offering the souls of innocents to a Demon they bonded with a deal for power and immortality. Their affinities are the darker aspects of the elements and they holds more hellish power than any witch could ever summon. They gain their power by absorbing the power of Witches and Wizards and killing innocents to appease the Demons who hold their power. Warlocks possess a type of teleportation called Blinking, allowing them to teleport in the blink of an eye. Warlocks, when cut, do not bleed, and show no vital signs such as a pulse or rhythm of breathing. A Warlock sold their soul for one of the Four Pillars: For Wealth - this includes Luck and Fortune, For Fame - this includes Success and Talents, For Youth - this includes Beauty and Longevity, or For Power - this includes Love and Revenge. If they do not sell their soul, they give up their first born child.
Wᴀʟᴋ-Iɴs
Also called Walk-Outs, they can project their souls outside of their body and possess others; it should be noted that they can only possess Sleepers. They are connected to their body by the Silver Cord, allowing them to find it even if it has been moved. If someone Flickers around them, their eyes will change from the host's eyes to their own; another way to identify them is by their reflections, which is always of the Walk-In. If killed in a body, they will evict the host's soul and take over the body until it's natural death; if killed while the soul is out but not residing in a host, the Silver Cord will be severed and the Walk-In will degrade into a Wraith.
Fᴀᴇ Ask for more information on specific Fae
European spirits, there are two different types of Fae: Dark Fae, and Light Fae. Light Fae include Valkyries, Nymphs, Satyrs, Leprechauns, Hobgoblins, Merrows, Gancanaghs, and Vilas. Dark Fae include Minotaurs, Erinyes, Dullahans, Banshees, Bugaboos, Pixies/Piskies/Pigsies, Grindylows, Trolls, Goblins, and Imps. Most Japanese Yokai are also among the Fae ranks. Tsukumogami and animal Yokai are not Fae. Note: Some Grecian and Japanese spirits are not Fae but their own individual species. To end confusion, please ask the Head-Mod if the species you are thinking of is Fae. Also message for in depth information on a specific subspecies.
Eʟᴠᴇs Ask for more information on specific Elves
The embodiment of magic, Elves come in many colors and flavors. Light Elves, Dark Elves, Wood Elves, Snow Elves, and Sea Elves. Gnomes and Dwarfs are also types of Elves. As are the cannibalistic Orcs, and their less frighting, more dimwitted cousins, Ogres. The Japanese Oni are also Elves. The Oni are a demonic breed of Elf that is feared even by Orcs.
Dᴊɪɴɴ Ask for more information on specific Djinn
Element-based spirits, there are many different tribes of Djinn, each with their own attributes. The Ghuls can take the form of hyenas and feed on the dead, while the Marid have a strong affinity and love of water and the sea, as can be seen by their elemental form being that of a waterspout. The Qareen make people commit crimes while Efrit are powerful spirits of fire and destruction.
Nʏᴍᴘʜᴏs
Creatures whose sole purpose of existence is sexual pleasure. It is all they think about, do and want. In spite of their attractiveness, most suffer from Stockholm Syndrome & Dependent Personality Disorder. Subject to Submission, Subjugation, and Subordination, they need a master to keep them happy; they live solely off of human sperm and hormones. They exist to serve and to satisfy.
message 5:
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ
(last edited Jan 30, 2015 04:49PM)
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Sʜᴀᴅᴏᴡʟɪɴɢs Not Otherkin, possesses a human host
Shadowlings come in just as many shapes and sizes as physical entities. There are tiny, semi-sentient blobs of shadow energy sometimes known as "remoras" because of their habit of following bigger shadows around. There are vast, ancient, godlike shadows it's just about impossible to understand. And somewhere in the middle, there are the ones sometimes called "shadow people." Shadowlings are not born, they coalesce. Shadow energy clumps together - either of its own accord or with the influence of someone else - and forms more complex units. Remoras form out of the more intense clumps. Remoras can gather energy and grow into human-sized entities, break down into smaller units, or just stay as they are. Shadows are protective and do not play well with others. Shadowlings are nocturnal beings, active when the Sun goes down and the stars come out. They communicate through empathic telepathy and can shadow-travel and bend darkness.
Wʀᴀɪᴛʜs Not Otherkin, vengeful ghosts
The noisy dead, souls unable to move on, they have succumb to madness. Wraiths feed on other ghosts and Specters, adding their victims energy to their own. Wraiths also drain electrical devices and can poltergeist things once they have obtained enough power. There are two types of Wraiths: Haunts and Wanderers. Haunts are stuck in a location, such as a haunted house or part of a forest. Wanderers, however, can move freely about the lands, but are unable to cross moving water or seas. Echoes are a third form of Wraith, repeating the moments before their death. Wraiths feed off of human's fear as well as other ghosts and the energy that powers electronics. One sign of a Wraith haunting is Ectoplasm - a black or green slime that is the physical manifestation of a Wraith's energy. Wraiths are the only form of Specter that can generate it, and Shades can not create it either.
Rᴇᴠᴇʀᴇɴᴛs Not Otherkin, walking dead
The restless dead, zombies and mummies are among them. These walking corpses usually come back from the dead because they have been improperly buried or their bodies disturbed. Some are brought back by a Necromancer-Mage and obey their masters. Most feed on the flesh of the living in order to stay animated, lest they return to the cadaver they once were.
Sʜᴀᴅᴇs Not Otherkin, souls of the departed
The peaceful dead, these souls have passed on into the Afterlife, but have been brought back by some Medium or Necromancer-Mage. Shades feed on human blood in order to stay in the world of the living and can possess humans if they are strong enough. Shades are often invoked accidentally through an ouija board. Most Shades are peaceful, but some are angry and refuse to return to their torment in the Afterlife, and attempt to escape it by possessing weak-willed human Sleepers. Shades come in three varieties: Lares if they are good, Lemures if they are bad, and Manes if they are indeterminate. Shades can drag Wraiths into the Afterlife, but in doing so, return to the Hereafter.
Dᴇᴍɪɢᴏᴅs
Not an actual offspring of a Mundane and a Deity; Demigods possess the abilities of an Archetype of a God - Goddess of the Seas, God of the Sun, Goddess of Fertility, God of Death, etc. Nearly immortal, Demigods heal faster than humans, and possess endless stamina and vigor. They are extremely powerful, with a wide rang of powers. Most can shapeshift, bend the elements, or even fly.
Aɴɢᴇʟs
Beings of Light, they are ruled by empathy and generate positive emotions. They bring out the best in Humanity and inspire virtues. They are warm and loving spirits. Some can manipulate an element, but most have powers tying back to an emotion. Angels can bend light and heal people who are in spiritual, emotional, mental or physical pain. Angels give good advice and are excellent counselors. Angles bring serenity and peace to those who need it. Angels feed off of positive emotions.
Dᴇᴍᴏɴs
Beings of Darkness, they are ruled by apathy and generate negative emotions. They bring out the worst in Humanity and inspire sins. They are cold and cruel spirits. Some can manipulate an element, but most have powers tying back to an emotion. Demons can manipulate one's inner darkness and with a single touch, know all the dirty secrets and sins of a person. They can tempt humans to commit crimes and generate anarchy. Demons feed off of negative emotions.
Dʀᴇᴀᴍᴇʀs Ask before making, must be approved
Members of the Dreaming, once humans, now ascended into a god-like status. They are the gods and heroes worshiped by our ancestors. They take names from legends: Shiva, Isis, Gilgamesh, Solomon, Merlin, Achilles, Osiris, Dagda, Hera, Ceridwen, and so forth. They possess lucidity, the ability to manipulate reality in any manner of ways. With lucidity they can control Sleepers, or turn the world on its head and make utter chaos; making fantasy into reality. They can do the impossible, as if the world was just one big sandbox game - they can run incredibly fast, jump extremely high, throw themselves about as ragdolls, conjure objects out of nothing or change animals into people and vice versa. While they each possess personal powers relating to what 'god' they are, they all are capable of manipulating the unvierse however they see fit. They are like superior mages, using magic without being efffected by the Consensus.
message 6:
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ
(last edited Jan 30, 2015 04:50PM)
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Cᴇʟᴇsᴛɪᴀʟs
There are four categories of Celestials: Planetar, Lunar, Solar and Stellar. They are the personification of heavenly bodies. Their ears detect every falsehood, their eyes see through every deception. Their abilities vary, but all are nigh-omnipotent and have the power to revive the fallen. They are weak against blue Jade Vine, especially if it is applied to a silver blade.
Lunars' powers can be any sort of psychic ability. They are mysterious and usually peaceful forces, unlike Solars. Solars' powers are related to light or heat, but usually none fire-based. They have loud personalities, and are very prideful. Stepping on their ego often incites their temper.
Stellars' powers usually revolve around magic/mind, such as hallucinations/illusions and wish granting.They are timid, reclusive, shy, and nervous folk. They often seek out groups, called Clusters. They shy away from Solars, who often abuse and enslave them. Planetars' powers relate to planets. They are tall, proud and stern. They often pass judgement on others and are compatible with Lunars, but often dislike Solars.
Eʟᴇᴍᴇɴᴛᴀʟs
Elementals are the embodiment of nature. They can be specific plants, certain minerals, or aspects of weather. Stormkin, Plantkin, and so forth. They each have power over their respective element. Elementals can become their element, whether that is fungi or fog. They can be humanoid versions, or the regular version of their respective element.
Sᴘɪʀɪᴛs
Spirits are a type of lower divine. The Loa of Voodoo, the Anemoi, or the Tricksters of Native American tales. Any figure that acts as a messenger or agent of a deity is a Spirit. They are among the rankings of Angels and Demons, if not above them. Their powers depend on what type of Spirit they are. Spirits are very powerful and very rare.
Rᴇᴀᴘᴇʀs
Reapers are a type of spiritual being who possess the touch and kiss of death. Their fatal contact can cause the First and Second Death of a Potential, making them unable to Awaken. Reapers reinforce the Laws of Dis, thus making them enemies of Wraiths, Reverents and Shades, who have escaped Death and have broken the first tenet of the Creed. Reapers can manipulate the Shroud and summon Specters to their command, although this ability is usually used by rouge Reapers, as bringing dead souls to the world of the living is against the Laws of Dis.
Tᴀɴᴜᴋɪ
Raccoon-dog shapeshifters who have "eight forms" opposed to a fox's "seven", as well as its ability to inflate, shape and manipulate its own scrotum - they can create Nurikabe, a wall do detour travelers. They can take the form of not only humans, but inanimate objects and other animals. They are known for their love of women, alcoholic beverage and food.
Bᴀᴋᴇɴᴇᴋᴏ
Also called Nekomata, these cat-like shapeshifters whose tail has partially split in two have the ability to eat anything in their way, regardless of size or edibility. They can also assume the form of any human they have devoured. Bakeneko also have the power to enter someone’s dreams and manipulate ghostly fires and their fur sparks when petted due to the fact that they conduct electricity. They can also grow in size.
message 7:
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『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ
(last edited Jan 30, 2015 04:50PM)
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Tᴜʟᴘᴀs Not Otherkin, artificial lifeform conceived by thought
Also called Thoughforms, Tulpas are usually crafted by Dreamers or Mages. They are magic formations generated by a powerful concentration of thought. These apparitions can be made from a singular person, or many people - in this case, they are an Egregore, a psychic entity made up of, and influencing, the thoughts of a group. These 'Imaginary Friends' sometimes act on impulse according to their creator's current emotion: If their maker is really mad at someone, the Tulpa might act out that anger and harm the person. Tulpas are a dangerous form of Chaos Magic that can develop it's own personality, identity and emotions, thus becoming self aware, sentient and become their own person, breaking away from their creator and being able to act on their own.
Gᴏʟᴇᴍs Not Otherkin, artificial lifeform formed from clay and ash
Golems are usually made by Witches or Wizards. They are formed from ash, and clay. They may appear perfectly human, except they are utterly mute. Golems lack souls, and when someone Flickers around them, they reveal their true appear, a humanoid figure of earthen elements. Should a Golem's master die, they will receive free will, and the ability to talk - gaining their master's voice regardless of sex. Golem's weakness is water, which can cause them to return to dust.
Aɴᴅʀᴏɪᴅs Not Otherkin, artificial lifeform built with circuits and wiring
Courtesy of the Illuminati,
Hᴏᴍᴜɴᴄᴜʟɪ Not Otherkin, artificial lifeform made by science
Courtesy of the Thule,
message 8:
by
『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ
(last edited Jan 30, 2015 04:51PM)
(new)
Mɪɴᴅ Wᴀʟᴋᴇʀs
Mind Walkers can only be killed by drowning,bleeding out, or if they suffer from any type of blunt force trauma to the head. Mind Walkers often have various mental issues like depression, hallucinations, nose bleeds, etc. which they get from the constant strain of using their mind. Most go insane and end up in mental hospitals or kill themselves. Most only live to the age of 30, anything more and they usually become so insane that they can no longer function properly. Mind Walkers possess enhanced intelligence, do to their using all of their brain's capacity. Because of this, they have accelerated probability, hyper intuition, and tactical analysis. They can figure out connections in whatever they are investigating and process them extraordinarily fast, intuitively read others' body language and anticipate their actions, and solve or break codes of complex systems for anything no matter how complex and near-impossible to decipher.
They possess perfect memories, down to the slightest detail, which often proves troubling and causes them to dream of their worst memories in vivid accuracy. Mind Walkers have sway over the mind, but one of their most powerful abilities is mind walking, where they can enter the minds of others, and see all the thoughts, memories and subconscious thoughts of that person. A small percentage of them can also replicate other abilities involving the mind, thought, and emotions.

