L.I.V.E. ~ A Roleplay discussion

note: This topic has been closed to new comments.
49 views
Start Here > Information(must read)

Comments Showing 1-2 of 2 (2 new)    post a comment »
dateUp arrow    newest »

message 1: by Alpha : ♡ Senior Year ♡ (last edited Jan 11, 2022 09:34AM) (new)

Alpha : ♡ Senior Year ♡ (desiebookie) Guards
The guards are mainly advanced robots but, some are humans.
25% of the guards are human. The human guards are injurable. They will show no sign that they are human though except for injury reaction, eating food, and talking.
- Guards will always be armed with a gun on their back. These guns are chained to the backs of the guards and it is impossible to get off the back of the guard.

Mutant Accessories
- When traveling the mutants will be wearing a power canceling collar and cuffs(These will be explained later)
- When a mutant is in a room other than their cell and not traveling they will be wearing a shock collar and maybe cuffs

Cuffs: The cuffs hold the mutant's arms behind their back so they can't move them. It is pretty easy to get out of the cuffs if the mutant is at full strength.

Power Cancelling Collar: This collar makes it so the mutant of any power can't use their mutation while wearing this collar. It is nearly impossible to get out of a Power Cancelling Collar.

Shock Collar: This collar can shock the person wearing it. It is impossible to get out of a shock collar.
- A level one shock is like a warning causing little to no pain.
- A level two shock causes a medium amount of pain
- A level three shock causes a massive amount of pain
- A level four shock causes the mutant to be knocked out
- A level five shock causes the mutant to be paralyzed
- A level six shock causes death(This level is not permitted to be used)

Cell Security
How to open a cell as a mutant:
- There is a key that only the highest level scientists carry around. You need to swipe this key.
- There is a keypad code that is kept in the scientist's secret lab
- A key in the head scientists office that opens the door

How scientists open the cells:
- The scientists have a face recognition system that allows the guards to open the cells

Character Creation
Mutant:
- Request and receive a mutation with the help of a mod
- You create the character
- A mod approves and you can begin RP

Scientist:
- You create the character
- A mod approves and you can begin RP

Human:
- You create the character
- A mod approves and you can begin RP

Faciltity Security
How Guards and Scientists Leave and Enter the Facility: All human guards and the head scientist have a set of keys hidden away in a secret location. Each door of the facility has it's own key.

How Mutants Can Escape the Facility:
1. They must break out of the cell(Specifics listed above)
2. They have to get all 10 of the different keys(Breaking the walls is impossible just so we don't kill the group too soon)
3. They will have to find the doors that each key fits and unlocks - (view spoiler) 4. The Mutants must go through the maze of rooms to be able to get out. (The maze order is the order above)

How Mutants can Enter the Facility(Un-detected):

How Humans can enter the Facility:


message 2: by Alpha : ♡ Senior Year ♡ (last edited Jan 28, 2021 10:56AM) (new)

Alpha : ♡ Senior Year ♡ (desiebookie) Appearances of Items

Guards: (view spoiler)
Cuffs: (view spoiler)
Shock Collar: (view spoiler)
Power Cancelling Collar: (view spoiler)


back to top
This topic has been frozen by the moderator. No new comments can be posted.