Rand while in the city constantly got invitation to higher and higher rank nobles. Now this escalated to the uppermost classes, the king and the prime duke-or what sent their notes. Trouble brews as he can't refuse both, but can't accept both either, and the two are leethal enemies. He doesn't even opens the letters, gaining a day maybe. So the plot will move soon. A passive protagonist is bad enough, always just waiting for something to happen is even worse.
All the sudden, and without any chance of interruption, the chest with the stuff is stolen back by Fain. So what was the point of this? Nothing. MAybe, in the mad mind of RJ this thing is an excuse for worldbuilding, but this is just all wrong.
Also Team A1 bump into Team A2, because wynaut.
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There is this stupidity that people can't open the chest. Well, maybe they did not have time for it? But why Fain did not investigate the chest while he had it? Ah, whatever.
Oh, before we forget, let's add Selene/Lanfear to Rand's harem too.
Turns out the prime-duke is darkfriend, so that's with the invitations. Ya know, I kinda feel the events are told in the wrong order. And not even Memento-style where the events are backwards, but the story progresses normaly. Here the whole structure is on top of its head. The important things which should be built on are found at the end of the sequence of events, and that's just not good, doesn't work. Also there is no big revelation at the end, so we'd have some grand enlightment, like in Planet of the Orchids which maxed this concept out, and I'd only recommend to the most dedicated readers only. But this... Here the revelation is just thin, not worth it, and feels the writer plays from marked cards. It might be fun for him, but not for us, and it isn't even funny from his persepctive laughing on the crowd, Andy Kaufman-style. This is just a weak writer thinnking he is clever. News: he isn't.
What makes this treatise barely readle is the length of the chapters, which are conveniently short (ca. 15 pages), forcing me to do double-chapters for goodread doesn't let me post more frequent than 20 minutes.
Now we get a last piece of an exposition. See, there are 3 kinds of magic items in this world (if we don't count the focus-item Moiraine had, khm): sangreals, angreals and tangreals. Don't mind the spelling, its recognisable, and what's important all are derived from the Saint Gral BS, because this is some christian "literature". Not as bad as Narnia... yet. Point is, sangreal are power level 9000+, angreals are your usual magic buff, and tangreals have one specific function, and unlike the other two can be used by anyone, not just magicians.
A passive protagonist is bad enough, always just waiting for something to happen is even worse.
All the sudden, and without any chance of interruption, the chest with the stuff is stolen back by Fain. So what was the point of this? Nothing. MAybe, in the mad mind of RJ this thing is an excuse for worldbuilding, but this is just all wrong.
Also Team A1 bump into Team A2, because wynaut.
----------------
There is this stupidity that people can't open the chest. Well, maybe they did not have time for it? But why Fain did not investigate the chest while he had it? Ah, whatever.
Oh, before we forget, let's add Selene/Lanfear to Rand's harem too.
Turns out the prime-duke is darkfriend, so that's with the invitations.
Ya know, I kinda feel the events are told in the wrong order. And not even Memento-style where the events are backwards, but the story progresses normaly. Here the whole structure is on top of its head. The important things which should be built on are found at the end of the sequence of events, and that's just not good, doesn't work. Also there is no big revelation at the end, so we'd have some grand enlightment, like in Planet of the Orchids which maxed this concept out, and I'd only recommend to the most dedicated readers only. But this... Here the revelation is just thin, not worth it, and feels the writer plays from marked cards. It might be fun for him, but not for us, and it isn't even funny from his persepctive laughing on the crowd, Andy Kaufman-style. This is just a weak writer thinnking he is clever. News: he isn't.
What makes this treatise barely readle is the length of the chapters, which are conveniently short (ca. 15 pages), forcing me to do double-chapters for goodread doesn't let me post more frequent than 20 minutes.
Now we get a last piece of an exposition. See, there are 3 kinds of magic items in this world (if we don't count the focus-item Moiraine had, khm): sangreals, angreals and tangreals. Don't mind the spelling, its recognisable, and what's important all are derived from the Saint Gral BS, because this is some christian "literature". Not as bad as Narnia... yet.
Point is, sangreal are power level 9000+, angreals are your usual magic buff, and tangreals have one specific function, and unlike the other two can be used by anyone, not just magicians.