OUT OF LUX discussion

23 views
— BASIC CHARACTER ARCHIVES — > • Isabella’s Characters

Comments Showing 1-36 of 36 (36 new)    post a comment »
dateUp arrow    newest »

message 2: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Sep 23, 2025 02:17PM) (new)

Isabella | 1587 comments

J     I     N     G     Y     I

voxthain councilor #1
(view spoiler)




message 3: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited May 11, 2025 01:26PM) (new)

Isabella | 1587 comments

───────────────────────────  FAE ELLINGTON-WYVERVoxthain Noble

ENCHANTMENTS AND CHARMS   ────────────────────────────────

The status of a noble is defined by power and possession of desirable goods, and the Ellingtons have controlled the city's water supply for generations. Throughout the known history of Voxthain, there has always been an Ellington on the Council, an Ellington heading the Tinkerer's Hall, and an Ellington controlling the flow of goods and services. That is, until now.

Galian Ellington was the black sheep of his family and the youngest of five kids. He paid no mind to politics or trade or the magic of engineering, having known since birth that he would never be important enough to hold any real position of power in the city. And then the accident happened, shadowfog overtaking the family's carriage on a trip out of the city. Galian was the sole survivor, the last remaining Ellington, only alive because he had not been asked to join on the trip. He was twenty and recently married with a child on the way, and he had to quickly figure out how to run the Ellington empire all by himself.

Naturally, things went poorly. By the time Fae was born, her mother was too embarrassed to show her face around town. Galain did not have the public support to get elected to the Council nor the magical know-how to run the Tinkerer's Hall, so all he had left was the water. Even as a very young child, Fae could see how much her father struggled to hold everything together. The other noble families snapped at his last shreds of power, foaming at the mouth for the chance to steal the Ellington empire. Her mother entirely absent, locked away in her rooms with her potions, and her father inept, Fae knew it would fall to her to uphold the Ellington legacy.

And so Fae did what she could to prepare for righting all of her father's wrongs and pulling back all that they had lost. She honed her natural inclination for enchantment and illusion magic, sure that those skills would aid her in her tasks and knowledgeable of the fact that the engineering side of the family was lost for good. She studied up on politics and trade, learned everything she could about the water rights of citizens and her family's history in controlling that access. It was hard work, but it was worth it in knowing what she was fighting to regain.

A sore spot in Fae’s life was her mother’s abuse of mind-altering potions. She often sent Fae down into Asterath to collect her potions, to blissed out to care about her young daughter’s safety. While on one of those trips, head veiled by a cloak and hands shaking with a fear that never subsided no matter how many trips she took down into her sister city, she saw another girl around her age in the apothecary. The two reached for the last potion on the shelf at the same time, two small, stubborn hands unwilling to loosen their grip on the bottle. Fae desperately needed the potion, scared of her mother’s reaction if she returned empty-handed. It seemed the girl was feeling a similar desperation, eyes wild and teeth clenched. Fae let her have it, trusting her safety even if she would have to weather her mother’s wrath.

A few days later, Fae spotted the girl at Cogworks and finally recognized her. She was Topaz Wyver, the child of a noble family in a similar position to hers. It seemed like the similarities between their households ran deeper than what was obvious at the surface. Feeling a deep sense of compassion and understanding for the girl, Fae chose to approach her during a break at school. The story wrote itself from there. Fae and Taz instantly clicked, two halves of one whole. They were inseparable, leaning on each other to get through the hard days, more sisters than friends.

While Fae was focused on her learning, life continued to move on around her, the Ellington name falling further into obscurity. When she was ten, her mother became pregnant with her second child. She was so out of it all of the time with her potions that the pregnancy came as a shock to all of them, including Fae's mother herself. The pregnancy was hard on her, even more so with her continued use of mind-altering potions. No matter how much Fae begged her to take care of herself and the doctors warned her to slow down the use of the potions, she would not listen. When Julien was born, her body was so weak that she just couldn't recover. When she died, she left even more on Fae's shoulders. Not only did she have the weight of her family's legacy, but she also had to raise her brother.

Without Taz there to support her, Fae probably wouldn't have been able to finish school. Raising her brother, who she loved with her whole heart, was so much work on top of everything else she was already holding herself accountable for. But somehow, she did it, and she graduated from Cogworks with her completed tracks in Enchantment and Illusions with perfect marks. The day that she graduated, Fae approached her father to discuss the way forward. She expected him to want some control over the Ellington name, but instead he took her interest as an excuse to dump everything onto her and leave Voxthain entirely. The last time Fae spoke to her father was in his office, diploma still in hand, dressed for the graduation party she was attending later that evening.


26 years old aroace
illusions enchantments
poised steadfast


The head of a dying noble family at eighteen, Fae had to be larger than life and more powerful than she felt. The finances were a mess, they no longer had any ties to the Council, and their only ally was the House Wyver, which was in just as bad of a position as the Ellingtons. It was all too much for Fae to handle alone, and Julien was still only eight years old—still far too young to help Fae with any of the tasks that were piling up before her. She was drowning. It was all so much and despite her years of preparation, she wasn't ready for the weight of the responsibility. Some days it was hard to stop herself from following in her father's footsteps and leaving or taking after her mother with self-medicating.

Six months after graduating, Fae reached her breaking point. She hadn't felt the warmth of Luminos on her skin or the rustle of a breeze in so long that she wasn't sure that she could even recall the sound of a bird chirping. Life was futile. The numbers would never add up and the only Councilor who had returned even a single one of her letters was Taz's older brother. How could pull the Ellington name out of the gutter when there were no Ellingtons left to care? The exact moment that Fae had given up on her family, Taz burst into her home office, grin shining on her face and concern hidden deep within her eyes. She had come up with a genius plan to save both of their families: marriage. While Fae loved Taz with her whole heart and soul, not a drop of that feeling was romantic. Fae wasn't sure that she could feel that kind of attraction to anyone, and she knew Taz felt the same way. There was nobody else she would ever want to marry, and there would never be a better reason or time to do so.

That winter, Fae and Taz married their noble families together into the Ellington-Wyver noble household with the blessing of their siblings. It was easier to run the day-to-day of the household with Taz there to carry some of the weight, and it was immensely useful to her standing to have a familial relationship with a member of the Council. Over the next several years, Fae slowly clawed back the shreds of acclaim her family once held. It has been a long road, but at 26, she feels like she’s finally regaining her footing.

Fae has shaped herself into the perfect picture of what she thinks a noble should be. She is poised and charming, back straight and face adorned with a pleasant smile. She is polite to strangers and welcoming to all that she meets. All of her kindness feels superficial and shallow, because in reality it is. It's all an act, a disguise of a noble woman. Deep down she is calculating and stubborn, playing 4D chess with every interaction, even when it isn't strictly necessary. She strongly believes that all nobles view the world the same way she does, and would be surprised if anyone expressed true emotion differently.

Fae's mother had Grimcroft blood through her maternal grandmother, making Fae eligible for the Coven. Before her death, her mother was the Flurry Seeker, and now Fae has taken up that mantle.

─────────────────────────────────────────    OF A TRUE NOBLE

MAGIC ∇  (view spoiler)  ───────────────────────────────────────




message 4: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Nov 17, 2024 02:21PM) (new)

Isabella | 1587 comments



NIKOLAI fc daniel radcliffe IVANOVICH

(view spoiler)

29 YEARS OLD snake // medic BISEXUAL

(view spoiler) (view spoiler) (view spoiler)




message 5: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Nov 17, 2024 06:45PM) (new)

Isabella | 1587 comments

──────────────────────────     KAELA BLAIREEvocation & Math Teacher

LEARNING BRINGS LIGHT     ────────────────────────────────────

Asterath may be where Kaela Blaire was born, but Cogworks is her home. From the moment she entered the school at five years old and was wowed by the magical practice and size of the classrooms and breadth of subjects taught (although maybe that last one came later on), she knew that was where she wanted to spend the rest of her life. All kids start out wanting to be a teacher or a Council member or a gang leader, but Kaela's passion for teaching at Cogworks never faded even as she got older.

In school, Kaela noticed that she had a particular skill for evocation magic. The elements called to her, and she was able to bend them to her will with ease. Separately, she also found math to be the easiest of the non-magical subjects. Her teacher would give her bonus problems of a higher difficulty to hold her concentration when she finished assignments faster than the rest of her class, allowing her to progress in the subject at a rapid rate. The math and evocation teacher was an old woman, and she saw the potential that Kaela held in both subjects. Once Kaela was old enough to feel sure in her choice to be a teacher, the math and evocation teacher started to prime Kaela as her replacement once she graduated.

In the meantime, Kaela enjoyed her time as a student at Cogworks. She was a friend to the entire school, not caring in the slightest where someone was from or what their future would hold. She loved people and people loved her. Study sessions with friends, attending events in the cities, extracurriculars—she had it all. And then, she graduated and stepped into her true passion as a teacher.

Seventeen glorious years of teaching, and Kaela loves every single moment of it just as much as her first day on the job. Cogworks is where Kaela belongs, and she will continue teaching there until the day she dies... which might be coming sooner than she thinks. People have taken notice of her latent power, and they stare greedily at the magical essence she possesses. Maybe she shouldn't be as friendly as she is with the bartender at the Neon Cogs Saloon.


35 years old lesbian
evocation teaching
cheerful naive


A true child of Asterath, Kaela is all light and whimsy, wild magic through and through. She's no cyberpunk graffiti-ing criminal, but that makes her just the same as a vast majority of the populace of Asterath. Her magic is explosive and unruly, growing more powerful as she ages and masters her craft. She is bright and cheery, lighting up any room with the glow of Asterath itself. Kaela sees only the best in people, which makes her an excellent teacher, but it also blinds her to the cruelty of the world. Both naive and welcoming, Kaela would sit the Big Bad Wolf down at her dining room table and serve herself up as a meal if he asked politely.

The students of Cogworks universally love Kaela. Math is a notoriously hated subject, but because of the care that Kaela gives the subject and the respect that she shows her students, they enjoy attending her classes and put in the effort to understand the material. Her classes are fun and engaging, allowing for individuality and the freedom of expression in the art of evocation, focusing more on the intricacies of each element than the utility in combat.

People typically find Kaela to be easy to read, emotions plastered across her face and thoughts freely shared. The only thing they would not expect from her at a glance is who she has chosen as a partner. Jinni, the cold and heartless Abjuration and English teacher, and the love of Kaela's life. The two met while studying at Cogworks and became fast friends. Jinni was so different back then, Kaela would tell people. She had the brightest laugh of anyone I had ever met. She still does, though she wouldn't want me telling you that. The two fell out of contact after graduation when Kaela stayed at the school to fulfill her dreams of becoming a teacher while Jinni left to pursue her own goals. They were only able to reconnect in recent years when Jinni joined the staff of Cogworks as a teacher.

Never one to shy away from expressing her feelings, it had taken Kaela a long time to understand why she had never told Jinni that she was in love with her in high school. Expectations, knowing that their paths would diverge after graduation, fear of change. As she aged and matured, Kaela found herself regretting not saying anything more and more. Ten, fifteen years had passed since she had last seen Jinni, and her feelings for her friend had only grown. Jinni was the love of her life, the only person that she would ever be able to see that way it seemed, and she had lost her chance to share the depth of her emotion. And then there Jinni was, sitting in the Foggy Froggy Lounge as if she hadn't ever left. Despite how different Jinni was, the way Kaela felt hadn't changed. She would always love Jinni, no matter who she had become. It hadn't taken long for her to share her feelings, and the rest is history.

────────────────────────────────────    ACCEPTANCE BRINGS JOY

MAGIC ∇  (view spoiler)  ───────────────────────────────────────




message 6: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Dec 18, 2024 11:57AM) (new)

Isabella | 1587 comments

V     I     X     E     N

asterath infiltrator
(view spoiler)




message 7: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Mar 30, 2025 11:32AM) (new)

Isabella | 1587 comments

C     A     D     M     U     S

serpentine rattler
(view spoiler)




message 8: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Mar 06, 2025 02:48PM) (new)

Isabella | 1587 comments

S     E     L     E     N     E

militia sergeant
(view spoiler)




message 9: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Mar 06, 2025 02:49PM) (new)

Isabella | 1587 comments

continuation of Selene's history, personality, and magic
(view spoiler)




message 10: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Jul 26, 2025 11:42PM) (new)

Isabella | 1587 comments

top-text-1 E-U-R-O-P-A
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⠀⠀⠀⠀21⠀ ⠀female⠀⠀ lesbian ⠀⠀snake ⠀⠀enchantment
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⠀⠀daughter of the infamous club serpentine rattler cadmus
⠀ adoptive daughter of the savage club serpentine head zyx
⠀⠀⠀⠀⠀known problem-starter in the city of asterath
⠀⠀⠀⠀⠀⠀setting her sights on the voxthain nobility
⠀⠀⠀⠀⠀⠀⠀⠀sister councilor to lorelei delacroix
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⠀⠀⠀⠀⠀HISTORY ⠀⠀⠀⠀PERSONALITY ⠀⠀⠀⠀MAGIC
⠀⠀⠀⠀(view spoiler)⠀⠀⠀ (view spoiler)⠀⠀⠀ (view spoiler)




message 11: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Apr 30, 2025 05:04PM) (new)

Isabella | 1587 comments


━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⠀⠀⠀13⠀ ⠀nonbinary⠀⠀ student ⠀⠀scorpion ⠀⠀abjuration
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⠀⠀⠀⠀⠀child of an asterath woman and voxthain man
⠀ ⠀⠀⠀⠀sibling of the infamous martial fighter solaea
⠀⠀⠀⠀⠀⠀⠀⠀⠀initiate in the night riders gang
⠀⠀⠀⠀chaotic troublemaker on the streets of asterath
⠀⠀⠀⠀⠀⠀truant from cogworks, nearing expulsion
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⠀⠀⠀⠀⠀HISTORY ⠀⠀⠀⠀PERSONALITY ⠀⠀⠀⠀MAGIC
⠀⠀⠀⠀(view spoiler)⠀⠀⠀ (view spoiler)⠀⠀⠀ (view spoiler)




message 12: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited May 01, 2025 05:13PM) (new)

Isabella | 1587 comments



FILE OVERVIEW

Matthias Seavey: the second-born son of the newspaper mogul [name] Seavey. M. Seavey follows in the family line of investigative journalists and has been spotted trespassing on crime scenes on numerous occasions. Articles written by M. Seavey are less likely to hold the level of classism, bias, and outright lies of his father's work. For unclassified cases, it is deemed safe to respond to M. Seavey for interview questions, but follow your training. Like the rest of his family, M. Seavey will twist your words and actions to suit his own purposes.

[Note to foot soldiers: a photo of M. Seavey can be found tacked to the bulletin for reference. Remain vigilant for his presence while guarding active crime scenes.]

M. Seavey has a known addiction to potions. If spotted, remain vigilant of slurred speech, impaired coordination, and agitation. You are under orders to bring him to lockup if he appears to be a danger to himself or others. M. Seavey has a history of risk-taking behavior when under the influence of potions.

Do not, under any circumstances, treat M. Seavey as hostile. You are at no risk when dealing with him. The boy is pushy and unaware of his privilege, but he is respectful and polite if treated well. He is not a threat. If M. Seavey is found in need of medical care in lockup again, the arresting solder will be written up for disciplinary action.

INCIDENT REPORTS

Incident: B&E
Action: Responded to scene, no further Militia involvement necessary

Responded to call about a young boy breaking into the Calico Estate. M. Seavey, age 9, found in Eadric Calico's office attempting to open a filing cabinet. The boy claimed to be acting on a dare from a member of the household, stated he had permission to enter the estate. E. Calico wished to press charges, but due to the age of the child and lack of real crime, the Militia will not be pursuing further action.

Incident: Assault
Action: Responded to the scene, requested Medical. No further Militia involvement necessary

Responded to a report of screaming coming from the Seavey Newspaper Offices. Lord Seavey was found in a state of agitation with his son, M. Seavey (age 11), who was crying and had a bloodied nose. Medical was called (find the full medical report attached) and found no broken bones. Lord Seavey claimed that the boy tripped and fell and M. Seavey corroborated, but the responding officer (S. Altan) is not convinced this is the case. Put a note on the file that Lord Seavey may be using force to discipline his children.

Incident: Interfering with Militia Investigation
Action: Verbally reprimanded M. Seavey

M. Seavey (age 12) was found sneaking onto an active murder investigation site. He was promptly removed and sent home.

Incident: Interfering with Militia Investigation
Action: Verbally reprimanded M. Seavey, correspondence sent to Lady Seavey

M. Seavey (age 12) was found sneaking onto the same active murder investigation site a day later. He was promptly removed and sent home, this time with a note to Lady Seavey. Further action will be taken should this behavior continue.

Incident: Interfering with Militia Investigation
Action: Verbally reprimanded M. Seavey, confiscated notes, disciplinary action for leading Investigator

M. Seavey (age 14) approached Commander K. Hayden in her office with a notebook of notes, physical evidence, and photos from the ongoing string of burglaries. The notes were impressively thorough and accurate, more so than the notes from the lead investigator. M. Seavey commented on the negligence of the investigator and brought forward new clues. The notes were confiscated and M. Seavey was sent home with a stern warning to stop interfering with ongoing investigations. The leading investigator on the case has been suspended and their work will be reviewed.

[Note: M. Seavey has numerous more incidents involving Militia Interference. Notable incidents will be recounted below, but know that there are many, many others.]

Incident: B&E
Action: M. Seavey was brought to the Militia for further conversation and assigned 10 hours of community service

Responded to report of suspicious activity near Cogworks around 2200 hours. M. Seavey (age 15) was found jimmying open a window to the staff lounge and was apprehended. Claimed that he was writing an article about evidence of fraud in Cogworks staff. As punishment, M. Seavey was assigned 10 hours of community service cleaning the streets of lower Voxthain. Lord Seavey attempted to have the community service removed from the record, to which the Militia refused.

Incident: Public Intoxication
Action: M. Seavey was brought to holding to sober up, potions were confiscated

Responded to report of a teen boy wandering the streets of upper Voxthain yelling obscenities. M. Seavey (age 16) was detained, clearly under the influence of potions, and was sent to holding to sober up in peace. Lady Seavey was contacted to collect him and his potions and alcohol were confiscated (Item #F47WB7).

Incident: Potions Deal Bust
Action: Potions confiscated, dealer sent back to Asterath, buyer verbally reprimanded

Patrolling foot soldier stopped a potions deal in progress in the alleys near the Asterath stairs. The potions were confiscated and locked up in Evidence (Item #2D34LB). Asterath Council authorities were contacted to claim the Asterathean dealer, and the Voxthain buyer, M. Seavey (age 16), was sent to Militia holding. Lady Seavey was contacted to collect him and was given information on managing addiction.

Incident: Public Intoxication
Action: M. Seavey was brought to holding to sober up, requested Medical

Patrolling foot soldier brought a heavily intoxicated M. Seavey (age 16) to Militia holding to sober up. While in holding, his condition worsened to the point of needing Medical. Medical tests of what he consumed were inconclusive. Lady Seavey was contacted to collect him, Commander K. Hayden personally had a word with her about M. Seavey's concerning potions usage.

[Note: M. Seavey's potions use and public intoxication has increased in recent years, but not as much as his investigation interference. Neither will be mentioned unless the event is particularly notable.]

Incident: B&E
Action: M. Seavey brought to lockup, released on bail

Responded to report of clattering around home that experienced recent homicide, found M. Seavey (age 18) inside taking photos of the crime scene and the broken window he had used to force entry into the home. M. Seavey was willing detained and brought to holding, where he was released on bail paid by the Seavey Newspaper. The crime scene photos were published the next day in an article written by M. Seavey.

Incident: Assault
Action: Locked up assailant for this assault and numerous petty thefts, requested Medical for M. Seavey

Responded to reports of a fight in lower Voxthain, found the assailant kicking a nearly unconscious M. Seavey (age 18). The assailant was the suspect involved in the recent string of petty thefts, and was unharmed. M. Seavey was sent to Springhaven Hospital for medical attention. Suspect was apprehended and received three years in prison.

Incident: Assault
Action: Foot soldier suspended, requested Medical

Investigator I. Altan interceded in a fight between foot soldier J. Bowd and M. Seavey (age 20). J. Bowd claimed that M. Seavey provoked him into fighting, but M. Seavey has no history of violence and shows no evidence of fighting back. I. Altan suggested that M. Seavey was being "annoying and invasive, like he always is" and J. Bowd reacted with anger and violence. Medical was called and M. Seavey was sent home with a concussion but no major injuries. J. Bowd is suspended until further notice.

MAGICAL CLASSIFICATION

Class: Abjuration
Strength: Moderate
Threat: Low

Nondetection—the ability to move without noise or detection. Zero threat to life, zero reason to believe the skill is used for violent crime. More of an annoyance.

Class: Abjuration
Strength: Moderate
Threat: Low

Freedom of Movement—the ability to improve one's own agility and speed. Zero threat to life, zero reason to believe the skill is used for violent crime. Makes M. Seavey slippery and fast, annoying to catch when he breaks into crime scenes.

Class: Transmutation
Strength: Low
Threat: Low

Message—the ability to send and receive communications across the city via magic.




message 13: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Apr 28, 2025 09:23AM) (new)

Isabella | 1587 comments

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    ⠀ CADMUS




message 14: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Jul 28, 2025 01:05PM) (new)

Isabella | 1587 comments




𝙼𝚞𝚗-𝙷𝚎𝚎 𝙻𝚞𝚌𝚔𝚎
𝟹𝟿 𝚢𝚎𝚊𝚛𝚜 𝚘𝚕𝚍
𝚜𝚑𝚎/𝚝𝚑𝚎𝚢
𝙻𝚞𝚌𝚔𝚎 𝙼𝚊𝚝𝚛𝚒𝚊𝚛𝚌𝚑
(view spoiler)





message 15: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Sep 28, 2025 02:38PM) (new)

Isabella | 1587 comments          
𝗥𝗮𝗳𝗮𝗲𝗹 𝗔𝘇𝘂𝗹 𝗦𝘁𝗼𝗿𝗺𝘃𝗮𝗹𝗲
𝑆𝑡𝑜𝑟𝑚𝑣𝑎𝑙𝑒 𝑈𝑛𝑐𝑙𝑒, 𝐵𝑙𝑎𝑐𝑘𝑙𝑖𝑔ℎ𝑡 𝑆ℎ𝑖𝑒𝑙𝑑, 𝑀𝑎𝑙𝑒, 𝐹𝑜𝑟𝑡𝑦-𝐸𝑖𝑔ℎ𝑡

         

𝗛𝗜𝗦𝗧𝗢𝗥𝗬

(view spoiler)

𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬

(view spoiler)

𝗠𝗔𝗚𝗜𝗖

(view spoiler)

         

         


message 16: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited May 10, 2025 04:46PM) (new)

Isabella | 1587 comments

─────────────────────    MARIANNE DELACROIXDelacroix Distant Cousin

A QUIET FLOWER     ─────────────────────────────────────────

Anxious and shy, Mari isn't very good with people. She tends to hide behind her trusted people when out in public, letting them take the lead in any conversation. The thought of talking to strangers makes fear roil in Mari's stomach, and when she does have too make conversation, her voice is soft and mousey. When left alone around her twin, Tris and her close friend, Ranami, Mari blooms into an entirely different person. She speaks up, cracking jokes and showering her loved ones in compliments. Even with them, she isn't the biggest presence in the room, but she contributes all the same.

Too gentle for her own good, Mari can be a bit of a pushover. She doesn't speak up for herself, passively letting things happen even if it goes against her wishes. Mari is often cut in lines or left to do the brunt of group projects. She hates how much she lets things happen to her, but she doesn't know how to be loud and proud like Tris. Mari has endless love and respect for her twin and how much they are so unashamedly theirself, wishing she could just be a little more like them.

School comes easily to Mari. She knows the answer to every question posed in class but never has the guts to raise her hand and answer. She studies much more than she needs to, worried for the day when school won't be her one proud skill. She favors math over writing, but she isn't quite sure if she actually likes any one field of study over the other. All of her friends and classmates are starting to figure out who they are and who they want to be, but Mari is stuck, unsure of herself and her interests. Sure, she's studious, but is that because she likes to learn or simply because she's good at it?

Academics are the only thing Mari has going for her. She doesn't have a single athletic bone in her body and would melt into a puddle of sweat and tears before performing any music or acting on a stage. She is neat and organized, keeping her room and workspace tidy without a speck of dust to be seen. More than anything, Mari yearns to know who she is and where she fits into this world.


15 y.o. sapphic ace
illusion noble
shy studious


Even though she was born minutes before Tris, Marianne Delacroix has always felt like the younger twin, always lagging behind her braver and bolder sibling. She learned from a young age that she would never belong with the main Delacroix family, too gentle and kind for their politics and might. During one visit early in her childhood, her Aunt Esmeralda took her aside and told her that if she did not get herself together and make herself known, she would never be worthy of the Delacroix name. All of her cousins were so much older and more sure of themselves, scaring her even farther away. Ever since, Mari has dreaded visiting the main estate, avoiding it as much as possible.

The galas held for the nobility were even worse, forcing her into frilly dresses that made her feel ill at ease in her skin, parading her around to be gawked at by nobles she didn't feel like she belonged with. Tris hated the galas more vehemently than even Mari, the twins standing together against the unavoidable revelry. Even if Mari didn't feel comfortable enough to speak out against them, she could always stand behind Tris when they did.

Entering Cogworks was the start of a better time in Mari's life. She was introduced to Ranami and the Lucke family, people she fit in with better than her own extended family. In school, she was able to blossom in ways she never could with the nobility. She showed her worth through her test scores, even going so far as to demand to do Tris' incomplete homework. She didn't have the bravery to put herself out there socially, but she had her group of friends, and her name was always at the top of her class.

As she grew and aged, Mari found that she had a knack for illusion magic. Making herself unseen and unheard was the first thing she learned, more of a defensive measure triggered by her anxiety than anything intentional, but she has more recently been working with the illusion teacher on bigger spells. It's slow going, but she has started to have the strength to spread silence away from her body, filling a room with empty nothing. Her silence is magic in itself, sucking away not only sound but the ability for others to cast magic themselves.

Mari loves her teachers, and after years, she has been able to open up more to Mr. Westlake, the illusion teacher, and Ms. Blaine, the math teacher. They have both been kind and nurturing presences in her life, giving her the space to open up more, figure out who she is. Along with them, Mari would be lost without her twin and parents there to guide and support her. Mari has so much love for her immediate family, and she tried to tell them just how much she loves them.

──────────────────────────────────────────      YET TO BLOOM

MAGIC ∇  (view spoiler)  ───────────────────────────────────────




message 17: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Jul 27, 2025 08:34PM) (new)

Isabella | 1587 comments





C A S M I R   G U J I Ć

31 y.o gay
asterath scientist
overworked underpaid



Born in the slums of Asterath, a crowded cave choked with smoke and fumes from the mines, Casmir was never given a fair chance in life. His parents were both miners, too busy and tired to take proper care of their unwanted son, leaving him malnourished and alone, breathing nothing but dirty air. Casmir spent much of his childhood sick, coughing fits doubling him over any time he felt well enough to try and play with the other kids. Negligence made his bones weak and brittle, degrading more as he grew until he could no longer walk without the assistance of a cane.

Cogworks was both a torturous punishment and a reprieve for Casmir. It freed him from the dirty air of his home and expanded his mind to new thoughts and ideas, but it also exposed him to the ridicule of his peers. He could not run and play like the other kids during recess, couldn't participate in sports or music, couldn't even keep up with his classmates as they walked the halls. He fell behind socially to be ignored and cast aside yet again, never present enough to be of note to his peers unless they were sneering at his cough.

The one kind presence in his life was his transmutation and science teacher. Casmir didn't have a lick of magical potential in his body, but he had a keen mind for science and engineering, taking what was known about the world through the use of magic and applying it to more ordinary things like potions and physics. He built himself a better cane that could support his weight better than the one that had been fabricated for him, mixed a potion that could temporarily improve his cough, and even devised a better use for the protective wards around the walls of Voxthain all before he graduated.

When he did leave school, Casmir was recruited to become a scientist working directly under the Council. There was no glory in it, no recognition for him and the improvements he was making for the city, but it was honest work that kept his hands and mind busy, and his degrading lungs away from the caves. He quickly rose through the ranks, moving from apprentice to assistant to proper scientist in just ten years. It wasn't long before he was the one being consulted by the Council instead of just being another unremarkable face in the back of the room. People looked to him for solutions to complex problems, trusted his judgement in matters of grave importance to the city. And yet, it seemed most people could barely remember his name. That was fine by Casmir, he was used to being overlooked. As long as he had his work, he was content.

Only, his body didn't seem to want that for him. Even with his time away from the mines, Casmir's condition worsened. The occasional coughing fits became heaving spasms ending in blood splattered across his hand. His bones deteriorated to the point where his spine was more metal than calcium. Life was endless pain and fatigue, a cycle of heaving lungs and shaking limbs, creating the one problem Casmir's genius mind couldn't solve.

In his desperation, Casmir has been taking a turn to the darker side of potions for a solution. Maybe the magical essence infused into potions could help him find a cure for his condition, and at this point, anything would be better than this suffering. And now, with the murders and shadowfog hanging over him, his pain may lead to very, very bad decisions.

As a lead scientist, Casmir has to work closely alongside his team. For the most part, he avoids this particular duty, but one of his fellow scientists, Fallon, grew on him like moss on a log. The two have worked together on several projects over the years and see each other as partners more than coworkers.

Casmir is brilliant, but with that comes obsession and a tinge of madness. When he sets his mind to a task, nothing can come between him and his goal, especially not silly things like sleep or food. His body is frail and weak, but his mind is a steel vice. Casmir is embarrassed by his physical state, obsessively searching for a cure or mechanical fix to the constant degradation of his bones. Potions are a start, but maybe the shadowfog holds the key to a life without pain. He isn't much of a people person, spending more time in his lab with his gadgets than around flesh and bone humans. Between the murders, shadowfog, and twin Councils, there is a lot on Casmir's plate, but he is up to the task, so long as his body doesn't give out.

FC: MATTHEW GRAY GUBLER




message 18: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Jul 30, 2025 01:44PM) (new)

Isabella | 1587 comments





P A L O M A   R E Y E S

34 y.o bi
fight ring announcer
blunt conjuration



Valekros: the City of War and Death, a desolate place of never-ending conflict and despair. Corpses littered the streets, their flesh left as food for the rabid dogs that had once been the loyal servants of the city's Defense Force. Blood soaked through what was once pristine stone streets, gunpowder staining what was not red black. The ring of sword against sword could be heard in every corner of the city as the battle waged on, a fight for dominance that would never be won. And a young girl walked alone, a massive beast by her side, her feet bare and her hair in fallen braids.

The name Reyes was well known throughout Valekros. For generations, the family had led the city in the war against total destruction from the neighboring Kairne Empire. It had started with the Leroux name, but generations ago, the sole remaining Leroux had chosen to forsake Valekros and her birthright for life in some far off land. Fortunately for the city, Margot Leroux had a sister, Adeline, who had married Ramon Reyes, a powerful warrior in his own right. Together, they had a host of warrior children to continue their family claim to Valekros, and together they kept fueled the flames of war. Their many children all had children of their own, each choosing to hold onto the Reyes name and spread their might to each Division of warriors in the city. They were ferocious, powerful, ruthless, unstoppable.

Two of those powerful warriors, Arturo and Darlyne Reyes, Generals of the 43rd Division, had a child of their own–a baby girl they named Paloma. She was wild, dark hair tangled with sticks and mud the generals didn't know where she found. She rolled around with the dogs, wrestling and biting. The messenger hawks flew to her, rats brought her bits of bread they had stolen from the storehouses. The Division began whispering that she was a witch, a curse upon their force, sent to kill them from the enemy. Rumors spread, stoking the flames of fear until one came to Paloma's room in the dead of night with the intention of slicing her throat. He never made it past her doorway. Arturo and Darlyne entered their daughter's room the next morning to find her fast asleep, with a massive, shadowy wolf-like creature stretched across her legs.

Alarmed both by the threat against their daughter's life and the appearance of the creature, the Generals sent their daughter off to the Officer's Academy and forbade her from speaking or playing with any creatures, or she would never be allowed to return home. The Officer's Academy sounded cushy in theory–a private boarding school (and the only proper school remaining in the city), but in reality it was a brutal, cruel place that taught nothing but violence and the fastest way to slay their enemies. The beast, who Paloma had named Vuk, never strayed far from the grounds of the Academy. He did not enter the building, but he was always there, watching from a distance, waiting for any sign of danger.

The Academy changed Paloma, hardened her into a weapon for Valekros. In her 12 years at the Academy, she only left the grounds a single time, the memory nothing more than a haze and a dream. Over time, she forgot about her youthful energy and friendship with the creatures, lost whatever hold she had on that magic to the call of war. She was a Reyes, and it was her place to be a warrior. But there was always a feeling in her chest, a tug that kept her at the windows of her dorm each night, searching the darkness for a figure she couldn't remember but knew was there.

By the time she was 20, Paloma had made a name for herself in her Division as a fierce warrior, killing any and all Kairne soldiers unlucky enough to stand in her way. Even off the battlefield, she was cold and distant. It was like her heart had left her body, leaving only the soldier. It wasn't until she was 24 that she saw her parents again. From a single glance at her cold eyes and preternaturally still frame, they knew that they had failed her by sending her away. Desperate to fix what had been done, Arturo went to his mother for advice, who told him about her niece who had left the city before the Reyes family became what it was. Arturo returned to his daughter and begged her to leave in search for the clockwork city her aunt, Lenore, had left for. He begged her to remember the animals and her free spirit, the shadowy beast that had once laid at her bedside.

At the mention of the creature, it was like a fog was cleared from Paloma's mind. That wild magic she had once held was still hidden away somewhere where she couldn't reach it, but the tug on her heart returned, and with it some of her spunk. For years she had been living in a haze, and she knew she couldn't do it anymore. It was time to go.

Just beyond the gates of Valekros sat a massive wolf, with inky black fur that seemed to absorb all light and a sharp intelligence in its gaze. Paloma looked into his eyes, and she knew that he was hers and she was his and he had been waiting many years for her to return to him.

For two years, Paloma and Vuk traveled the lands of Lux in search of a clockwork city. The more time Paloma spent with Vuk, the more she could feel herself returning to the girl she once was, but that connection to animals never fully returned, still weighed down by the things she had done. That bloodlust and need to be surrounded by noise and violence and the protection of it kept her from truly finding her wild side. When she was 26, Paloma finally found the city of Voxthain. It was so foreign to her–the magic and peace and prosperity. She didn't recognize a world without violence, didn't understand the magic the people held so easily. Vuk hated it instantly, running off to hid in the nearby caverns of Asterath while she searched for her long lost aunt.

After a whirlwind of a week, Paloma found her. Lenore Leroux had somehow become a Councilor, one of the leaders of the vast city. Paloma was impressed and more than a little hesitant to approach her aunt, but she had traveled so far to find her, and there was no turning back now. Lenore had been understandably shocked by her presence, but she had taken her in and introduced her to her son, Luca. For a month, Paloma lived with Lenore and Luca, learning that her family could be more than just violence. She wandered the streets of Voxthain and Asterath, searching desperately for a place that felt like home just as Voxthain had been for Lenore. Nothing felt right until she found the Fighting Ring.

Noise but without the heartbreak, violence but without the loss. It was perfect. And even Vuk liked it, following her into the Fighting Ring with an ease that he hadn't had elsewhere in the cavernous city. Paloma was a warrior no more, and she knew that if she were to pick up a blade, she would fall into a frenzy and show her opponent no mercy. No part of her wanted to be that person anymore. Instead, she applied to be a fight announcer, her trained eye perfect for calling out shots, her blunt humor made for the crowds of the Fighting Ring. She moved into a too-small apartment near the Ring the next day.

Not long after starting her job, Paloma was finishing up her shift when she spotted a young scrap of a girl mopping up the blood from a particularly brutal fight. From a distance, she looked so much like Paloma in her youth that she thought she was seeing a vision of her past. Upon closer inspection, the girl was clearly not her, but Paloma was still drawn in by her and concerned by her presence in the Ring. She knew from experience how much damage being so surrounded by violence at such a young age could do to a person. They had a very long conversation about the girl, Fiehra, and the life she had lived to get to this moment over dinner and Paloma couldn't help but feel a kinship with the girl. Without thinking twice, she asked Fiehra to move in, feeling that same tug in her chest to the girl that she had felt towards Vuk all those years ago. She could offer the girl a better life than the one she had, even if it was still in a tiny apartment close to the Ring and its violence.

Fiehra accepted, and within the next week she had Fiehra enrolled in Cogworks, claiming herself as her guardian. As they got to know each other, Paloma learned that she and Fiehra were more similar than she ever could have guessed. They were both immigrants, too different from their families to remain home. They were both fighters, struggling against the fate they had been born into. They had a similar dry wit and got along as if they had known each other their whole lives.

Life in Asterath was even and calm, much more relaxed than what she had been used to in Valekros. Time passed with ease as Paloma became the Asterath native she must have always been somewhere deep down inside.


Paloma is calm and even-tempered, difficult to anger or delight. She is blunt in a very Valekros way, her harsh accented speech wasting no time with flowery words to get to what she means. She has a sharp wit and a biting sense of humor, easily going toe-to-toe with Fiehra. There is a dueling bloodlust and wild magic warring within her, still fighting for dominance, leaving her in a stasis while they figure out which will win. The Fighting Ring brings out her thirst for violence, a sharp glint of war in her eye with every fight she announces. At home, Vuk helps her to feel the Conjuration magic (she know knows, after Lenore explained her magic to her) she had once held as a child. There are very few animals deep within Asterath, but sometimes bats rest at her windowsill and lizards scale her walls. She is stubborn and strong-willed, fiercely protective of those she has claimed as her own. No part of her cares for the gangs or politics between Asterath and Voxthain, but she would do anything for Lenore if anyone were to make a threat against her.

FC: EIZA GONZALEZ




message 19: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Aug 24, 2025 07:18PM) (new)

Isabella | 1587 comments

⠀⠀
⠀⠀
⠀⠀
⠀⠀

Lorem ipsum dolor sit amet, consectetur adipisci elit, sed eiusmod tempor incidunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur. Quis aute iure reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint obcaecat cupiditat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

⠀⠀



message 20: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (new)

Isabella | 1587 comments

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀   ⠀ SELENE

rp text




message 21: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (new)

Isabella | 1587 comments


         

rp text




message 22: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (new)

Isabella | 1587 comments

     ──────────────────      END OF ROLEPLAY      ──────────────────




message 23: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited May 25, 2025 10:19AM) (new)

Isabella | 1587 comments

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀   ⠀ EUROPA

rp text




message 24: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Jul 30, 2025 08:25PM) (new)

Isabella | 1587 comments

⠀⠀⠀⠀
⠀⠀⠀⠀⠀🖋⠀⠀⠀⠀⠀

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.







message 25: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (new)

Isabella | 1587 comments




⠀⠀⠀⠀⠀Roleplay here.




message 26: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Sep 27, 2025 10:45AM) (new)

Isabella | 1587 comments


  𝓜𝓮𝓲 𝓦𝓮𝓲-𝓧𝓼𝓾  

The lower city has always been a kind and gentle home to Mei. As the daughter of a baker, she grew up surrounded by the smell of fresh baked bread and the ring of the shop door below her room. Her three older brothers kept her home lively, with their wrestling and grunting contests as they hefted bags of flour each morning. Mei loved the early mornings in the city when she and her siblings were up preparing the shop for another busy day. It was the only time Voxthain was ever truly still, a hush to the air that even the morning birds hesitated to interrupt. She had the honor of watching the city wake up with the rise of Luminos, a world coming alive with each break of day. She greeted the Seavey paperboy each day with a friendly wave and fed the alley cats behind the bakery, she prepared coffee for the first commuters that passed by the shop, often heading to the Tinkerer's Guild or a factory. After the morning rush died down to a trickle, her parents would bid her and her brothers farewell for school.

People around lower Voxthain knew the Lui family and their bakery, and they would greet the four Lui kids on their way to and from school. Mei was kind and friendly, but she always had an eye for one of the tinkerer boys. He was shy and reserved, keeping to himself more than most of the other lower city kids. Mei couldn't help but be charmed by him and his transmutation work. While in school, she was far too shy to ever approach him herself, instead choosing to keep her crush close to her chest to grow or die away at it's leisure. With time, it faded to the background, her busy life at the bakery taking precedence.

Mei was an average student—never making the top of her class, but also never in need of remedial studies. She had no dreams of becoming a scholar or a Councilor or anything that would require her to ace school. The bakery was her home, and she was content to continue to make cakes and pastries for the rest of her life. When she graduated, she joined her brothers at the family bakery full-time. Two of her brothers had moved from her family home to neighboring houses to start families of their own, but still they came by the house each and every day for work.

One day, when Mei was 19, she went out to deliver fresh rolls to an elderly woman in the community just like any other day. A rogue carriage crashed down the street, wild and untameable. The rider was screaming from their seat, shouting out warnings and cries for help. People dodged out of the way and ran after the carriage, shooting out any magic they could to get the carriage to halt, but there was nothing they could do. The street was so narrow and winding, the buildings built too close together to accommodate the sheer volume of people in the lower city. Mei only saw the carriage when it was too late, and she had nowhere to run and hide even if she had seen it coming.

After the accident, Mei couldn't recall the crash itself or the sickening crunch of the wheels on her leg. She remembered the fear, remembered the sound of the wheels against the uneven stones of the road. Then nothing, just waking up in a hospital bed with the feeling that something was missing.

It was hard adjusting to life on one leg. While what remained of her leg healed—the carriage had crushed her right at the knee—she was stuck hobbling around on crutches, doing what she could to keep up with the bakery she so loved and failing at every turn. The very day the healers okayed her for transmutation, her mother and oldest brother accompanied her to the Tinkerer's Guild to get her a prosthetic. The name Jingyi Wei-Xsu had been passed along to them time and again over the last few weeks—stories of what he had done to help a sister or a friend, praises of his gentle nature and the artistry of his creations. Walking into his work station, Mei was shocked to see that shy little boy she had crushed on all those years ago looking back at her.

Only a week after Jingyi had fitted her with her prosthetic, she saw him in the bakery for the first time. And then he came back a few days later, and again and again until he was buying coffee or a cake or sandwich from them every day. When he left, her brothers would hoot and holler about how cute they were together, already guessing the name of their first kid. Mei would just blush and hide behind her hands, not wanting her brothers to see the wide grin on her face. Months of shy flirting passed until one of Mei's older brothers lost his patience with the two lovebirds and set up a date. The two have been happily together ever since, easily joining their separate lives into one. Their wedding had been the talk of the town, the joining of the sweet baker everyone loved and the quiet tinkerer who had given so much to the city.

A few years later, Mei gave birth to Chae, her sweet girl and the light of her life. Chae was the perfect baby, giggly and calm, her sweet buddy in the bakery when she wasn't keeping Jingyi company at his work station at the Guild. When Chae was older, she was the first to taste all of Mae's creations, giving her honest opinion and suggestions for what could make her treats tastier. Oftentimes, Mae saw Chae as a little Jingyi, following in his footsteps as a mechanic, and she could not be prouder of her daughter and the woman she was growing into.

To this day, Mei is a baker, rising before dawn to watch the bread rise with the sun. She loves the quiet comfort of her life, and hopes that she and her family are able to stay peaceful and happy together forever.

Personality
Outgoing, polite, and kind, Mei is the perfect match for her Councilor husband. She knows everyone in the lower city, and they know and love her in return. She does not have a single angry bone in her body (she likes to joke that all of her anger was stored in her missing leg), and could never hurt a fly. Despite her husband's involvement in politics, she tries to stay away from all of that and the nobility of it all, choosing instead to focus on the day-to-day and the good she can do for the people around her right now.

Magic
Conjuration ; Mei always had an affinity for conjuration, but she never cared to cultivate that gift for anything more than telekinesis and conjuring bakery ingredients from the ether.




message 27: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Aug 03, 2025 07:48PM) (new)

Isabella | 1587 comments

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀   ⠀ KAELA

rp text




message 28: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Oct 02, 2025 11:24AM) (new)

Isabella | 1587 comments




𝙽𝚎𝚛𝚘 𝙸𝚜𝚌𝚊
𝟸𝟾 𝚢𝚎𝚊𝚛𝚜 𝚘𝚕𝚍
𝚑𝚎/𝚑𝚒𝚖
𝙼𝚒𝚕𝚒𝚝𝚒𝚊 𝙵𝚒𝚎𝚕𝚍 𝚂𝚘𝚕𝚍𝚒𝚎𝚛
(view spoiler)





message 29: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Oct 08, 2025 12:49PM) (new)

Isabella | 1587 comments          
𝐃𝐞𝐯𝐚𝐤𝐢 𝐑𝐚𝐧𝐚
𝐿𝑎𝑛𝑡𝑎𝑠 𝑆𝑝𝑖𝑟𝑒 𝐶𝑎𝑠𝑖𝑛𝑜 𝐶𝑎𝑟𝑑 𝐷𝑒𝑎𝑙𝑒𝑟, 𝐹𝑒𝑚𝑎𝑙𝑒, 𝑇𝑤𝑒𝑛𝑡𝑦-𝑂𝑛𝑒

         

𝗛𝗜𝗦𝗧𝗢𝗥𝗬

(view spoiler)

𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬

(view spoiler)

𝗠𝗔𝗚𝗜𝗖

(view spoiler)

         

         


message 30: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Aug 09, 2025 03:57PM) (new)

Isabella | 1587 comments

────────────────────────────────   EMILINA BRIEMHauste Refugee

THE ONE REBORN    ─────────────────────────────────────────

(I know her title says Hauste Refugee because that's the most important thing for her character but she is in the claims and list as a Voxthain Baker and Fighting Ring Martial Fighter)

Darkness. The thick smell of smoke, the stench of burning bodies. Her own heavy breathing, her hands sliding through the dirt as she crawled towards them, vision blurred by her own blood. The heavy thrum of her heartbeat pounded in her ears, almost drowning out the screams. Almost.

And then there was the blaze. A preternatural, evil fire, raised by the bandits or invaders or whoever they were. No wind or water would quench that flame while its master yet lived. The fields were alight, flames slithering through the dry wheat on a path of destruction towards the outpost. Heat blistered her skin, daring her to turn back and run like the coward she was. She crawled forward.

To her left, the battle raged on. One lone figure still standing against the wave of black and gold. So they were invaders. Filthy Kairnians. The warrior roared, more beast than man, his rusted hair flowing wild and free, the single white strand standing out amidst the blaze. His blade dripped with blood, glowing against the smolder as it struck flesh again and again and again. He was a whirlwind, the last protector of the outpost. Men fell at his feet, but for each dropped attacker, two took their place. One bandit slipped through his unprotected flank—ordinarily guarded by an eagle-eyed sharpshooter who now laid lifeless at his feet—and sliced into his side. He roared again, this time with pain more than rage and stumbled, but did not fall. He continued to swing out his blade in wide arcs, but there were too many of them. As he was swarmed, Emilina looked away.

The blaze was closer now. She could almost reach it, could almost reach her. Twin black braids and glassy eyes, mouth open in horror. Fire eating at her skin, dancing across her broken body. Emilina couldn’t let it take her. She crawled into the fire. The heat, the stench, the searing pain. She gritted her teeth, swallowing her screams. The bandits hadn’t noticed her, didn’t know she was still alive. The flames licked up her body, wrapping around her, drawing her closer. They were hungry, alive, ravenous. Emilina choked on it, smoke coating her lungs. The world grew hazy. She was right there. She was so close. Emilina reached out to grip her arm, to pull her from the fire, but it was too late. She was too late.

Em's life as she knew it began shrouded in flames. The flames that took the only family she had ever known too consumed the girl once known as Emilina.

The clearest memory of her death was the end. In her right hand was her sword, already slick with blood. In her left—she looked to the ground behind her where the still burning char of her left arm laid, removed before the everlasting flames could overtake the rest of her body. She didn't have time to feel the screaming pain of absence, to mourn the loss of limb. Danger still surrounded her. Breathing hard, inhaling more smoke than air, Em swung her sword, metal hitting flesh. One by one, the remaining Kairne soldiers around her dropped until she was the sole figure in the sea of flame, and then she too fell.


27 years old gay
metal manipulation weary
pyrophobia stoic


It had happened when she was only 23, barely more than a private in the Haustean army. The Kairne Empire legionnaires had swarmed her outpost and slaughtered every last person inside. Everyone except for her. How had she done it? The whispers swirled around her when she eventually awoke in the infirmary. How had she survived when they did not?

Sure, she had been at the top of her class in military training and knew her way around a sword like no other, but she had yet to develop any abilities beyond the slightest taste for fire. She was a fine soldier, but her platoon, her family, far surpassed her in skill and experience. But that night, through the haze of smoke, it was like the metal sang to her. She knew the location of every knife and belt buckle, could feel their presence better than she could see. And her own sword had come to life in her hands, a fluid object melding into whatever shape she needed.

Once the burns on what remained of her arm were healed, she was fitted with a metal replacement, one that was slightly different from a typical prosthetic. Because of her newfound metal manipulation abilities, she was given an arm made of solid iron. All joints and flexibility were through her own abilities, allowing for maximum manipulation of her new limb. It took time and effort to relearn how to use her arm through a new set of mental commands so foreign from the ones needed to move her right arm, and she would never stop feeling those last few moments of burning before she lost all sensation on that side for good.

By the time she had made her full recovery, Hauste had fallen to the Kairne Empire, the homeland she had once protected no more. Em had died that night just like her homeland, ashes scattered in the wind, a distant memory of what they once were. There was nobody left in her life to even notice the absence of who she once was, as if the sweet and gentle Emmy had also perished. This new Em was distant, scared of forming new attachments with the memory of those that had been ripped from her. She was a wandering ghost, searching Valoran for what she had lost, answers to why she had been the one left behind.

After four years of drifting in the wind, Em stumbled upon a city far from the violence waging across much of Valoran: Voxthain, a safe haven for displaced people like her. So safe and welcoming and devoid of the violence that ravaged her early life, maybe Voxthain could become her new home, where she could build up a new Emilina to replace the one that had been lost. She was so young, only 27 years old, and yet she felt as though she had lived a thousand lifetimes. Strife and the long days and nights of endless walking wore her down, smoothing out the once jagged edges of her anger. That rage is still there simmering beneath the surface, just waiting to be unleashed, but she has not had any real reason to erupt in too many years.

In spite of herself, in the short time she has spent in Voxthain, Em has formed attachments to some of the people around her, although they would never know it in the way she behaves. Em loves fiercely and quietly, like the warmth of a fire that has nearly extinguished through the night.

─────────────────────────────────────────────    LINGERS ON

EVOCATION(view spoiler)    ───────────────────────────────────




message 31: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Aug 23, 2025 01:02PM) (new)

Isabella | 1587 comments


  ᴊɪɴɢʏɪ ᴡᴇɪ-xꜱᴜ  

rp post




message 32: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Aug 23, 2025 01:01PM) (new)

Isabella | 1587 comments

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀   ⠀ CASMIR

rp text




message 33: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Aug 23, 2025 02:06PM) (new)

Isabella | 1587 comments


🔥   𝙽𝚒𝚔𝚘𝚕𝚊𝚒   🔥

rp post




message 34: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Sep 20, 2025 08:37AM) (new)

Isabella | 1587 comments

⠀⠀⠀    
✧₊⁺ emilina ⁺₊✧
✧₊⁺ location ⁺₊✧


“Strictly business,” she said, oblivious to her feelings.




message 35: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Oct 02, 2025 03:09PM) (new)

Isabella | 1587 comments

bubbly girlie
23
voxthain
varada sethu




message 36: by Isabella, ɪᴛ’ꜱ ɴᴏᴛ ᴇᴀꜱʏ ʙᴇɪɴɢ ᴏʟᴅ (last edited Oct 07, 2025 03:36PM) (new)

Isabella | 1587 comments

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀   ⠀ SELENE

rp text




back to top