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Arena 3 > Private Sessions

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message 1: by chloe ; a ghost, bowties are cool. (last edited Apr 11, 2015 01:48PM) (new)

chloe ; a ghost (chloedoewy) | 614 comments Mod
”Thank you for your consideration…”

These will account for the largest portion of your tribute’s training score. Make sure you complete these, if anything. Your session should last approximately 15 minutes, and showcase as many of your tribute’s skills as you wish, though your training scores will affect your sponsor points, so I recommend trying to incorporate all their skills. It is important to keep your sessions realistic though, because you will be docked points if they aren’t. (For example, if your tribute is from a lower district, they SHOULD NOT be as talented with weapons and such as a tribute from a career district.)

These can also be direct messaged.


message 2: by georgiabread (last edited Jun 05, 2015 02:57PM) (new)

georgiabread | 119 comments ➟ᴛᴜᴇsᴅᴀʏ﹣ʀᴏᴇ ᴄʟᴇᴍᴇɴᴛs
➟ᴅɪsᴛʀɪᴄᴛ ₁₀

Tuesday twirled her necklace around in her fingers over and over again, almost to the beat of her racing heart. Adrenlin pumped through her veins as the previous tribute exited, appearing unaffected by their private session. But that only fueled Tuesday's nerves.

"Tuesday-Roe Clements, District 10," came a cool, female voice from...seemingly nowhere. The door hissed and slid open, revealing the training room inside. Tuesday took a large step over the threshold, glancing at all the stations that could be used. She took mental notes of the ones she'd choose, and looked up at the Gamemakers. As usual, they sat, ate and drank in their shielded balcony. When Tuesday approached, nearly all their chatter ceased as they looked down at her.

"Tuesday-Roe Clements," scoffed the Head Gamemaker eventually. "You have fifteen minutes to present your skills..."-he wiped something out his eye, apparently uninterested in what Tuesday had to offer-"so, good luck."

Tuesday let out the breath she had been absently holding, and suddenly most of her nerves disappeared as she stepped up to the weapons station. She selected four thin throwing knives, stuck two in her belt and faced a target side on. She raised her right arm, and as she breathed out, hurled the knife through the air, flicking her wrist as she did so. It spun over and over until finally wedging itself in the left side of the target's stomach. Tuesday threw the last three knives, each hitting the chest or arm region. She added a fifth just for luck, which stabbed the target's thigh.

Only two or three claps sounded from the balcony, and Tuesday turned away to cringe. This is so bad she thought.

Tuesday hurried over to the plant identification station. She selected one of the more difficult levels, and jabbed the start button.The same cool voice echoed through the room, "Round One. You have thirty seconds to separate inedible vegetation from the edible ones. Begin."

A timer appeared at the top of the enormous touch-pad, and Tuesday lept into action. Her fingers tapped away at the inedible plants. Occasionally she touched an edible plant, which would flash red and stay where it was. Tuesday glanced at the timer; 18 seconds to go, and still half the number of plants left. She tapped poison ivy, venus flytraps, thistles, and a variety of inedible leaves. With only 4 seconds left on the clock, she was left only with edible plants. The cool voice announced her results, and moved onto round two. This time Tuesday had to identify what type of leaf belonged to its plant. By the end of the round she had done worse than the last round, but only by a little.

"You have five minutes, Tuesday-Roe Clements," came the harsh voice of the Head Gamemaker.

Tuesday hesitated as she ran over the skills she knew she had. Then she rushed over to the survival station. She grabbed three sticks, a rock and slipped a shoelace from her shoe. She drove the rock into the thickest piece of wood an dug until a good-sized groove appeared. Then she tied her shoelace around both ends of a second stick, twisted a loop in the middle and slotted the last stick inside. Then Tuesday jammed the end of second stick into the groove, and pulled the third stick back and forth, back and forth, until she could feel it growing hot. It only took a few more pulls before smoke began to rise from the third stick. Tuesday grinned and blew gently on the smoke to coax it into flames. Soon she had a small crackling fire, fed by a few leaves she took of the station. After a moment she chucked some dirt over the fire to douse the flames, and approached the balcony, knowing she didn't have much time for other skills.

"Tuesday-Roe Clements," said the Head Gamemaker. "That concludes your private training session. Thank you for your time."

It was clear the thanks wasn't genuine. But Tuesday chose to ignore this, gave the Gamemakers a slight nod, and walked back towards the doorway without turning around again.


message 3: by Sami (new)

Sami Johnson | 59 comments (Do we have to put our post inside a spoiler alert? If we do just let me know and I can edit it)

As Terra's name was called over the speaker, she quickly but calmly stood up from her seat and headed into the training center. She was slightly nervous because she knew she had to impress the gamemakers in order to get more sponsors, but she willed herself to calm down because she knew she wouldn't perform as good if she was nervous. Hopefully the judges even paid attention to her during her session, she knew they didn't really care about people from the non-career districts, but her father was a victor from a career district so she was hoping they wouldn't just brush her off, even though she was from five. Taking a deep breath, she headed over to the weapons station and picked up her specialty weapon: the whip. She planned on showing off her strongest skills first, in case she ran out of time to show them everything she had learned in the training center. As she stepped into the simulation chamber, she heard an echo of her father's voice in her head. Focus on the targets, don't let yourself get distracted. As the first pixelatted person charged towards her, she planted her feet firmly on the ground and waited until the person was close enough to her for her to dismember. She took off the person's head with the whip, another one's whole top half, and three others' arms and legs. By the end of the simulation, she was slightly winded but felt like she did good enough to hopefully impress the gamemakers. She left the chamber, placing the whip back on the weapons table. She then headed over to the knives station and picked up four knives, all in different shapes and sizes. She took a deep breath, then threw the first one at a target. It lodged into the dummy's neck, not where she intended to throw it, but she smiled anyway making it seem like that's where she wanted it to go. She picked up the second knife, a longer one with a slightly curved blade. Focus on nothing but the target. She threw the second knife and breathed a sigh of relief as the knife hit the dummy right between the eyes. She threw the last two knives, one of them hitting the heart and the other one in the right eye. She looked up at the gamemakers expectantly, and the head gamemaker said, "Five minutes, Miss Byrne." Damn. She had lost track of time. Hopefully she could try to impress the gamemakers one last time but she was short on time. She reluctantly headed over to the plant identification station and desperately hoped she could remember all the tips Tuesday had told her about identifying poisonous plants. She took a deep breath and started the simulation. She was slightly overwhelmed as well over 40 plants showed up on the screen. She pointed out the ones that had really obvious poisonous markers, but she also hit a bunch of wrong ones that weren't poisonous. She felt her heart sinking as she got a few more wrong. She was running out of time fast, but somehow managed to identify the last couple poisonous plants with just a few seconds left. The results showed up saying that she had gotten two thirds of the poisonous plants right. She knew that that was not especially good, but she was still glad she didn't absolutely bomb it. "Thank you for your time, Miss Byrne." The head gamemaker said. As she exited the training center, she couldn't help but wonder whether or not her dad would be proud of her.


message 4: by †Emily† (last edited Aug 25, 2015 07:08AM) (new)

 †Emily† | 443 comments Isadora Van Buren
District Eight

Before Isa could officially calm herself down, her name was called and she was to entire the Training Center. The mechanical voice sent a new wave of fear rippling through her. He tried to control her breathing but all that did was cause her to hold her breath. She walked in, her hands and legs shaking. She slowly made her way to stand in front of the Gamemakers, her breaths short and quick. “I-Isadora Van Buren, District Eight.” She stuttered, her eyes flitted upward but they quickly returned to the floor. The Gamemakers’ interests were wearing thin and Isa knew they didn’t expect much from her. Her introduction was enough to make a couple turn around to begin new conversations with one another. Just a few still had their eyes on her, curious as to how someone so small, so frail, so weak could even be Reaped. She sucked in a sharp breath, the cold air from the heavily air conditioned Center piercing her throat. She chewed at her lip in thought as she turned around, her mind scrambling for something that she could do that would get the attention back on her. Slowly, a plan formed and Isa decided to take the risk and just go with what she thought could get their attention.

She quickly jogged over to the weapons, grabbed a knife or two; sliding them onto her belt, then grabbed a bow and an arrow. Her nerves were trying to get the best of her, causing her to fumble with the arrow and having it clatter noisily to the ground. The metal arrow clanged against the concrete floor. Isa’s head snapped up to look at the Gamemakers, who were now all peering curiously around to see when the noise had come from. Isa bent down to retrieve the arrow and waved meekly up at them. Some laughed, some sneered out of annoyance, and other just kept watching. Most of them had eyes on her and Isa, though her heart was beating so fast it made her chest ache, quickly rushed over to the dummies. She got right to business, trying to forget her shaking hands. She took a moment to steady her breathing, which helped to steady her hands as well. She pulled back the arrow, racking her brain to remember all the tips Delilah had told her.

She positioned her feet accordingly and aimed as best she could. She paused, her arm already searing with pain from the strain it caused her untrained muscles. She let the arrow fly, watching as it wobbled as it flew through the air to sink into the dummy’s lower thigh. It didn’t have a lot of strength behind it, causing it to hang from the dummy’s leg, ripping the thin fabric of the makeshift tribute. Isa didn’t even look to see the reactions of the Gamemakers, she quickly proceeded to pull out both knives after letting the bow fall to the ground. She composed herself, then threw. She had never thrown a knife before, so the first one just skimmed the arm of the dummy before clattering to the ground a couple meters behind it. The mistake rattled Isa to the core. She felt failure envelope her, causing her to frown and have tears brim her eyes. She bit her lip as she threw the other knife, this time frustration with herself and anger at the Games was put into her throw. The knife sunk into the dummy’s collar bone.

Isa gave a cry of triumph, jumping in the air out of sheer joy and relief. She had hit the dummy in an area that could be lethal if it went deep enough, which it really hadn't but at least she hadn't missed her target. It had been a lucky throw but she didn't let that dampen her spirits. She ran over to the dummy, pulled it from it’s stand and rushed over to the medical station. She lay it down on the table, quickly grabbing a needle and stitches as well as things to clean the fake wounds. She got to work, hoping the Gamemakers were still watching. In a fairly fast speed she had clean and stitched all three wounds. She looked up at the Gamemakers and left, her heart bounding, sweat beads glistening on her forehead and her hands still shaking.


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