Healers - They have a healing powers as well as nature ones. They mostly known for their knowledge about plants and life. They can do anything from growing a tree to making a giant crack in the ground. They control or more of understand the creatures that roam in the forest. Even though every wizards talks to his/hers dragon telepathically, Healers can understand and talk with other creatures as well. Usually they are calm, patient, hardworking, even though there are exceptions.
Keepers - They are basically like warriors and guardians. Well, they will find out what they are guarding later but now they need to learn how to control their powers. They have enormous strength with powers that can enforce the shields. By their powerful strength, they can destroy anything. They can create energy prisons and blasts of it. They tragically have lack of speed, but their strategies are supreme.
Seeker - They can find anything anywhere. Nice gift to have along with ability to read minds as well. They can see and move through the walls and other hard objects. Nothing will be able to stop them if they found thing or person who are dear to them.
Summoner - Most Summoners who are pure-blood, can summon anything to held them just by saying few spells. But Summoners who are half-blood need special objects or any other accessories (rings, charms and other). Things that they summon has the same power as things in real life. Being Summoner isn't easy. If Summoner doesn't know how to control his/hers summoned being, then it might turn onto its master and harm him/her. For Summoners, it's easier to preform spells and rituals than to others.
Taker - They are mostly known for their theft and speed. Not easily caught, but they do have lack of strength. They are pretty good at aiming and shooting though. They are mostly sneaky and not easily trust people. As well with their theft, they can steal or borrow anything else. Being a wizard, they can copy someone else's powers but not as strong as usual ones. If they are pure-blood Takers, then they could take part of someone else's energy or even un-wanted memory.
Keepers - They are basically like warriors and guardians. Well, they will find out what they are guarding later but now they need to learn how to control their powers. They have enormous strength with powers that can enforce the shields. By their powerful strength, they can destroy anything. They can create energy prisons and blasts of it. They tragically have lack of speed, but their strategies are supreme.
Seeker - They can find anything anywhere. Nice gift to have along with ability to read minds as well. They can see and move through the walls and other hard objects. Nothing will be able to stop them if they found thing or person who are dear to them.
Summoner - Most Summoners who are pure-blood, can summon anything to held them just by saying few spells. But Summoners who are half-blood need special objects or any other accessories (rings, charms and other). Things that they summon has the same power as things in real life. Being Summoner isn't easy. If Summoner doesn't know how to control his/hers summoned being, then it might turn onto its master and harm him/her. For Summoners, it's easier to preform spells and rituals than to others.
Taker - They are mostly known for their theft and speed. Not easily caught, but they do have lack of strength. They are pretty good at aiming and shooting though. They are mostly sneaky and not easily trust people. As well with their theft, they can steal or borrow anything else. Being a wizard, they can copy someone else's powers but not as strong as usual ones. If they are pure-blood Takers, then they could take part of someone else's energy or even un-wanted memory.