Joao

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Demónios Portugue...
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A Campanha: Rossi...
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The Language of D...
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Andrzej Marczewski
“gamification – to be truly motivating – should provide the four drives that this gives us. RAMP:  Relatedness, Autonomy, Mastery, Purpose”
Andrzej Marczewski, Gamification: A Simple Introduction

“don’t waste money on advertising if you don’t have a mobile website to back it up.”
Anonymous

“Humans, and some machines, have the ability to interpret messages and infuse them with meaning. But what travels through the wires or electromagnetic waves is not that meaning. It is simpler. It is just information.”
César Hidalgo, Why Information Grows: The Evolution of Order, from Atoms to Economies

Nir   Eyal
“Habits are defined as “behaviors done with little or no conscious thought.”
Nir Eyal, Hooked: How to Build Habit-Forming Products

“Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.”
Yu-kai Chou, Actionable Gamification: Beyond Points, Badges, and Leaderboards

year in books
Fábio M...
267 books | 164 friends

Fred Ol...
409 books | 267 friends

Santiag...
2,675 books | 422 friends

Miguel ...
44 books | 12 friends

Ryan Opaz
94 books | 255 friends

Igor Pa...
3,386 books | 74 friends

Ricardo
1,093 books | 196 friends

João Fróis
69 books | 76 friends

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