Alan Chan
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Alan Chan

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“Through feedback, said Wiener, Bigelow, and Rosenblueth, a mechanism could embody purpose.

Even today, more than half a century later, that assertion still has the power to fascinate and disturb. It arguably marks the beginning of what are now known as artificial intelligence and cognitive science: the study of mind and brain as information processors. But more than that, it does indeed claim to bridge that ancient gulf between body and mind—between ordinary, passive matter and active, purposeful spirit. Consider that humble thermostat again. It definitely embodies a purpose: to keep the room at a constant temperature. And yet there is nothing you can point to and say, "Here it is—this is the psychological state called purpose." Rather, purpose in the thermostat is a property of the system as a whole and how its components are organized. It is a mental state that is invisible and ineffable, yet a natural phenomenon that is perfectly comprehensible.

And so it is in the mind, Wiener and his colleagues contended. Obviously, the myriad feedback mechanisms that govern the brain are far more complex than any thermostat. But at base, their operation is the same. If we can understand how ordinary matter in the form of a machine can embody purpose, then we can also begin to understand how those three pounds of ordinary matter inside our skulls can embody purpose—and spirit, and will, and volition. Conversely, if we can see living organisms as (enormously complex) feedback systems actively interacting with their environments, then we can begin to comprehend how the ineffable qualities of mind are not separate from the body but rather inextricably bound up in it.”
M. Mitchell Waldrop, The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal

Donald A. Norman
“Principles of design:
1. Use both knowledge in the world and knowledge in the head.
2. Simplify the structure of tasks.
3. Make things visible: bridge gulfs between Execution and Evaluation.
4. Get the mappings right.
5. Exploit the power of constraints.
6. Design for error.
7. When all else fails, standardize.”
Donald A. Norman, The Design of Everyday Things

Walter Isaacson
“It was at that moment that Jobs launched a new grand strategy that would transform Apple—and with it the entire technology industry. The personal computer, instead of edging toward the sidelines, would become a “digital hub” that coordinated a variety of devices, from music players to video recorders to cameras. You’d link and sync all these devices with your computer, and it would manage your music, pictures, video, text, and all aspects of what Jobs dubbed your “digital lifestyle.” Apple would no longer be just a computer company—indeed it would drop that word from its name—but the Macintosh would be reinvigorated by becoming the hub for an astounding array of new gadgets, including the iPod and iPhone and iPad.”
Walter Isaacson, Steve Jobs

Walter Isaacson
“After a few weeks Jobs finally had enough. “Stop!” he shouted at one big product strategy session. “This is crazy.” He grabbed a magic marker, padded to a whiteboard, and drew a horizontal and vertical line to make a four-squared chart. “Here’s what we need,” he continued. Atop the two columns he wrote “Consumer” and “Pro”; he labeled the two rows “Desktop” and “Portable.” Their job, he said, was to make four great products, one for each quadrant. “The room was in dumb silence,” Schiller recalled.”
Walter Isaacson, Steve Jobs

Dan Millman
“There are no ordinary moments.”
Dan Millman, Way of the Peaceful Warrior: A Book That Changes Lives

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