Frank Kendralla
https://www.goodreads.com/dr_frank

“You're never going to do something by accident. You have to believe in yourself to want to become something.”
― Dottir: My Journey to Becoming a Two-Time CrossFit Games Champion
― Dottir: My Journey to Becoming a Two-Time CrossFit Games Champion
“Being a champion is not about holding your hand in the air and accepting a medal, it's about the way you carry yourself every second of every day.”
― Dottir: My Journey to Becoming a Two-Time CrossFit Games Champion
― Dottir: My Journey to Becoming a Two-Time CrossFit Games Champion
“Inside of me there are two dogs. One is evil—he is anger, envy, sorrow, regret, greed, arrogance, self-pity, guilt, resentment, inferiority, lies, false pride, superiority, and ego.” He continued, “The other is good—he is joy, peace, love, hope, serenity, humility, kindness, benevolence, empathy, generosity, truth, compassion, and faith. The same fight is going on inside you—and inside every other person, too. When asked which one wins I answer, the one I feed the most.” —CHEROKEE STORY OF “TWO WOLVES”
― Dottir: My Journey to Becoming a Two-Time CrossFit Games Champion
― Dottir: My Journey to Becoming a Two-Time CrossFit Games Champion
“In 2010, computer games were sold to the tune of $46.7 billion. That’s more than double the total amount of music sold, $16.4 billion. If you believe the industry’s own statistics, the consumer demographics are a far cry from the usual picture of gamers as mainly young men and boys. Four out of ten players in the United States are women. Three out of ten are over fifty years old, and only one out of ten is a boy under seventeen years old. Today, gaming is one of the world’s largest, most appreciated, and most demographically widespread forms of entertainment.”
― Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
― Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything

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