“Perhaps Mozart’s Requiem would be fitting music for the end of the world. She began to hum Dies Irae, recalling its first performance in Vienna.”
― The Eden Paradox
― The Eden Paradox
“I cannot let you burn me up, nor can I resist you. No mere human can stand in a fire and not be consumed.”
― Possession
― Possession
“The Great Change is when humankind accepts its role as part of the natural order of the universe instead of its role as a cancer”
― The Fall of Hyperion
― The Fall of Hyperion
“All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies.
The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.”
― The Player of Games
The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.”
― The Player of Games
“Darling,’ she said. ‘Darling, darling, Jack…,’ she repeated. It had an echo chamber quality. I felt dizzy and the room began turning. I grabbed the edge of the table thinking I needed to hold on to something. It felt like I was being thrown out of a swing. Then, everything went black.”
― Treacherous Estate
― Treacherous Estate
Yolande’s 2025 Year in Books
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