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Book cover for The Day After the Singularity: UFOs & the Great Technological Quantum Leap
The concept of the common good has become an anachronistic romantic illusion replaced by an unbridled capitalist orgy.
Ken Ring
There's a lot in this book besides computers and UFOs.
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“In other words, the most likely explanation is that pulsars are evidence of post-Singularity, astroengineering of a magnitude our linear-thinking, pre-Singularity minds simply cannot imagine.”
Steve S. Lazarus, The Day After the Singularity: UFOs & the Great Technological Quantum Leap

William Shakespeare
“There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy.”
William Shakespeare, Hamlet

H.G. Wells
“Moral indignation is jealousy with a halo.”
H.G. Wells, The Wife of Sir Isaac Harman

“The concept of the common good has become an anachronistic romantic illusion replaced by an unbridled capitalist orgy.”
Steve S. Lazarus, The Day After the Singularity: UFOs & the Great Technological Quantum Leap

Colm A. Kelleher
“Communication Experiments The intent behind communication experiments was to test the hypothesis that some agency that appeared to exhibit intelligence was responsible for the 20-year history of anomalies on Skinwalker Ranch. Secondly, during the term of the NIDS presence on Skinwalker Ranch (1996–2002), some early success had been achieved with the use of games and puzzles. The NIDS team had found on a couple of occasions that games patterns that had been left in a controlled environment with no humans present would be interfered with and new patterns created that involved moving game components in an apparently non-random manner. Such activity was observed in a small number of cases when interference by humans, animals, seismic effects, or weather had been ruled out. The majority of the communication strategies on Skinwalker Ranch used by BAASS were traditional and involved the initiation of a variety of games, puzzles, and other approaches in order to establish communication. A pre-locked game or puzzle would be set up in a location that would not be disturbed by human or animal. No access to the game was possible without keys that were housed in Las Vegas. The initial configuration of the game would be photographed, then re-photographed again 24 hours later. If any component of the game had moved during the previous 24 hours, the movement would be detectable by comparing the “before” and “after” photographs. The strategy and data from these communication games were described in the 360-page report entitled “Utah Ranch Investigation: August 2009–February 2010” delivered to DIA in April 2010.”
Colm A. Kelleher, Skinwalkers at the Pentagon: An Insiders' Account of the Secret Government UFO Program

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