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“I've always thought an agnostic is an atheist without the courage of his convictions.”
― Contact
― Contact
“After four thousand years we can’t even prove that reality exists beyond the mind of the first-person dreamer.”
― Blindsight
― Blindsight
“It’s not in the nature of the lamb to mourn the lion.”
― Blindsight
― Blindsight
“Matter is lazy. It resists change. It wants to keep on doing whatever it's doing, whether that's sitting still or moving. We call that laziness inertia, but that doesn't mean we understand it. For a thousand years we've labelled it, quantified it, caged it in equations, but we've still only scratched the surface of what it really is.”
― Redemption Ark
― Redemption Ark
“This is how you break down the wall: Start with two beings. They can be human if you like, but that's hardly a prerequisite. All that matters is that they know how to talk among themselves.
Separate them. Let them see each other, let them speak. Perhaps a window between their cages. Perhaps an audio feed. Let them practice the art of conversation in their own chosen way.
Hurt them.
It may take a while to figure out how. Some may shrink from fire, others from toxic gas or liquid. Some creatures may be invulnerable to blowtorches and grenades, but shriek in terror at the threat of ultrasonic sound. You have to experiment; and when you discover just the right stimulus, the optimum balance between pain and injury, you must inflict it without the remorse.
You leave them an escape hatch, of course. That's the very point of the exercise: give one of your subjects the means to end the pain, but give the other the information required to use it. To one you might present a single shape, while showing the other a whole selection. The pain will stop when the being with the menu chooses the item its partner has seen. So let the games begin. Watch your subjects squirm. If—when—they trip the off switch, you'll know at least some of the information they exchanged; and if you record everything that passed between them, you'll start to get some idea of how they exchanged it.
When they solve one puzzle, give them a new one. Mix things up. Switch their roles. See how they do at circles versus squares. Try them out on factorials and Fibonnaccis. Continue until Rosetta Stone results.
This is how you communicate with a fellow intelligence: you hurt it, and keep on hurting it, until you can distinguish the speech from the screams.”
―
Separate them. Let them see each other, let them speak. Perhaps a window between their cages. Perhaps an audio feed. Let them practice the art of conversation in their own chosen way.
Hurt them.
It may take a while to figure out how. Some may shrink from fire, others from toxic gas or liquid. Some creatures may be invulnerable to blowtorches and grenades, but shriek in terror at the threat of ultrasonic sound. You have to experiment; and when you discover just the right stimulus, the optimum balance between pain and injury, you must inflict it without the remorse.
You leave them an escape hatch, of course. That's the very point of the exercise: give one of your subjects the means to end the pain, but give the other the information required to use it. To one you might present a single shape, while showing the other a whole selection. The pain will stop when the being with the menu chooses the item its partner has seen. So let the games begin. Watch your subjects squirm. If—when—they trip the off switch, you'll know at least some of the information they exchanged; and if you record everything that passed between them, you'll start to get some idea of how they exchanged it.
When they solve one puzzle, give them a new one. Mix things up. Switch their roles. See how they do at circles versus squares. Try them out on factorials and Fibonnaccis. Continue until Rosetta Stone results.
This is how you communicate with a fellow intelligence: you hurt it, and keep on hurting it, until you can distinguish the speech from the screams.”
―
SdC Timisoara
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'Schimb de Carti' TM Grupul timisorenilor cu aplecare intelectuala catre schimbat carti, impresii sau barfe literare. Ne intalnim lunar. Citim zilnic ...more
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