“I’ve found that 98 percent of the time the problem turns out to be user error. If your first thought is that it’s the software or hardware, you have already come to a conclusion without working through the problem. Before you blurt out the knee-jerk reaction of “I didn’t do it!” ask yourself, “What did I just do?” It’s hard to take the”
― Digital Modeling
― Digital Modeling
“goes wrong. It saves me a massive amount of time as I start trying to work through the problem as soon as it pops up. Here is a trick that has worked for me over the years and seems to be working for many artists working in the industry today. The next time you’re deep in production, and the software crashes or doesn’t give you the result you’re after, ask yourself, “What did I do wrong?” Don’t assume it is a bug in the software or blame the computer, even if it turns out that”
― Digital Modeling
― Digital Modeling
“Don’t get me wrong. I’m not saying don’t push for new tools and improvements from the software developers. I push for new tools all the time. What I don’t do is let the tools I currently have in hand stop me. This type of positive thinking and problem solving is what has helped most successful artists and studios flourish. Otherwise, studios with massive teams of programmers to write every tool needed for every job would be the only ones playing a significant role in our industry. What fun would that be?”
― Digital Modeling
― Digital Modeling
“We’ll eat, play board games, and watch movies until the kids pass out. They can all sleep over since tomorrow is Sunday and there’s no reason to get up early.” Devon pointed. “And if Mitch ever finishes that”
― Run For Your Life
― Run For Your Life
“chuckled.”
― Run For Your Life
― Run For Your Life
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