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“Breeze strolled over to the table and chose a seat with his characteristic decorum. The portly man raised his dueling cane, pointing it at Ham. 'I see that my period of intellectual respite has come to an end.'
Ham smiled. 'I thought up a couple beastly questions while I was gone, and I've been saving them just for you, Breeze.'
'I'm dying of anticipation,' Breeze said. He turned his cane toward Lestibournes. 'Spook, drink.'
Spook rushed over and fetched Breeze a cup of wine.
'He's such a fine lad,' Breeze noted, accepting the drink. 'I barely even have to nudge him Allomantically. If only the rest of you ruffians were so accommodating.'
Spook frowned. 'Niceing the not on the playing without.'
'I have no idea what you just said, child,' Breeze said. 'So I'm simply going to pretend it was coherent, then move on.'
Kelsier rolled his eyes. 'Losing the stress on the nip,' he said. 'Notting without the needing of care.'
'Riding the rile of the rids to the right,' Spook said with a nod.
'What are you two babbling about?' Breeze said testily.
'Wasing the was of brightness,' Spook said. 'Nip the having of wishing of this.'
'Ever wasing the doing of this,' Kelsier agreed.
'Ever wasing the wish of having the have,' Ham added with a smile. 'Brighting the wish of wasing the not.'
Breeze turned to Dockson with exasperation. 'I believe our companions have finally lost their minds, dear friend.'
Dockson shrugged. Then, with a perfectly straight face, he said, 'Wasing not of wasing is.”
― Mistborn: The Final Empire
Ham smiled. 'I thought up a couple beastly questions while I was gone, and I've been saving them just for you, Breeze.'
'I'm dying of anticipation,' Breeze said. He turned his cane toward Lestibournes. 'Spook, drink.'
Spook rushed over and fetched Breeze a cup of wine.
'He's such a fine lad,' Breeze noted, accepting the drink. 'I barely even have to nudge him Allomantically. If only the rest of you ruffians were so accommodating.'
Spook frowned. 'Niceing the not on the playing without.'
'I have no idea what you just said, child,' Breeze said. 'So I'm simply going to pretend it was coherent, then move on.'
Kelsier rolled his eyes. 'Losing the stress on the nip,' he said. 'Notting without the needing of care.'
'Riding the rile of the rids to the right,' Spook said with a nod.
'What are you two babbling about?' Breeze said testily.
'Wasing the was of brightness,' Spook said. 'Nip the having of wishing of this.'
'Ever wasing the doing of this,' Kelsier agreed.
'Ever wasing the wish of having the have,' Ham added with a smile. 'Brighting the wish of wasing the not.'
Breeze turned to Dockson with exasperation. 'I believe our companions have finally lost their minds, dear friend.'
Dockson shrugged. Then, with a perfectly straight face, he said, 'Wasing not of wasing is.”
― Mistborn: The Final Empire
“Expectations were like fine pottery. The harder you held them, the more likely they were to crack.”
― The Way of Kings
― The Way of Kings
“Perhaps the greatest faculty our minds possess is the ability to cope with pain. Classic thinking teaches us of the four doors of the mind, which everyone moves through according to their need.
First is the door of sleep. Sleep offers us a retreat from the world and all its pain. Sleep marks passing time, giving us distance from the things that have hurt us. When a person is wounded they will often fall unconscious. Similarly, someone who hears traumatic news will often swoon or faint. This is the mind's way of protecting itself from pain by stepping through the first door.
Second is the door of forgetting. Some wounds are too deep to heal, or too deep to heal quickly. In addition, many memories are simply painful, and there is no healing to be done. The saying 'time heals all wounds' is false. Time heals most wounds. The rest are hidden behind this door.
Third is the door of madness. There are times when the mind is dealt such a blow it hides itself in insanity. While this may not seem beneficial, it is. There are times when reality is nothing but pain, and to escape that pain the mind must leave reality behind.
Last is the door of death. The final resort. Nothing can hurt us after we are dead, or so we have been told.”
― The Name of the Wind
First is the door of sleep. Sleep offers us a retreat from the world and all its pain. Sleep marks passing time, giving us distance from the things that have hurt us. When a person is wounded they will often fall unconscious. Similarly, someone who hears traumatic news will often swoon or faint. This is the mind's way of protecting itself from pain by stepping through the first door.
Second is the door of forgetting. Some wounds are too deep to heal, or too deep to heal quickly. In addition, many memories are simply painful, and there is no healing to be done. The saying 'time heals all wounds' is false. Time heals most wounds. The rest are hidden behind this door.
Third is the door of madness. There are times when the mind is dealt such a blow it hides itself in insanity. While this may not seem beneficial, it is. There are times when reality is nothing but pain, and to escape that pain the mind must leave reality behind.
Last is the door of death. The final resort. Nothing can hurt us after we are dead, or so we have been told.”
― The Name of the Wind
“Why do I do it, when it always hurts me? Why must we test the pain? Tongue the ulcer, rub the blister, pick the scab?”
― Last Argument of Kings
― Last Argument of Kings
“There are no wrong turnings. Only paths we had not known we were meant to walk.”
― Tigana
― Tigana
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