ML Azar
https://www.goodreads.com/ml_azar
“We can want something without liking it, or like something without wanting it.”
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“Decisions are about choosing among multiple possible futures.”
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“Feel is the most overlooked aspect of game creation;”
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“What did you imagine?”
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“so we can train the player in a smooth progression.”
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ML ’s 2025 Year in Books
Take a look at ML ’s Year in Books, including some fun facts about their reading.
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