“The young guns on your team will always want to write things themselves because it appeases their ego, whereas your more experienced people are more likely to accept that someone else has given thought to the problem domain and has something to offer in terms of a solution.”
― 97 Things Every Software Architect Should Know
― 97 Things Every Software Architect Should Know
“Every decision we make for our projects, be it technology, process or people related, can be a viewed as a form of investment. Investments come associated with a cost, which may or may not be monetary, and carry trust that they will eventually pay off. Our employers choose to offer us salaries in the hope that this investment will positively affect the outcome of their venture. We decide to follow a specific development methodology in the hope that it will make the team more productive. We choose to spend a month redesigning the physical architecture of an application in the belief that it will be beneficial in the long run.”
― 97 Things Every Software Architect Should Know
― 97 Things Every Software Architect Should Know
“Usually, now with the benefit of hindsight, the best solution to the problem is apparent to everybody. The architect does not have to make the decision, he or she merely orchestrates the decision making process.”
― 97 Things Every Software Architect Should Know
― 97 Things Every Software Architect Should Know
“The idea that schedules can be shortened in order to reduce cost or speed up delivery is a very common misconception. You‘ll commonly see attempts to require overtime or sacrifice ―less important scheduled tasks (like unit-testing) as a way to reduce delivery dates or increase functionality while keeping the delivery dates as is. Avoid this scenario at all costs. Remind those requesting the changes of the following facts:
- A rushed design schedule leads to poor design, bad documentation and probable Quality Assurance or User Acceptance problems.
- A rushed coding or delivery schedule has a direct relationship to the number of bugs delivered to the users.
- A rushed test schedule leads to poorly tested code and has a direct relationship to the number of testing issues encountered.
- All of the above lead to Production issues which are much more expensive to fix.”
― 97 Things Every Software Architect Should Know
- A rushed design schedule leads to poor design, bad documentation and probable Quality Assurance or User Acceptance problems.
- A rushed coding or delivery schedule has a direct relationship to the number of bugs delivered to the users.
- A rushed test schedule leads to poorly tested code and has a direct relationship to the number of testing issues encountered.
- All of the above lead to Production issues which are much more expensive to fix.”
― 97 Things Every Software Architect Should Know
“I once had a very talented designer on my team. She was creative and thoughtful and happened to be the most experienced person in an important product area. Everyone on her team naturally went to her for advice on big decisions. I thought to myself, Obviously she should be a manager! When the team expanded, I asked her if she would step up into the role. She said yes, and I gave myself a hearty pat on the back for setting her up to have even more impact.
About a year later, she quit.
I’ll never forget what she told me right before she gave notice. She admitted that every morning as she lay in bed, she dreaded the prospect of going to work and managing people. As she said this, I could see that it was true. Her curious and thoughtful spark had been replaced by glassy-eyed exhaustion. Her team had issues that needed sorting through, and she was so burned out that she couldn’t muster the motivation. Her everyday responsibilities were not what she was passionate about. At her core, she was a maker; she wanted long periods of uninterrupted time to go deep on a problem and create something tangible with her hands.”
― The Making of a Manager: What to Do When Everyone Looks to You
About a year later, she quit.
I’ll never forget what she told me right before she gave notice. She admitted that every morning as she lay in bed, she dreaded the prospect of going to work and managing people. As she said this, I could see that it was true. Her curious and thoughtful spark had been replaced by glassy-eyed exhaustion. Her team had issues that needed sorting through, and she was so burned out that she couldn’t muster the motivation. Her everyday responsibilities were not what she was passionate about. At her core, she was a maker; she wanted long periods of uninterrupted time to go deep on a problem and create something tangible with her hands.”
― The Making of a Manager: What to Do When Everyone Looks to You
Serg’s 2025 Year in Books
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