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The Making of a M...
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by James Altucher (Goodreads Author)
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Helena Bonham Carter
“I think everything in life is art. What you do. How you dress. The way you love someone, and how you talk. Your smile and your personality. What you believe in, and all your dreams. The way you drink your tea. How you decorate your home. Or party. Your grocery list. The food you make. How your writing looks. And the way you feel. Life is art.”
Helena Bonham Carter

“Design is a discovery process, as we implement we discover new information, often impossible to know up front. By accepting that design is an ongoing and empirical process in a forever changing world, we learn that the design process must be flexible and ongoing too. Clinging onto your original designs and trying to force them through is only going to end up with one result so you need to learn to understand that it will never look like that.”
Richard Monson-Haefel, 97 Things Every Software Architect Should Know

“As you work in requirements meetings to design software, pretend that your customer is not your customer. It turns out that this is a very easy thing to do, because it is true. Your customer is not your customer. Your customer‘s customer is your customer. If your customer's customer wins, your customer wins. Which means you win.”
Richard Monson-Haefel, 97 Things Every Software Architect Should Know

“True success in medicine is not easy. It requires will, attention to detail, and creativity. But the lesson I took from India was that it is possible anywhere and by anyone. I can imagine few places with more difficult conditions. Yet astonishing success could be found ... what I saw was: Better is possible. It does not take genius. It takes diligence. It takes moral clarity. It takes ingenuity. And above all, it takes a willingness to try.”
Richard Monson-Haefel, 97 Things Every Software Architect Should Know

“Software architects have to take responsibility for their decisions as they have much more influential power in software projects than most people in organizations. Studies of software projects show over two-thirds of them either are outright failures or deliver unsuccessfully (deadline slip, budget overruns, or low customer satisfaction). Many of the root causes point to improper decisions software architects made, or failures of follow-through on the right architectural decisions.”
Richard Monson-Haefel, 97 Things Every Software Architect Should Know

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