Juan Rodríguez

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Les hommes hétéro...
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"Mise en lumière de la masculinité toxique de façon intelligente et appropriée, mise à part quelques statistiques citées non-sourcées le livre est intéressant" Mar 30, 2025 02:44PM

 
The Three-Body Pr...
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Book cover for The Ocean at the End of the Lane
“That’s the trouble with living things. Don’t last very long. Kittens one day, old cats the next. And then just memories. And the memories fade and blend and smudge together
Juan Rodríguez
Past is just a swirl of things happening all at the same time inside our heads, as much as we can remember a "moment" in particular, we never get to live it again or precisely point it out in our past.
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“It was impossible to expect a moral awakening from humankind itself, just like it was impossible to expect humans to lift off the earth by pulling up on their own hair. To achieve moral awakening required a force outside the human race.

This thought determined the entire direction of Ye Wenjie's life.”
Cinxin Liu

“One surefire way to annoy a game developer is to ask, in response to discovering his or her chosen career path, what it’s like to spend all day playing video games.”
Jason Schreier, Blood, Sweat, and Pixels

“El hombre se mide por su edad mental pues físicamente todos tenemos la edad del universo”
lopo

“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking Gretzky, you’re probably going to do better. That’s what tools are. It’s how fast can you iterate, how stable are they, how robust are they, how easy is it as a nontechnical artist to move a thing.”
Jason Schreier, Blood, Sweat, and Pixels

“Making a game is like constructing a building during an earthquake or trying to run a train as someone else is laying down track as you go...”
Jason Schreier, Blood, Sweat, and Pixels

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