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“Sounds like a miracle that this game was even made,” I said. “Oh, Jason,” he said. “It’s a miracle that any game is made.”
“At one point, Tost’s team noticed a serious problem in Velen: there was too much to eat. “Velen was always supposed to be this famine-ridden land,” said Tost, “where people don’t really have a lot of food.” For some reason, though, an environment artist had stocked up many of Velen’s homes, filling the cabinets with sausages and vegetables. It bothered the level designers too much to leave as it was, so they spent hours digging through every village in Velen, taking food away from the people like twisted reverse Robin Hoods. “We had to go through all the houses in this area and make sure there was barely any food,” Tost said.”
― Blood, Sweat, and Pixels
― Blood, Sweat, and Pixels
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