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The Mobile Frontier: A Guide for Designing Mobile Experiences The Mobile Frontier: A Guide for Designing Mobile Experiences
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deizilla
deizilla is on page 106 of 280
Feb 09, 2021 02:00AM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Dave
Dave is on page 150 of 280
Jul 29, 2019 07:16PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Katherine
Katherine is on page 57 of 280
"Brainstorming in the wild makes it difficult to ignore the inherent constraints and demands of the mobile context because you are feeling them for yourself instead of projecting and estimating."
Feb 19, 2014 05:02PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Katherine
Katherine is on page 52 of 280
"Opportunity cost in the mobile context is not fixed. Instead, it is constantly in flux because it’s based on a combination of need, motivation/urgency, environment, and alternatives—dimensions that are always in flux."
Feb 19, 2014 04:54PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Katherine
Katherine is on page 43 of 280
"Don’t waste your time retrofitting old experiences into the new mobile medium."
Feb 19, 2014 04:45PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Katherine
Katherine is on page 10 of 280
"When people come out and they show you an iPhone, or an Android, they are showing you larval versions of something much more sophisticated. Both those devices are going to be dead. Deader than hammers, deader than anvils. You can use a hammer and an anvil; those two devices will have no use"
Feb 19, 2014 04:18PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Erin
Erin is 39% done
Chapter 4: Nice discussion of environment... not only what it is but how to research user wants and design for those
Apr 08, 2013 03:40PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Erin
Erin is 35% done
The three keys to creating a coherent experience are:
1) Identifying the primary use cases for each device.
2)Optimizing the design of each experience to map to those use cases.
3) Maintaining a unified design language (visual and interaction) that scales across a variety of devices.
Apr 08, 2013 03:39PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Kuku
Kuku is on page 110 of 280
Mar 28, 2013 01:58PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Edwin Li
Edwin Li is on page 151 of 280
Feb 20, 2013 05:58PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Edwin Li
Edwin Li is on page 123 of 280
Feb 19, 2013 07:58PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Erin
Erin is 28% done
Chapter 3: Good discussion of mobile context and designing for mobile context.
Jan 14, 2013 04:59PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Mariya
Mariya is on page 40 of 280
Oct 26, 2012 09:08AM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Mariya
Mariya is on page 30 of 280
Oct 26, 2012 04:02AM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Erin
Erin is on page 39 of 280
Ch 2 had some good discussion of where interface has been, where it is, and where it could be going. Not sure I agree that NUI will supplant GUI...
Aug 11, 2012 01:04AM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Diego Tres
Diego Tres is on page 50 of 280
Jul 22, 2012 06:58PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences