Status Updates From Wrede on Writing: Tips, Hin...
Wrede on Writing: Tips, Hints, and Opinions on Writing by
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Eunhae Han
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ways to end a chapter
suspense
a question
a revelation
an emotional shift
a decision
a new problem
— Sep 07, 2026 09:18AM
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suspense
a question
a revelation
an emotional shift
a decision
a new problem
Eunhae Han
is starting
But escalation shouldn't simply mean:
bigger explosion → bigger explosion → biggest explosion
The stakes can escalate emotionally, morally, psychologically, or relationally.
Escalation means increasing difficulty or consequence—not merely increasing spectacle.
— Sep 07, 2026 09:17AM
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bigger explosion → bigger explosion → biggest explosion
The stakes can escalate emotionally, morally, psychologically, or relationally.
Escalation means increasing difficulty or consequence—not merely increasing spectacle.
Eunhae Han
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Others should slow down for:
emotion
reflection
characterization
important information
Main idea:
Good pacing is controlled variation.
— Sep 07, 2026 09:17AM
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emotion
reflection
characterization
important information
Main idea:
Good pacing is controlled variation.
Eunhae Han
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The problem isn't information itself.
The problem is stopping the story to unload it.
Information becomes interesting when it is connected to what characters want, fear, or are doing.
— Sep 07, 2026 09:16AM
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The problem is stopping the story to unload it.
Information becomes interesting when it is connected to what characters want, fear, or are doing.
Eunhae Han
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Small details can make a fictional world feel convincing. But details need to be: accurate relevant purposeful
Main idea: Specific details create credibility, but unnecessary detail creates clutter.
— Sep 07, 2026 09:15AM
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Main idea: Specific details create credibility, but unnecessary detail creates clutter.
Eunhae Han
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Finished doesn't mean every loose end is tied up; it means the story has reached the point where it should stop.
— Sep 07, 2026 09:14AM
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Eunhae Han
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writers sometimes rush from one major event to the next.
But characters need to react.
Something happens → character processes it → character responds → new action occurs.
— Sep 07, 2026 09:14AM
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But characters need to react.
Something happens → character processes it → character responds → new action occurs.
Eunhae Han
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Wrede emphasizes that motivation doesn't have to be:
noble
rational
admirable
People can act because they're:
afraid
jealous
selfish
confused
desperate
stubborn
Main idea:
Believable characters make choices for believable reasons—even when those reasons are bad.
— Sep 07, 2026 09:14AM
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noble
rational
admirable
People can act because they're:
afraid
jealous
selfish
confused
desperate
stubborn
Main idea:
Believable characters make choices for believable reasons—even when those reasons are bad.
Eunhae Han
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- You don't need to know the complete history of every kingdom if the reader only needs three facts.
- Don't build the entire universe just because you can.
— Sep 07, 2026 09:13AM
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- Don't build the entire universe just because you can.
Eunhae Han
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If magic exists, ask:
Who controls it?
Who fears it?
Who profits from it?
How does it affect politics?
How does it affect ordinary people?
— Sep 07, 2026 09:12AM
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Who controls it?
Who fears it?
Who profits from it?
How does it affect politics?
How does it affect ordinary people?
Eunhae Han
is starting
Worldbuilding isn't simply creating:
maps
languages
histories
political systems
magic systems
You need to understand how those things affect people.
— Sep 07, 2026 09:12AM
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maps
languages
histories
political systems
magic systems
You need to understand how those things affect people.
Eunhae Han
is starting
a strong scene has multiple functions
advance plot
reveal character
provide information
develop relationships
establish setting
— Sep 07, 2026 09:12AM
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advance plot
reveal character
provide information
develop relationships
establish setting
Eunhae Han
is starting
research that serves a story
understand factual information
generate story ideas
create believable details
— Sep 07, 2026 09:12AM
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understand factual information
generate story ideas
create believable details
Eunhae Han
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The reader should be able to mentally locate the characters.
— Sep 07, 2026 09:11AM
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Eunhae Han
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description should do something not just describe a room
atmosphere
setting
character
mood
important information
— Sep 07, 2026 09:11AM
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atmosphere
setting
character
mood
important information
Eunhae Han
is starting
Dialogue should sound natural without reproducing every boring feature of actual speech like
repeat themselves
ramble
misunderstand
talk about boring things
be selective
— Sep 07, 2026 09:10AM
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repeat themselves
ramble
misunderstand
talk about boring things
be selective
Eunhae Han
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lights camera action
visualize the scene
Who is where?
What are they doing?
What can they see?
What changes?
— Sep 07, 2026 09:10AM
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visualize the scene
Who is where?
What are they doing?
What can they see?
What changes?
Eunhae Han
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boundaries in writing
Knowing what to leave out is as important as knowing what to include.
— Sep 07, 2026 09:09AM
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Knowing what to leave out is as important as knowing what to include.
Eunhae Han
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LEGO writing
words → sentences → paragraphs → scenes → chapters → story
Small choices therefore matter.
Changing one word can alter:
tone
rhythm
meaning
characterization
emphasis
— Sep 07, 2026 09:09AM
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words → sentences → paragraphs → scenes → chapters → story
Small choices therefore matter.
Changing one word can alter:
tone
rhythm
meaning
characterization
emphasis
Eunhae Han
is starting
POV controls
what readers know
what they don't know
whose emotions we experience
what information can be revealed
how intimate the narrative feels
— Sep 07, 2026 09:08AM
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what readers know
what they don't know
whose emotions we experience
what information can be revealed
how intimate the narrative feels
Eunhae Han
is starting
don't panic about the whole story, try working on
the scene
the character motivation
the order of events
the viewpoint
the information given
— Sep 07, 2026 09:07AM
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the scene
the character motivation
the order of events
the viewpoint
the information given
Eunhae Han
is starting
when a story doesn't work ask is it a matter of
conflict
motivation
information
emotional stakes
a clear goal
consequences
a necessary scene
— Sep 07, 2026 09:07AM
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conflict
motivation
information
emotional stakes
a clear goal
consequences
a necessary scene
Eunhae Han
is starting
what happens next
Let events create consequences, and let consequences create the next events.
— Sep 07, 2026 09:06AM
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Let events create consequences, and let consequences create the next events.
Eunhae Han
is starting
make interesting combos of things unrelated made creatively related
start where there is new change not where character life begins
— Sep 07, 2026 09:05AM
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start where there is new change not where character life begins
Eunhae Han
is starting
Plot is what happens because characters make choices
— Sep 07, 2026 09:04AM
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Eunhae Han
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make a choice
A mediocre decision you can revise is better than a perfect decision you never make.
— Sep 07, 2026 09:04AM
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A mediocre decision you can revise is better than a perfect decision you never make.
Eunhae Han
is starting
Some writers start with: a character a setting an image a problem a scene a premise a question a theme
start somewhere
— Sep 07, 2026 09:03AM
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start somewhere

