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Gameyface 46
is on page 13 of 288
Did now goes on to explain her own experience with video gaming, acting as both a respite to the world around her, as well as an agent to introduce her to the political world, noting how political video gaming really is.
— Dec 24, 2025 08:33PM
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Gameyface 46
is on page 8 of 288
Did describes the current games industry, as it relates to general culture as well as the process of creation. Gaming, for what it’s worth, has always been seen as the informal medium, lacking the glamour of the traditional sports, film, and TV, even as it has grown to become a behemoth of an industry. This transformation does have its issues, as growth often does. Outsourcing and bigotry run rampant.
— Dec 18, 2025 11:24PM
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Vilma Klingaite
is on page 74 of 288
<...> videogames usually have a longer hold on the attention than other media. Of course, films and books are dissected ad infinitum by their most ardent fans, but the sheer length of some videogames - which can last hundreds of hours - and the varying shape of the interactions in a given game result in an increased levelof dedication. (S.7-8)
— Oct 03, 2025 01:22PM
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