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Procedural Generation in Game Design by
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Joe Midgley
is on page 175 of 340
I'm really looking forward to the procedurally generated narrative chapters.
— Jun 05, 2023 10:10PM
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Joe Midgley
is on page 107 of 340
Each chapter is single topic and a different author. I like how many of the chapters are tied to a shipped game. This means the algorithms usually aren't so crazy complicated they'll collapse under their own complexity. They are all - "hey I used procgen in my game, here's how I did it". I like that.
— May 30, 2023 04:45PM
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