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Wayne Low
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Chapter 1 "Gamic Action: Four Moments" is insanely clear and quite edifying. Galloway mobilises a bag of Deleuzian concepts to analyse a shockingly large amount of games beyond narratives and ludic loops. To me the most exciting of these is his analysis of "nondiagetic operator acts"; acts like inventory management and menu diving that are "allegor[ies] for the algorithmic structure of today's informatic culture"
— Jun 20, 2026 04:43AM
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