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Misterkidx
Misterkidx is on page 264 of 376 of Game Feel (Morgan Kaufmann Game Design Books)
In the end, the book becomes even more cumbersome than before. The "case studies" are deconstructions of inputs to actions mostly, and are just boring and straightforward, relaying very little insights compared to dry factual information.
Mar 01, 2026 04:12AM Add a comment
Game Feel (Morgan Kaufmann Game Design Books)

Misterkidx
Misterkidx is on page 121 of 376 of Game Feel (Morgan Kaufmann Game Design Books)
I thought of another thing I distaste in this book - The definition of realtime control. For me, realtime control is allowing input in a realtime environment, very simple. For the author it's about the cycles of control.

Another thing is the sheer amount of needless information thrown in your face. It also assumes, by the style of writing, that the reader never played a video game in their life.
Dec 27, 2025 01:35AM Add a comment
Game Feel (Morgan Kaufmann Game Design Books)

Misterkidx
Misterkidx is on page 115 of 376 of Game Feel (Morgan Kaufmann Game Design Books)
This book is so verbose and off point it is somewhat annoying.

Example, the author talks about the physical boundaries of different input devices in too much detail (we all understand how a pc mouse works) but then lacks analysis on why truly a mouse feels so much different than a joystick. Goes for dry boring explanations that are pseudo academic rather than getting to the damn point.
Dec 23, 2025 01:03AM Add a comment
Game Feel (Morgan Kaufmann Game Design Books)

Misterkidx
Misterkidx is on page 85 of 376 of Game Feel (Morgan Kaufmann Game Design Books)
This book seems so off topic I sometimes wonder if it has anything to do with game feel. So far, it can be summarized to 10 pages.
Dec 13, 2025 05:20AM Add a comment
Game Feel (Morgan Kaufmann Game Design Books)

Misterkidx
Misterkidx is on page 18 of 376 of Game Feel (Morgan Kaufmann Game Design Books)
The author has good intentions and presents some nice allegories.

The diagrams are mostly meaningless and don't convey the point, probably because the point is not solid enough to begin with.
Nov 24, 2025 11:14PM Add a comment
Game Feel (Morgan Kaufmann Game Design Books)

Misterkidx
Misterkidx is on page 351 of 442 of The DevOps Handbook: How to Create World-Class Agility, Reliability, and Security in Technology Organizations
This book is a slog of a read with the occasional 'aha' moment. It is tedious, wordy and self indulging.
Nov 23, 2025 10:38PM Add a comment
The DevOps Handbook: How to Create World-Class Agility, Reliability, and Security in Technology Organizations

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