action
- the simplest behaviour in anticipation of reward
- B = MAT (motivation, ability, take action)
- improve A in the product (more than M)
- 3 motivators (pleasure vs pain, hope vs fear, acceptance, rejection)
- Ability - 6 factors (time, money, physical effort, mental effort, social defiance, non-routiness)
- heuristics: Scarcity effect, Framing effect, Anchoring effect, Endowed Progress effect
— Nov 03, 2017 02:14AM
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