bubez’s Reviews > Independent By Design: Art & Stories of Indie Game Creation > Status Update
bubez
is 62% done
Brian Fargo talks about InXile and new forms of funding (crowdfunding, equity), then an interview with Simon Parkin.
— Aug 11, 2020 10:54PM
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bubez’s Previous Updates
bubez
is 92% done
The Tom Francis chapter is one of the most useful of the entire book.
"I wish more people were inspired by things they hate rather than things they love."
After that one, the Vlambeer story.
— Jul 07, 2021 05:02PM
"I wish more people were inspired by things they hate rather than things they love."
After that one, the Vlambeer story.
bubez
is 86% done
Subset Games and The Chinese Room. Okayish, but the authors are always inventing some weird morale to apply to the very singular stories of every studio they write about, just as it is some universal truth. It was not true at the time of release, it's even less now, few years later.
— Dec 01, 2020 01:05PM
bubez
is 78% done
I found the Lucas Pope, Messhof and Roll7 chapters possibly the most interesting ones so far in the entire book, for various reasons I'm not able to explain here now. They felt different than the others, in a certain way.
— Sep 19, 2020 12:01AM
bubez
is 66% done
The Simon Parkin interview is useful for indies who still didn't understand some of the main reasons why the press chooses to write about a certain game and not about another one.
After that, the story of Lucas Pope.
— Aug 31, 2020 04:35PM
After that, the story of Lucas Pope.
bubez
is 54% done
Between the chapters about Frictional Games on horror and constraints in design and history of Introversion Software, there are a couple of pages from Jessica Curry's Everybody's Gone To The Rapture music sheet.
— Aug 05, 2020 11:19PM
bubez
is 39% done
- John Walker wrote a somehow "harsh" review of Gods Will Be Watching, so Deconstructeam's De Paco will never forget his name.
- After Croteam and maybe others I can't remember right now, this one too is a story of indies starving but delivering the success when the bomb was about to explode.
- Another game from Ludum Dare to success.
- Devolver Digital. Again. Is this an official DD celebration promo book?
— May 21, 2020 09:18PM
- After Croteam and maybe others I can't remember right now, this one too is a story of indies starving but delivering the success when the bomb was about to explode.
- Another game from Ludum Dare to success.
- Devolver Digital. Again. Is this an official DD celebration promo book?
bubez
is 35% done
Jessica Curry offers an interesting point of view being (at the time of printing) both the composer and the director of a studio, and why most of the time audio in games seems to be an afterthought
— May 17, 2020 05:59PM
bubez
is 32% done
"Here, the risk remained but the belief that it was one worth taking fuelled the creation of something worthy of celebration."
As in this passage about the development of The Talos Principle, the book dances here and there around dangerous concepts, similar to the ones that a lot of viewers got from Indie Game: The Movie.
— May 14, 2020 08:54PM
As in this passage about the development of The Talos Principle, the book dances here and there around dangerous concepts, similar to the ones that a lot of viewers got from Indie Game: The Movie.

