Kyle’s Reviews > Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media > Status Update

Kyle
Kyle is on page 241 of 416
With all the immersion metaphors and listed-off qualities of hypertext, this chapter could just as easily been on of the "listicles" featured on Cracked.com: all that is missing are the open-access JPEG images with tongue-in-cheek captions. Instead, we get the Internet's answer to making reading both a narrative exploration as well as a chore. Much of the Twelve Blue hypertext shows what passes for cohesion.
Mar 19, 2015 11:48PM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)

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Kyle’s Previous Updates

Kyle
Kyle is on page 355 of 416
Good to know there is another fictional world where virtual reality has a part to play, and much like Stephenson's Diamond Age, Vancouver has some part to play in making VR happen - add another book to my ever-growing list of resources! Ryan's conclusion seems like it will be a doubtful diamondless future for VR and we should be happy with what we have got, but she hasn't seen one qubit of a new virtual age.
Mar 22, 2015 04:58PM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


Kyle
Kyle is on page 331 of 416
Theories pile upon theories as Ryan reconciles how virtual reality can be both immersive and interactive experiences by examining a variety of other im & in examples: children's games and religious ritual leading up to the purpose of dramatic theatre. When the next chapter gets to the digital turn, including Multi User Dungeons and Artificial Intelligence (in the form of chatterbots), the holodeck seems farther away.
Mar 21, 2015 03:16PM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


Kyle
Kyle is on page 280 of 416
Cohesion is the chief concern of any storyteller, and the hypertextual stories (and print-based prototypes occasionally mentioned by Ryan) are a collection of nodes that can be linked in a variety of networks. The more closed the system is risks clarity for the reader yet dead ends and feedback loops sacrifice narrativity and become über-postmodern. Fortunately the action spoof I'm Your Man unites this knot.
Mar 20, 2015 11:54PM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


Kyle
Kyle is on page 203 of 416
Emerging from the virtual world of text and stepping into an interactive, game-like reading experience, Ryan and a host of French (re: postmodern) linguists explore text's ludic qualities, and surprisingly the results are not so fun. Even the serious game angle gets played out, but much of it seems like taking something enjoyable, like getting lost in a book, and If on a Winter's Nighting it into submission.
Mar 18, 2015 10:36PM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


Kyle
Kyle is on page 171 of 416
The remaining chapters in the immersion part of Ryan's text dip into the cool, familiar texts like The Hamlet's Yoknapatawpha County and The Magician's Nephew's Narnia, then gets deeper with barely described landscape of Wuthering Heights and suddenly fictional people haven't got their noses yet only brief mention of Gogol. Are we the readers concerned for Cortázar and Calvino's characters?
Mar 17, 2015 10:19PM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


Kyle
Kyle is on page 119 of 416
Offering steps towards immersion in virtual reality, Ryan mines the worlds of cognitive psychology, philosophy and phenomenology to make up for where poststructuralist literary theory dares not go: beyond language and I would argue into meaning. Her take on possible worlds (thanks to Eco et al.) would be greatly improved with a reading of any quantum theorist, so instead the quarks spun in favour of Jesuits.
Mar 16, 2015 11:45PM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


Kyle
Kyle is on page 85 of 416
Taking two examples from the fin de siècle, the classier version of Y2K, authors show a antedigital interest in artificial worlds, yet one spirals into hallucinations from bad drug trips and the other a sterile, natureless room. Why not Gogol's The Diary of a Madman to represent that century or Serafini's Seraphinianus Codex for the next one? Even Coover's virtual baseball team gets tied to reality.
Mar 15, 2015 09:39AM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


Kyle
Kyle is on page 74 of 416
Taking a pause before the first interlude to report on the first two chapters which are as amazing for Ryan's erudition as explicit about the often misunderstood applications of the words virtual and reality. Plenty of overlap with Time and Narrative, especially as she presents a history of thought as far back as Aristotle, and as cognitively present as the phenomenological studies I will have to read up on.
Mar 15, 2015 12:14AM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


Kyle
Kyle is on page 21 of 416
Most of the questions I have about virtual reality in its current emergent state and the connection to fiction were topics of discussion for a couple of decades, and now it is a chance to catch up with all the connections laid out in the writing of Marie-Laure Ryan. So far, she sets up an intriguing analysis of immersion and interactivity, and I am keen to see whether dramatic play gets included as literary formulae.
Mar 13, 2015 07:33PM
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society)


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