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Start by following Scott Rogers.
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“Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.”
― Level Up!: The Guide to Great Video Game Design
― Level Up!: The Guide to Great Video Game Design
“I think it's fair to say most video games let players experience only eight emotions: anger, panic, dread, surprise, wonder, satisfaction, joy and disappointment. And some games only disappoint.”
― Level Up!: The Guide to Great Video Game Design
― Level Up!: The Guide to Great Video Game Design
“Don’t become so attached to your ideas that you lose objectivity.”
― Level Up! The Guide to Great Video Game Design
― Level Up! The Guide to Great Video Game Design
“If you think something is innovative, it just means you haven’t been paying attention. attention. Scott Rogers”
― Level Up!: The Guide to Great Video Game Design
― Level Up!: The Guide to Great Video Game Design
“Every NPC needs a role. A job. A reason for living.”
― Level Up! The Guide to Great Video Game Design
― Level Up! The Guide to Great Video Game Design
“Before I forget, I keep a notebook (and more recently a voice recorder) with me at all times. Why? Because I never know when a good idea is going to come along. The first step to a great game is a great idea. Don’t lose that great idea. Make sure you write it down!”
― Swipe This!: The Guide to Great Touchscreen Game Design
― Swipe This!: The Guide to Great Touchscreen Game Design
“playing a game is a voluntary effort to overcome unnecessary obstacles.”
― Level Up! The Guide to Great Video Game Design
― Level Up! The Guide to Great Video Game Design
“The producer’s responsibilities include hiring and building teams; writing contracts; contributing to the game’s design; managing the team’s work schedule; balancing the game’s budget; resolving disputes between creative and programming leads; acting as the team representative to upper management and publishers; coordinating the creation of outside resources such as art, music, and cutscenes; and arranging testing and localization.”
― Level Up! The Guide to Great Video Game Design
― Level Up! The Guide to Great Video Game Design
“You don't need to sell a board game to be a game designer.”
― Your Turn!: The Guide to Great Tabletop Game Design
― Your Turn!: The Guide to Great Tabletop Game Design
“Things I can do to make my game better:”
― Your Turn!: The Guide to Great Tabletop Game Design
― Your Turn!: The Guide to Great Tabletop Game Design




