Scott Rogers
|
Level Up!: The Guide to Great Video Game Design
—
published
2010
—
28 editions
|
|
|
Swipe This!: The Guide to Great Touchscreen Game Design
—
published
2012
—
11 editions
|
|
|
Mindful Parenting: Meditations, Verses, and Visualizations for a More Joyful Life.
—
published
2006
—
3 editions
|
|
|
Your Turn!: The Guide to Great Tabletop Game Design
|
|
|
F**K Hollywood: Get Paid To Act No Matter Where You Live
—
published
2011
—
2 editions
|
|
|
A Tree Called Grouch
—
published
2003
|
|
|
Discipulus Secretus: Discovery of the Hidden Order
—
published
2013
|
|
|
Final Judgment and the Goodness of God: How Does a Loving God Punish Evil?
by |
|
|
Successology: The Science of Success
—
published
2001
—
2 editions
|
|
|
Interpreting and Applying the Bible: A Non-Scholar's Guide
|
|
“Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.”
― Level Up!: The Guide to Great Video Game Design
― Level Up!: The Guide to Great Video Game Design
“I think it's fair to say most video games let players experience only eight emotions: anger, panic, dread, surprise, wonder, satisfaction, joy and disappointment. And some games only disappoint.”
― Level Up!: The Guide to Great Video Game Design
― Level Up!: The Guide to Great Video Game Design
“Don’t become so attached to your ideas that you lose objectivity.”
― Level Up! The Guide to Great Video Game Design
― Level Up! The Guide to Great Video Game Design
Is this you? Let us know. If not, help out and invite Scott to Goodreads.









