Andrew Rollings
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Fundamentals of Game Design
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19 editions
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published
2006
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Andrew Rollings and Ernest Adams on Game Design
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3 editions
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published
2003
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Game Architecture and Design: A New Edition
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2 editions
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published
2003
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Game Architecture and Design: Learn the Best Practices for Game Design and Programming
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3 editions
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published
1999
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The 8-Bit Book - 1981 to 199X
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published
2009
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The Commodore 64 Book - 1982 to 199x
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published
2007
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The ZX Spectrum Book
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Game Architecture and Design
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ゲームクリエーターズバイブル
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[(A Game Architecture and Design )] [Author: Andrew Rollings] [Jan-2004]
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