Ian Bogost

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Ian Bogost


Born
December 30, 1976

Website

Twitter


Ian Bogost is a video game designer, critic and researcher. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.

He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. Bogost also released Cow Clicker, a satire and critique of the influx of social network games. His game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010.

Average rating: 3.75 · 7,587 ratings · 1,678 reviews · 123 distinct worksSimilar authors
How to Do Things with Video...

3.62 avg rating — 492 ratings — published 2011 — 9 editions
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Play Anything: The Pleasure...

3.17 avg rating — 559 ratings — published 2016 — 7 editions
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Alien Phenomenology, or Wha...

3.62 avg rating — 481 ratings — published 2012 — 8 editions
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Persuasive Games: The Expre...

3.84 avg rating — 359 ratings — published 2007 — 11 editions
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How to Talk about Videogame...

3.64 avg rating — 239 ratings — published 2015 — 3 editions
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Unit Operations: An Appoach...

3.68 avg rating — 216 ratings — published 2006 — 2 editions
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Newsgames: Journalism at Play

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3.71 avg rating — 65 ratings — published 2010 — 13 editions
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A Slow Year

3.30 avg rating — 33 ratings — published 2010
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The Geek's Chihuahua: Livin...

3.52 avg rating — 25 ratings — published 2015 — 5 editions
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[Newsgames: Journalism at P...

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More books by Ian Bogost…
Quotes by Ian Bogost  (?)
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“Boredom is the secret to releasing pleasure. Once something becomes so tedious that its purpose becomes secondary to its nature, then the real work can start.”
Ian Bogost, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

“Play isn’t doing what we want, but doing what we can with the materials we find along the way.”
Ian Bogost, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

“The ultimate lesson games give is not about gratification and reward, nor about media and technology, nor about art and design. It is a lesson about modesty, attention, and care. Play cultivates humility, for it requires us to treat things as they are rather than as we wish them to be. If we let it, play can be the secret to contentment. Not because it provides happiness or pleasure—although it certainly can—but because it helps us pursue a greater respect for the things, people, and situations around us.”
Ian Bogost, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

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