Development Journal - Private Jet Scene
There is a scene at the end of the trailer involving a private jet. I searched high and low for a model of a jet with an interior so I didn't have to start completely from scratch. Luckily I found this one.
I used the Cass model here since I didn't want to waste a bunch of time trying to precisely measure things out in this situation. I adjusted the plane to fit her size. Later, I will add the other characters and form their height around her to be as accurate as possible.
I used interior seats and other components as a rough guideline for what I was going to do. In this case, a fancy personal jet that was constructed into a small house/office. However, for this scene, we're sticking to the equivalent of a meeting room.
I modified a few of the seats I didn't need, and eventually deleted the entire model when I constructed the basic stage. Once I had my stuff in place, it was time to start some building, and then preliminary lighting. I built tables first, to give a work surface to the characters.
The lights are somewhat based on a light bar, though I was not inspired by anything in particular when I built it. Quick and easy was the key. I also built some storage cabinets and a computer station, and reused a kitchen-like thing to add something else to the room.
After creating and lighting the area, this is where we are so far. So far, I'm liking where things are going. After a few more props made, some material placement and lighting, we are close to the final scene, though details need to be fleshed out before it's ready.
I used the Cass model here since I didn't want to waste a bunch of time trying to precisely measure things out in this situation. I adjusted the plane to fit her size. Later, I will add the other characters and form their height around her to be as accurate as possible.I used interior seats and other components as a rough guideline for what I was going to do. In this case, a fancy personal jet that was constructed into a small house/office. However, for this scene, we're sticking to the equivalent of a meeting room.
I modified a few of the seats I didn't need, and eventually deleted the entire model when I constructed the basic stage. Once I had my stuff in place, it was time to start some building, and then preliminary lighting. I built tables first, to give a work surface to the characters.
The lights are somewhat based on a light bar, though I was not inspired by anything in particular when I built it. Quick and easy was the key. I also built some storage cabinets and a computer station, and reused a kitchen-like thing to add something else to the room.
After creating and lighting the area, this is where we are so far. So far, I'm liking where things are going. After a few more props made, some material placement and lighting, we are close to the final scene, though details need to be fleshed out before it's ready.
Published on March 08, 2015 21:29
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