Player Movement and UI

So since this blog will now focus on game development, I'm going to try to post lots of works in progress.  I always think they're fun to do since you can really look back and appreciate the leaps and bounds you've made.
To start off, here's a gif of my first benchmark:


So the goal here was to have an animated player "move" through a background using a dPad and also having the option for a user to switch which sides the dPad was on.
This probably would have taken me a few days had I done th...
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Published on April 16, 2015 06:10
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