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Players Unleashed!: Modding The Sims and the Culture of Gaming
by
3.25 avg rating — 8 ratings
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Tacky: Love Letters to the Worst Culture We Have to Offer
by
3.44 avg rating — 4,815 ratings
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| 3 |
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Women and Gaming: The Sims and 21st Century Learning
by
3.32 avg rating — 41 ratings
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| 4 |
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The Sims: The Complete Guide
by
0.00 avg rating — 0 ratings
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| 5 |
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The Hangout was Serious Business: Exploring Literacies and Learning in an Online Sims Fan Fiction Community
by
liked it 3.00 avg rating — 1 rating
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| 6 |
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Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions
by
really liked it 4.00 avg rating — 1 rating
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| 7 |
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Natal Signs: Cultural Representations of Pregnancy, Birth and Parenting
by
really liked it 4.00 avg rating — 2 ratings
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| 8 |
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Women and Video Game Modding: Essays on Gender and the Digital Community
by
really liked it 4.00 avg rating — 5 ratings
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| 9 |
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Power-Up: Unlocking the Hidden Mathematics in Video Games
by
3.64 avg rating — 39 ratings
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| 10 |
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
by
3.78 avg rating — 126 ratings
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| 11 |
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The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
by
3.87 avg rating — 972 ratings
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| 12 |
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Video Games (The Ultimate 10: Entertainment)
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2.33 avg rating — 3 ratings
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| 13 |
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Playing Video Games: Motives, Responses, and Consequences (Lea's Communication Series)
by
3.92 avg rating — 12 ratings
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| 14 |
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Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (Computer Supported Cooperative Work, 34)
by
4.33 avg rating — 3 ratings
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| 15 |
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Games That Sell!
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liked it 3.00 avg rating — 3 ratings
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| 16 |
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The Players' Realm: Studies on the Culture of Video Games and Gaming
by
3.25 avg rating — 4 ratings
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| 17 |
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Reality is Broken: Why Games Make Us Better and How They Can Change the World
by
3.79 avg rating — 8,341 ratings
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| 18 |
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Careers In The Computer Game Industry (Careers in the New Economy)
by
0.00 avg rating — 0 ratings
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| 19 |
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100 Greatest Video Game Franchises (100 Greatest...)
by
4.50 avg rating — 2 ratings
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| 20 |
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Game Plan: Great Designs that Changed the Face of Computer Gaming
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3.67 avg rating — 12 ratings
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| 21 |
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Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
by
3.96 avg rating — 642 ratings
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| 22 |
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Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games
by
4.21 avg rating — 14 ratings
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| 23 |
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Playing The Sims 2: Constructing and negotiating woman computer game player identities through the practice of skinning
by
it was amazing 5.00 avg rating — 1 rating
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| 24 |
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Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
by
3.79 avg rating — 87 ratings
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| 25 |
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Computer Games: Text, Narrative and Play
by
3.18 avg rating — 22 ratings
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| 26 |
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Translation Strategies in In-game Texts of The Sims 2 from English to Thai
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0.00 avg rating — 0 ratings
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| 27 |
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Fan Fiction and Fan Communities in the Age of the Internet: New Essays
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3.74 avg rating — 171 ratings
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| 28 |
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Understanding Digital Games
by
3.55 avg rating — 11 ratings
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| 29 |
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Game Cultures: Computer Games As New Media (Issues in Cultural and Media Studies
by
3.44 avg rating — 27 ratings
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| 30 |
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The Sims. Similitudini, Simboli & Simulacri
by
really liked it 4.00 avg rating — 2 ratings
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| 31 |
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Sex, Drugs, and Cocoa Puffs: A Low Culture Manifesto
by
3.74 avg rating — 72,601 ratings
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| 32 |
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Critical Play: Radical Game Design
by
3.92 avg rating — 157 ratings
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| 33 |
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Designing Interactions
by
3.98 avg rating — 2,459 ratings
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| 34 |
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Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter
by
3.49 avg rating — 5,101 ratings
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| 35 |
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Social Simulation Games: High-Impact Strategies - What You Need to Know: Definitions, Adoptions, Impact, Benefits, Maturity, Vendors
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0.00 avg rating — 0 ratings
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| 36 |
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The Geeky Chef Strikes Back: Even More Unofficial Recipes from Minecraft, Game of Thrones, Harry Potter, Twin Peaks, and More! (Volume 2)
by
4.12 avg rating — 143 ratings
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| 37 |
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The Unofficial Sims Cookbook: From Baked Alaska to Silly Gummy Bear Pancakes, 85+ Recipes to Satisfy the Hunger Need (Unofficial Cookbook Gift Series)
by
4.25 avg rating — 256 ratings
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| 38 |
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All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
by
3.59 avg rating — 889 ratings
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| 39 |
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Gamish: A Graphic History of Gaming
by
4.05 avg rating — 457 ratings
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| 40 |
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Gaming From Atari to Xbox
by
3.60 avg rating — 10 ratings
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| 41 |
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Digital Play: The Interaction of Technology, Culture, and Marketing
by
3.84 avg rating — 31 ratings
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| 42 |
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Gamer Nation: Video Games and American Culture
by
3.50 avg rating — 4 ratings
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| 43 |
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Porn and Pong: How Grand Theft Auto, Tomb Raider, and Other Sexy Games Changed Our Culture
by
3.23 avg rating — 53 ratings
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| 44 |
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The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics
by
3.75 avg rating — 8 ratings
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| 45 |
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The Place of Play: Toys and Digital Cultures
by
liked it 3.00 avg rating — 3 ratings
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| 46 |
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More than a game: The computer game as fictional form
by
3.50 avg rating — 36 ratings
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| 47 |
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The Civic Potential of Video Games
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3.51 avg rating — 77 ratings
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| 48 |
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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning With New Media
by
3.80 avg rating — 184 ratings
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| 49 |
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What is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
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really liked it 4.00 avg rating — 2 ratings
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| 50 |
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This Gaming Life: Travels in Three Cities
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3.48 avg rating — 211 ratings
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