Games Books

Showing 1-50 of 16,828
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 154 times as games)
avg rating 4.30 — 20,163 ratings — published 2003
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 150 times as games)
avg rating 4.20 — 24,545 ratings — published 2017
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 147 times as games)
avg rating 4.39 — 3,420 ratings — published 2008
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Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 139 times as games)
avg rating 4.23 — 1,304,672 ratings — published 2011
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The Hunger Games (The Hunger Games, #1) The Hunger Games (The Hunger Games, #1)
by (shelved 130 times as games)
avg rating 4.35 — 9,950,912 ratings — published 2008
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 123 times as games)
avg rating 3.79 — 8,359 ratings — published 2010
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 119 times as games)
avg rating 3.90 — 3,464 ratings — published 2004
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Player's Handbook (Dungeons & Dragons, 5th Edition) Player's Handbook (Dungeons & Dragons, 5th Edition)
by (shelved 117 times as games)
avg rating 4.57 — 14,872 ratings — published 2014
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Mockingjay (The Hunger Games, #3) Mockingjay (The Hunger Games, #3)
by (shelved 108 times as games)
avg rating 4.12 — 3,736,158 ratings — published 2010
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Catching Fire (The Hunger Games, #2) Catching Fire (The Hunger Games, #2)
by (shelved 108 times as games)
avg rating 4.36 — 4,173,962 ratings — published 2009
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 93 times as games)
avg rating 4.12 — 1,366,507 ratings — published 2022
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 92 times as games)
avg rating 3.99 — 1,014 ratings — published 2003
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Dungeon Master's Guide (Dungeons & Dragons, 5th Edition) Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
by (shelved 77 times as games)
avg rating 4.49 — 8,001 ratings — published 2014
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 66 times as games)
avg rating 3.52 — 3,715 ratings — published 2010
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Bobby Fischer Teaches Chess Bobby Fischer Teaches Chess (Paperback)
by (shelved 64 times as games)
avg rating 4.02 — 7,223 ratings — published 1966
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 63 times as games)
avg rating 4.05 — 8,064 ratings — published 2021
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 61 times as games)
avg rating 3.97 — 12,046 ratings — published 2014
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Monster Manual (Dungeons & Dragons, 5th Edition) Monster Manual (Dungeons & Dragons, 5th Edition)
by (shelved 58 times as games)
avg rating 4.56 — 6,251 ratings — published 2014
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Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1) Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
by (shelved 58 times as games)
avg rating 4.12 — 62,054 ratings — published 2013
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Replay: The History of Video Games Replay: The History of Video Games (Paperback)
by (shelved 58 times as games)
avg rating 4.04 — 1,507 ratings — published 2010
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The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
by (shelved 58 times as games)
avg rating 4.13 — 3,025 ratings — published 2001
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 57 times as games)
avg rating 3.99 — 3,010 ratings — published 1938
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The Inheritance Games (The Inheritance Games, #1) The Inheritance Games (The Inheritance Games, #1)
by (shelved 56 times as games)
avg rating 4.12 — 1,084,140 ratings — published 2020
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It (Hardcover)
by (shelved 55 times as games)
avg rating 3.72 — 5,110 ratings — published 2013
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Caraval (Caraval, #1) Caraval (Caraval, #1)
by (shelved 53 times as games)
avg rating 3.97 — 886,648 ratings — published 2016
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Ender’s Game (Ender's Saga, #1) Ender’s Game (Ender's Saga, #1)
by (shelved 53 times as games)
avg rating 4.31 — 1,476,645 ratings — published 1985
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 51 times as games)
avg rating 4.11 — 512 ratings — published 2008
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The Player of Games (Culture, #2) The Player of Games (Culture, #2)
by (shelved 51 times as games)
avg rating 4.28 — 80,983 ratings — published 1988
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Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition) Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 51 times as games)
avg rating 4.36 — 2,334 ratings — published 1979
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Hoyle's Rules of Games Hoyle's Rules of Games (Mass Market Paperback)
by (shelved 50 times as games)
avg rating 3.96 — 420 ratings — published 1946
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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games (Mass Market Paperback)
by (shelved 49 times as games)
avg rating 4.11 — 581 ratings — published 2012
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Players Handbook (Advanced Dungeons & Dragons, 1st Edition) Players Handbook (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 48 times as games)
avg rating 4.29 — 2,591 ratings — published 1978
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 47 times as games)
avg rating 4.12 — 242 ratings — published 2012
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Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players (Paperback)
by (shelved 46 times as games)
avg rating 3.83 — 5,631 ratings — published 2002
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Monster Manual (Advanced Dungeons & Dragons, 1st Edition) Monster Manual (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 45 times as games)
avg rating 4.26 — 2,629 ratings — published 1977
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 44 times as games)
avg rating 4.18 — 3,656 ratings — published 2020
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 44 times as games)
avg rating 3.53 — 363 ratings — published 2013
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 42 times as games)
avg rating 4.09 — 1,136 ratings — published 2010
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Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG) Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)
by (shelved 41 times as games)
avg rating 4.46 — 8,223 ratings — published 1981
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Super Mario: How Nintendo Conquered America Super Mario: How Nintendo Conquered America (Hardcover)
by (shelved 41 times as games)
avg rating 3.83 — 5,386 ratings — published 2011
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The Queen's Gambit The Queen's Gambit (Paperback)
by (shelved 41 times as games)
avg rating 4.18 — 137,982 ratings — published 1983
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 41 times as games)
avg rating 3.84 — 358 ratings — published 2007
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 40 times as games)
avg rating 3.91 — 381 ratings — published 2008
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The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One (Paperback)
by (shelved 37 times as games)
avg rating 4.02 — 2,811 ratings — published 1983
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Game Over, Press Start to Continue: How Nintendo Conquered the World Game Over, Press Start to Continue: How Nintendo Conquered the World (Paperback)
by (shelved 36 times as games)
avg rating 4.11 — 1,583 ratings — published 1993
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Mass Effect: Revelation (Mass Effect, #1) Mass Effect: Revelation (Mass Effect, #1)
by (shelved 36 times as games)
avg rating 3.73 — 14,308 ratings — published 2007
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Player's Handbook (Dungeons & Dragons, 3.5rd Edition) Player's Handbook (Dungeons & Dragons, 3.5rd Edition)
by (shelved 36 times as games)
avg rating 4.15 — 4,287 ratings — published 2003
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How to Do Things with Videogames (Electronic Mediations) How to Do Things with Videogames (Electronic Mediations)
by (shelved 35 times as games)
avg rating 3.62 — 494 ratings — published 2011
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 35 times as games)
avg rating 4.07 — 577 ratings — published 1978
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Renaissance (Assassin's Creed, #1) Renaissance (Assassin's Creed, #1)
by (shelved 35 times as games)
avg rating 3.72 — 19,526 ratings — published 2009
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Bobby Fischer Goes to War by David EdmondsBirth of the Chess Queen by Marilyn YalomMy 60 Memorable Games by Bobby FischerTal-Botvinnik, 1960 by Mikhail TalLisa by Jesse Kraai
Best Books About Chess
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Fight Club by Chuck PalahniukThe Hitchhiker’s Guide to the Galaxy by Douglas AdamsEnder’s Game by Orson Scott CardDune by Frank HerbertThe Trigger by Tim Butcher
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466 books — 236 voters

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D.W. Winnicott
“It is a joy to be hidden, and disaster not to be found.”
D.W. Winnicott

Shigeru Miyamoto
“A delayed game is eventually good, a bad game is bad forever.”
Shigeru Miyamoto

More quotes...