Games Books

Showing 1-50 of 17,204
Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 158 times as games)
avg rating 4.20 — 25,240 ratings — published 2017
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 158 times as games)
avg rating 4.30 — 20,461 ratings — published 2003
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 151 times as games)
avg rating 4.39 — 3,453 ratings — published 2008
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Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 138 times as games)
avg rating 4.22 — 1,330,201 ratings — published 2011
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The Hunger Games (The Hunger Games, #1) The Hunger Games (The Hunger Games, #1)
by (shelved 130 times as games)
avg rating 4.35 — 10,150,625 ratings — published 2008
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 124 times as games)
avg rating 3.79 — 8,396 ratings — published 2010
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 124 times as games)
avg rating 3.90 — 3,505 ratings — published 2004
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Player's Handbook (Dungeons & Dragons, 5th Edition) Player's Handbook (Dungeons & Dragons, 5th Edition)
by (shelved 119 times as games)
avg rating 4.57 — 15,079 ratings — published 2014
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Catching Fire (The Hunger Games, #2) Catching Fire (The Hunger Games, #2)
by (shelved 108 times as games)
avg rating 4.36 — 4,272,081 ratings — published 2009
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Mockingjay (The Hunger Games, #3) Mockingjay (The Hunger Games, #3)
by (shelved 107 times as games)
avg rating 4.12 — 3,821,430 ratings — published 2010
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 95 times as games)
avg rating 4.11 — 1,430,504 ratings — published 2022
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 94 times as games)
avg rating 3.99 — 1,025 ratings — published 2003
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Dungeon Master's Guide (Dungeons & Dragons, 5th Edition) Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
by (shelved 77 times as games)
avg rating 4.49 — 8,101 ratings — published 2014
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 66 times as games)
avg rating 4.05 — 8,323 ratings — published 2021
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 66 times as games)
avg rating 3.52 — 3,722 ratings — published 2010
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Bobby Fischer Teaches Chess Bobby Fischer Teaches Chess (Paperback)
by (shelved 66 times as games)
avg rating 4.02 — 7,393 ratings — published 1966
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 64 times as games)
avg rating 3.97 — 12,193 ratings — published 2014
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Replay: The History of Video Games Replay: The History of Video Games (Paperback)
by (shelved 60 times as games)
avg rating 4.04 — 1,525 ratings — published 2010
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Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1) Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
by (shelved 59 times as games)
avg rating 4.12 — 63,226 ratings — published 2013
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 59 times as games)
avg rating 3.98 — 3,087 ratings — published 1938
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Monster Manual (Dungeons & Dragons, 5th Edition) Monster Manual (Dungeons & Dragons, 5th Edition)
by (shelved 58 times as games)
avg rating 4.56 — 6,340 ratings — published 2014
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The Inheritance Games (The Inheritance Games, #1) The Inheritance Games (The Inheritance Games, #1)
by (shelved 58 times as games)
avg rating 4.12 — 1,128,800 ratings — published 2020
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The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
by (shelved 58 times as games)
avg rating 4.13 — 3,082 ratings — published 2001
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Caraval (Caraval, #1) Caraval (Caraval, #1)
by (shelved 55 times as games)
avg rating 3.97 — 943,408 ratings — published 2016
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It (Hardcover)
by (shelved 55 times as games)
avg rating 3.73 — 5,173 ratings — published 2013
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 53 times as games)
avg rating 4.11 — 517 ratings — published 2008
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Ender’s Game (Ender's Saga, #1) Ender’s Game (Ender's Saga, #1)
by (shelved 52 times as games)
avg rating 4.31 — 1,493,545 ratings — published 1985
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Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition) Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 52 times as games)
avg rating 4.36 — 2,330 ratings — published 1979
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The Player of Games (Culture, #2) The Player of Games (Culture, #2)
by (shelved 50 times as games)
avg rating 4.28 — 82,810 ratings — published 1988
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Hoyle's Rules of Games Hoyle's Rules of Games (Mass Market Paperback)
by (shelved 50 times as games)
avg rating 3.96 — 421 ratings — published 1946
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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games (Mass Market Paperback)
by (shelved 49 times as games)
avg rating 4.12 — 582 ratings — published 2012
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Players Handbook (Advanced Dungeons & Dragons, 1st Edition) Players Handbook (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 48 times as games)
avg rating 4.29 — 2,603 ratings — published 1978
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 47 times as games)
avg rating 4.17 — 3,779 ratings — published 2020
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 46 times as games)
avg rating 4.11 — 250 ratings — published 2012
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Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players (Paperback)
by (shelved 46 times as games)
avg rating 3.83 — 5,672 ratings — published 2002
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 45 times as games)
avg rating 3.53 — 372 ratings — published 2013
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Monster Manual (Advanced Dungeons & Dragons, 1st Edition) Monster Manual (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 45 times as games)
avg rating 4.26 — 2,636 ratings — published 1977
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 43 times as games)
avg rating 4.08 — 1,153 ratings — published 2010
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 43 times as games)
avg rating 3.91 — 391 ratings — published 2008
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Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG) Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)
by (shelved 42 times as games)
avg rating 4.46 — 8,228 ratings — published 1981
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Super Mario: How Nintendo Conquered America Super Mario: How Nintendo Conquered America (Hardcover)
by (shelved 42 times as games)
avg rating 3.83 — 5,507 ratings — published 2011
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 42 times as games)
avg rating 3.84 — 360 ratings — published 2007
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The Queen's Gambit The Queen's Gambit (Paperback)
by (shelved 41 times as games)
avg rating 4.18 — 141,025 ratings — published 1983
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Player's Handbook (Dungeons & Dragons, 3.5rd Edition) Player's Handbook (Dungeons & Dragons, 3.5rd Edition)
by (shelved 40 times as games)
avg rating 4.16 — 4,711 ratings — published 2001
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The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One (Paperback)
by (shelved 39 times as games)
avg rating 4.02 — 2,844 ratings — published 1983
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The Grasshopper: Games, Life and Utopia The Grasshopper: Games, Life and Utopia (Paperback)
by (shelved 37 times as games)
avg rating 4.07 — 601 ratings — published 1978
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What Video Games Have to Teach Us About Learning and Literacy What Video Games Have to Teach Us About Learning and Literacy (Paperback)
by (shelved 37 times as games)
avg rating 3.90 — 1,373 ratings — published 2003
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Designing Games: A Guide to Engineering Experiences Designing Games: A Guide to Engineering Experiences (Paperback)
by (shelved 35 times as games)
avg rating 4.47 — 532 ratings — published 2013
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How to Do Things with Videogames (Electronic Mediations) How to Do Things with Videogames (Electronic Mediations)
by (shelved 35 times as games)
avg rating 3.62 — 495 ratings — published 2011
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Renaissance (Assassin's Creed, #1) Renaissance (Assassin's Creed, #1)
by (shelved 35 times as games)
avg rating 3.72 — 19,820 ratings — published 2009
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Harry Potter and the Deathly Hallows by J.K. RowlingHarry Potter and the Order of the Phoenix by J.K. RowlingThe Cavalier by Israh AziziHarry Potter and the Half-Blood Prince by J.K. RowlingHarry Potter and the Sorcerer's Stone by J.K. Rowling
Books of AWESOMENESS
559 books — 93 voters
Ready Player One by Ernest ClineHarry Potter and the Goblet of Fire by J.K. RowlingEnder’s Game by Orson Scott CardThe Hunger Games by Suzanne CollinsAlterWorld by D. Rus
The Games We Play
105 books — 57 voters

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Shannon L. Alder
“Insecure people only eclipse your sun because they’re jealous of your daylight and tired of their dark, starless nights.”
Shannon L. Alder

Stefan Zweig
“But is it not already an insult to call chess anything so narrow as a game? Is it not also a science, an art, hovering between these categories like Muhammad's coffin between heaven and earth, a unique yoking of opposites, ancient and yet eternally new, mechanically constituted and yet an activity of the imagination alone, limited to a fixed geometric area but unlimited in its permutations, constantly evolving and yet sterile, a cogitation producing nothing, a mathematics calculating nothing, an art without an artwork, an architecture without substance and yet demonstrably more durable in its essence and actual form than all books and works, the only game that belongs to all peoples and all eras, while no one knows what god put it on earth to deaden boredom, sharpen the mind, and fortify the spirit?”
Stefan Zweig, Chess Story

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